Tiles highlight shall work fine with border render now

Before it was some offset from actual tile pixels.
This commit is contained in:
Sergey Sharybin
2013-01-24 13:55:04 +00:00
parent 7803b51b42
commit 4d50d3ac43

View File

@@ -110,8 +110,8 @@ static void draw_render_info(Scene *scene, Image *ima, ARegion *ar, float zoomx,
glScalef(zoomx, zoomy, 1.0f);
if (scene->r.mode & R_BORDER) {
glTranslatef(-scene->r.border.xmin * scene->r.xsch * scene->r.size / 100.0f,
-scene->r.border.ymin * scene->r.ysch * scene->r.size / 100.0f,
glTranslatef((int)(-scene->r.border.xmin * scene->r.xsch * scene->r.size / 100.0f),
(int)(-scene->r.border.ymin * scene->r.ysch * scene->r.size / 100.0f),
0.0f);
}