Cleanup: Use "vert" term consistently in mesh randomization debug code

In this area the contraction is usally used. It's nice to be consistent.
This commit is contained in:
Hans Goudey
2023-10-06 16:50:52 -04:00
parent 36f7d33121
commit 4cbcaf51cb
3 changed files with 4 additions and 4 deletions

View File

@@ -15,7 +15,7 @@ namespace blender::geometry {
bool use_debug_randomization();
void debug_randomize_vertex_order(Mesh *mesh);
void debug_randomize_vert_order(Mesh *mesh);
void debug_randomize_edge_order(Mesh *mesh);
void debug_randomize_face_order(Mesh *mesh);
void debug_randomize_mesh_order(Mesh *mesh);

View File

@@ -597,7 +597,7 @@ void split_edges(Mesh &mesh,
BKE_mesh_tag_edges_split(&mesh);
debug_randomize_vertex_order(&mesh);
debug_randomize_vert_order(&mesh);
debug_randomize_edge_order(&mesh);
}

View File

@@ -86,7 +86,7 @@ static void reorder_customdata(CustomData &data, const Span<int> new_by_old_map)
data = new_data;
}
void debug_randomize_vertex_order(Mesh *mesh)
void debug_randomize_vert_order(Mesh *mesh)
{
if (mesh == nullptr || !use_debug_randomization()) {
return;
@@ -225,7 +225,7 @@ void debug_randomize_mesh_order(Mesh *mesh)
return;
}
debug_randomize_vertex_order(mesh);
debug_randomize_vert_order(mesh);
debug_randomize_edge_order(mesh);
debug_randomize_face_order(mesh);
}