Cleanup: style

This commit is contained in:
Campbell Barton
2015-02-06 13:54:38 +11:00
parent ced4c5fe22
commit 4cbf2ebdc9
9 changed files with 30 additions and 22 deletions

View File

@@ -209,7 +209,7 @@ void BLF_lang_init(void)
* Would also be good to find nicer way to check if LANG is correct.
*/
const char *lang = getenv("LANG");
if(lang != NULL) {
if (lang != NULL) {
char *old_locale = setlocale(LC_ALL, NULL);
/* Make a copy so subsequenct setlocale() doesn't interfere. */
old_locale = BLI_strdup(old_locale);

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@@ -323,7 +323,7 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
SpaceNla *snla = (SpaceNla *)sl;
memcpy(&ar->v2d, &snla->v2d, sizeof(View2D));
ar->v2d.tot.ymin = (float)(-sa->winy)/3.0f;
ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f;
ar->v2d.tot.ymax = 0.0f;
ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
@@ -338,8 +338,8 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
/* we totally reinit the view for the Action Editor, as some old instances had some weird cruft set */
ar->v2d.tot.xmin = -20.0f;
ar->v2d.tot.ymin = (float)(-sa->winy)/3.0f;
ar->v2d.tot.xmax = (float)((sa->winx > 120)? (sa->winx) : 120);
ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f;
ar->v2d.tot.xmax = (float)((sa->winx > 120) ? (sa->winx) : 120);
ar->v2d.tot.ymax = 0.0f;
ar->v2d.cur = ar->v2d.tot;

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@@ -229,7 +229,7 @@ void PlaneDistortMaskOperation::executePixelSampled(float output[4], float x, fl
sample_data->frameSpaceCorners[2]) ||
isect_point_tri_v2(point, sample_data->frameSpaceCorners[0],
sample_data->frameSpaceCorners[2],
sample_data->frameSpaceCorners[3]))
sample_data->frameSpaceCorners[3]))
{
inside_counter++;
}

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@@ -3279,7 +3279,7 @@ static void proj_paint_state_vert_flags_init(ProjPaintState *ps)
#ifndef PROJ_DEBUG_NOSEAMBLEED
static void project_paint_bleed_add_face_user(
const ProjPaintState *ps, MemArena *arena,
const MFace *mf, const int face_index)
const MFace *mf, const int face_index)
{
/* add face user if we have bleed enabled, set the UV seam flags later */
/* annoying but we need to add all faces even ones we never use elsewhere */

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@@ -4248,14 +4248,14 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *UNUSED(st
sculpt_restore_mesh(sd, ob);
if (sd->flags & SCULPT_DYNTOPO_DETAIL_CONSTANT) {
BKE_pbvh_bmesh_detail_size_set(ss->pbvh,
sd->constant_detail / 100.0f);
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, sd->constant_detail / 100.0f);
}
else {
BKE_pbvh_bmesh_detail_size_set(ss->pbvh,
(ss->cache->radius /
(float)ups->pixel_radius) *
(float)(sd->detail_size * U.pixelsize)/ 0.4f);
BKE_pbvh_bmesh_detail_size_set(
ss->pbvh,
(ss->cache->radius /
(float)ups->pixel_radius) *
(float)(sd->detail_size * U.pixelsize) / 0.4f);
}
if (sculpt_stroke_dynamic_topology(ss, brush)) {

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@@ -1829,15 +1829,15 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
ED_region_pixelspace(ar);
glTranslatef(centx, centy, 0.0);
if(rv3d->persp != RV3D_CAMOB) {
if (rv3d->persp != RV3D_CAMOB) {
glRotatef(RAD2DEGF(-bgpic->rotation), 0.0f, 0.0f, 1.0f);
}
if(bgpic->flag & V3D_BGPIC_FLIP_X) {
if (bgpic->flag & V3D_BGPIC_FLIP_X) {
zoomx *= -1.0f;
x1 = x2;
}
if(bgpic->flag & V3D_BGPIC_FLIP_Y) {
if (bgpic->flag & V3D_BGPIC_FLIP_Y) {
zoomy *= -1.0f;
y1 = y2;
}

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@@ -1768,10 +1768,10 @@ static void gpu_lamp_calc_winmat(GPULamp *lamp)
orthographic_m4(lamp->winmat, -wsize, wsize, -wsize, wsize, lamp->d, lamp->clipend);
}
else {
angle= saacos(lamp->spotsi);
temp= 0.5f*lamp->size*cosf(angle)/sinf(angle);
pixsize= (lamp->d)/temp;
wsize= pixsize*0.5f*lamp->size;
angle = saacos(lamp->spotsi);
temp = 0.5f * lamp->size * cosf(angle) / sinf(angle);
pixsize = lamp->d / temp;
wsize = pixsize * 0.5f * lamp->size;
perspective_m4(lamp->winmat, -wsize, wsize, -wsize, wsize, lamp->d, lamp->clipend);
}
}

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@@ -164,14 +164,19 @@ static void normalEditModifier_do_radial(
generate_vert_coordinates(dm, ob, smd->target, smd->offset, num_verts, cos, size);
/* size gives us our spheroid coefficients (A, B, C).
/**
* size gives us our spheroid coefficients ``(A, B, C)``.
* Then, we want to find out for each vert its (a, b, c) triple (proportional to (A, B, C) one).
*
* Ellipsoid basic equation: (x^2/a^2) + (y^2/b^2) + (z^2/c^2) = 1.
* Ellipsoid basic equation: ``(x^2/a^2) + (y^2/b^2) + (z^2/c^2) = 1.``
* Since we want to find (a, b, c) matching this equation and proportional to (A, B, C), we can do:
* <pre>
* m = B / A
* n = C / A
* </pre>
*
* hence:
* <pre>
* (x^2/a^2) + (y^2/b^2) + (z^2/c^2) = 1
* -> b^2*c^2*x^2 + a^2*c^2*y^2 + a^2*b^2*z^2 = a^2*b^2*c^2
* b = ma
@@ -181,9 +186,12 @@ static void normalEditModifier_do_radial(
* -> a^2 = (m^2*n^2*x^2 + n^2y^2 + m^2z^2) / (m^2*n^2) = x^2 + (y^2 / m^2) + (z^2 / n^2)
* -> b^2 = (m^2*n^2*x^2 + n^2y^2 + m^2z^2) / (n^2) = (m^2 * x^2) + y^2 + (m^2 * z^2 / n^2)
* -> c^2 = (m^2*n^2*x^2 + n^2y^2 + m^2z^2) / (m^2) = (n^2 * x^2) + (n^2 * y^2 / m^2) + z^2
* </pre>
*
* All we have to do now is compute normal of the spheroid at that point:
* <pre>
* n = (x / a^2, y / b^2, z / c^2)
* </pre>
* And we are done!
*/
{

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@@ -729,7 +729,7 @@ static int wm_operator_exec(bContext *C, wmOperator *op, const bool repeat, cons
/* XXX Disabled the repeat check to address part 2 of #31840.
* Carefully checked all calls to wm_operator_exec and WM_operator_repeat, don't see any reason
* why this was needed, but worth to note it in case something turns bad. (mont29) */
if (retval & (OPERATOR_FINISHED | OPERATOR_CANCELLED)/* && repeat == 0 */)
if (retval & (OPERATOR_FINISHED | OPERATOR_CANCELLED) /* && repeat == 0 */)
wm_operator_reports(C, op, retval, false);
if (retval & OPERATOR_FINISHED) {