Reverted the changes (in revisions 17517-17519) for the antialiasing based on OpenGL accumulation buffer.
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@@ -46,34 +46,22 @@ AGLContext GHOST_WindowCarbon::s_firstaglCtx = NULL;
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const GHOST_TInt32 GHOST_WindowCarbon::s_sizeRectSize = 16;
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#endif //GHOST_DRAW_CARBON_GUTTER
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static const GLint sPreferredFormatWindow[16] = {
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static const GLint sPreferredFormatWindow[8] = {
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AGL_RGBA,
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AGL_DOUBLEBUFFER,
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AGL_ACCELERATED,
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AGL_DEPTH_SIZE, 32,
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AGL_AUX_BUFFERS, 1,
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#if 1 // FRS_antialiasing
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AGL_ACCUM_RED_SIZE, 16,
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AGL_ACCUM_GREEN_SIZE, 16,
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AGL_ACCUM_BLUE_SIZE, 16,
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AGL_ACCUM_ALPHA_SIZE, 16,
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#endif
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AGL_NONE,
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};
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static const GLint sPreferredFormatFullScreen[17] = {
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static const GLint sPreferredFormatFullScreen[9] = {
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AGL_RGBA,
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AGL_DOUBLEBUFFER,
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AGL_ACCELERATED,
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AGL_FULLSCREEN,
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AGL_DEPTH_SIZE, 32,
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AGL_AUX_BUFFERS, 1,
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#if 1 // FRS_antialiasing
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AGL_ACCUM_RED_SIZE, 16,
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AGL_ACCUM_GREEN_SIZE, 16,
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AGL_ACCUM_BLUE_SIZE, 16,
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AGL_ACCUM_ALPHA_SIZE, 16,
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#endif
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AGL_NONE,
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};
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@@ -84,11 +84,7 @@ static PIXELFORMATDESCRIPTOR sPreferredFormat = {
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0, 0, 0, 0, 0, 0, /* color bits (ignored) */
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0, /* no alpha buffer */
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0, /* alpha bits (ignored) */
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#if 1 // FRS_antialiasing
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1, /* accumulation buffer */
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#else
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0, /* no accumulation buffer */
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#endif
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0, 0, 0, 0, /* accum bits (ignored) */
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32, /* depth buffer */
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0, /* no stencil buffer */
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@@ -495,10 +491,6 @@ GHOST_TSuccess GHOST_WindowWin32::installDrawingContext(GHOST_TDrawingContextTyp
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// For debugging only: retrieve the pixel format chosen
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PIXELFORMATDESCRIPTOR preferredFormat;
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::DescribePixelFormat(m_hDC, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &preferredFormat);
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#if 1 // FRS_antialiasing
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if (preferredFormat.cAccumBits > 0)
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printf("Accumulation buffer enabled\n");
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#endif
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// Create the context
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m_hGlRc = ::wglCreateContext(m_hDC);
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if (m_hGlRc) {
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@@ -837,9 +829,6 @@ static int WeightPixelFormat(PIXELFORMATDESCRIPTOR& pfd) {
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!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
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!(pfd.dwFlags & PFD_DOUBLEBUFFER) || /* Blender _needs_ this */
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( pfd.cDepthBits <= 8 ) ||
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#if 1 // FRS_antialiasing
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!pfd.cAccumBits || /* for antialiasing in Freestyle */
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#endif
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!(pfd.iPixelType == PFD_TYPE_RGBA) )
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return 0;
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@@ -168,12 +168,6 @@ GHOST_WindowX11(
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attributes[i++] = GLX_BLUE_SIZE; attributes[i++] = 1;
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attributes[i++] = GLX_GREEN_SIZE; attributes[i++] = 1;
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attributes[i++] = GLX_DEPTH_SIZE; attributes[i++] = 1;
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#if 1 // FRS_antialiasing
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attributes[i++] = GLX_ACCUM_RED_SIZE; attributes[i++] = 1;
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attributes[i++] = GLX_ACCUM_GREEN_SIZE; attributes[i++] = 1;
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attributes[i++] = GLX_ACCUM_BLUE_SIZE; attributes[i++] = 1;
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attributes[i++] = GLX_ACCUM_ALPHA_SIZE; attributes[i++] = 1;
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#endif
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attributes[i] = None;
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m_visual = glXChooseVisual(m_display, DefaultScreen(m_display), attributes);
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@@ -33,8 +33,8 @@
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#define BLI_JITTER_H
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extern void BLI_initjit(float *jitarr, int num);
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extern void BLI_jitterate1(float *jit1, float *jit2, int num, float _rad1);
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extern void BLI_jitterate2(float *jit1, float *jit2, int num, float _rad2);
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extern void BLI_jitterate1(float *jit1, float *jit2, int num, float rad1);
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extern void BLI_jitterate2(float *jit1, float *jit2, int num, float rad2);
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#endif
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@@ -40,13 +40,8 @@
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extern "C" {
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#include "BLI_blenlib.h"
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#include "BLI_jitter.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#if 1 // FRS_antialiasing
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#include "BKE_global.h"
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#include "DNA_scene_types.h"
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#endif
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}
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// glut.h must be included last to avoid a conflict with stdlib.h on vc .net 2003 and 2005
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@@ -401,23 +396,6 @@ void AppGLWidget::DrawScene(SceneVisitor *iRenderer)
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glPopAttrib();
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}
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#if 1 // FRS_antialiasing
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void AppGLWidget::init_jit(int osa)
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{
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static float cache[32][2]; /* simple caching */
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static int lastjit= 0;
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if(lastjit != osa) {
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memset(cache, 0, sizeof(cache));
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BLI_initjit(cache[0], osa);
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}
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lastjit= osa;
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memcpy(jit, cache, sizeof(jit));
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}
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#endif
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void AppGLWidget::Draw2DScene(SceneVisitor *iRenderer)
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{
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static bool first = 1;
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@@ -452,30 +430,7 @@ void AppGLWidget::Draw2DScene(SceneVisitor *iRenderer)
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canvas->init();
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first = false;
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}
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#if 1 // FRS_antialiasing
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if (!(G.scene->r.mode & R_OSA)) {
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#endif
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canvas->Render(canvas->renderer());
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#if 1 // FRS_antialiasing
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} else {
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init_jit(G.scene->r.osa);
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GLint viewport[4];
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glGetIntegerv(GL_VIEWPORT, viewport);
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glClear(GL_ACCUM_BUFFER_BIT);
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for (int jitter = 0; jitter < G.scene->r.osa; jitter++) {
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cout << "Antialiasing " << jitter+1 << "/" << G.scene->r.osa << endl;
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glTranslatef(jit[jitter][0]*(viewport[2]+viewport[3])/viewport[2],
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jit[jitter][1]*(viewport[2]+viewport[3])/viewport[3], 0.0);
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canvas->Render(canvas->renderer());
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glPopMatrix();
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glAccum(GL_ACCUM, 1.0/G.scene->r.osa);
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}
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glAccum(GL_RETURN, 1.0);
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}
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#endif
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canvas->Render(canvas->renderer());
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}
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glLoadIdentity();
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@@ -517,11 +517,7 @@ protected:
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bool _record;
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#if 1 // FRS_antialiasing
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float jit[32][2];
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void init_jit(int osa);
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#endif
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};
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