Fix for composite node parameter animation not working with Freestyle.
The problem was reported by ikeahloe together with a .blend file for reproducing the issue. Thanks!
This commit is contained in:
@@ -46,6 +46,7 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re, int render_count)
|
||||
char name[22];
|
||||
snprintf(name, sizeof(name), "FRS%d_%s", render_count, re->scene->id.name+2);
|
||||
freestyle_scene = add_scene(name);
|
||||
freestyle_scene->r.cfra = old_scene->r.cfra;
|
||||
freestyle_scene->r.mode= old_scene->r.mode;
|
||||
freestyle_scene->r.xsch= old_scene->r.xsch;
|
||||
freestyle_scene->r.ysch= old_scene->r.ysch;
|
||||
|
||||
@@ -3000,7 +3000,6 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr
|
||||
void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene)
|
||||
{
|
||||
re->result_ok= 0;
|
||||
scene->r.cfra= 1;
|
||||
if(render_initialize_from_main(re, bmain, scene, NULL, scene->lay, 0, 0)) {
|
||||
do_render_fields_blur_3d(re);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user