Tiles highlight shall work fine with border render now
Before it was some offset from actual tile pixels.
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@@ -110,8 +110,8 @@ static void draw_render_info(Scene *scene, Image *ima, ARegion *ar, float zoomx,
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glScalef(zoomx, zoomy, 1.0f);
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if (scene->r.mode & R_BORDER) {
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glTranslatef(-scene->r.border.xmin * scene->r.xsch * scene->r.size / 100.0f,
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-scene->r.border.ymin * scene->r.ysch * scene->r.size / 100.0f,
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glTranslatef((int)(-scene->r.border.xmin * scene->r.xsch * scene->r.size / 100.0f),
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(int)(-scene->r.border.ymin * scene->r.ysch * scene->r.size / 100.0f),
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0.0f);
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}
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