Improvements to bmesh edge rotate

On a user level, edge rotate now works better with multiple edges selected, it wont make zero area faces or rotate edges into existing ones.

With a single edge selected - rotate is less strict and will allow ugly resulting faces but still checks on duplicate edges.

API:
* BM_edge_rotate now takes a flag, to optionally...
** check for existing edge
** splice edge (rotate and merge)
** check for degenerate resulting faces (overlapping geometry, zero area)
** beauty - only rotate to a better fit.
... this allows it to still be used as a low level API function since all checks can be skipped.

* BM_edge_rotate() now works a bit different, it find the new edge rotation before joining the faces - exposed by BM_edge_rotate_calc().

* Added api call bmesh_radial_faceloop_find_vert() - Radial Find a Vertex Loop in Face
This commit is contained in:
Campbell Barton
2012-03-05 00:50:18 +00:00
parent 5f509134ec
commit 4d84e869a0
9 changed files with 265 additions and 36 deletions

View File

@@ -41,7 +41,7 @@
* TESTING ONLY! */
// #define USE_DEBUG_INDEX_MEMCHECK
static int bm_edge_splice(BMesh *bm, BMEdge *e, BMEdge *etarget);
int BM_edge_splice(BMesh *bm, BMEdge *e, BMEdge *etarget);
#ifdef USE_DEBUG_INDEX_MEMCHECK
#define DEBUG_MEMCHECK_INDEX_INVALIDATE(ele) \
@@ -1523,7 +1523,7 @@ BMEdge *bmesh_jekv(BMesh *bm, BMEdge *ke, BMVert *kv, const short check_edge_dou
if (check_edge_double) {
if (e_splice) {
/* removes e_splice */
bm_edge_splice(bm, e_splice, oe);
BM_edge_splice(bm, e_splice, oe);
}
}
@@ -1845,7 +1845,7 @@ static int bm_vert_cut(BMesh *bm, BMVert *v, BMVert ***vout, int *len)
*
* \note Edges must already have the same vertices.
*/
static int bm_edge_splice(BMesh *bm, BMEdge *e, BMEdge *etarget)
int BM_edge_splice(BMesh *bm, BMEdge *e, BMEdge *etarget)
{
BMLoop *l;

View File

@@ -40,6 +40,8 @@ void BM_face_kill(BMesh *bm, BMFace *f);
void BM_edge_kill(BMesh *bm, BMEdge *e);
void BM_vert_kill(BMesh *bm, BMVert *v);
int BM_edge_splice(BMesh *bm, BMEdge *e, BMEdge *etarget);
int bmesh_loop_reverse(BMesh *bm, BMFace *f);
BMFace *BM_faces_join(BMesh *bm, BMFace **faces, int totface);

View File

@@ -708,6 +708,50 @@ int BM_face_validate(BMesh *bm, BMFace *face, FILE *err)
return ret;
}
/**
* Calculate the 2 loops which _would_ make up the newly rotated Edge
* but don't actually change anything.
*
* Use this to further inspect if the loops to be connected have issues:
*
* Examples:
* - the newly formed edge already exists
* - the new face would be degenerate (zero area / concav / bow-tie)
* - may want to measure if the new edge gives improved results topology.
* over the old one, as with beauty fill.
*
* \note #BM_edge_rotate_check must have already run.
*/
void BM_edge_rotate_calc(BMesh *bm, BMEdge *e, int ccw,
BMLoop **r_l1, BMLoop **r_l2)
{
BMVert *v1, *v2;
BMFace *fa, *fb;
/* this should have already run */
BLI_assert(BM_edge_rotate_check(bm, e) == TRUE);
/* we know this will work */
BM_edge_face_pair(e, &fa, &fb);
/* so we can use ccw variable correctly,
* otherwise we could use the egdes verts direct */
BM_edge_ordered_verts(e, &v1, &v2);
/* we could swap the verts _or_ the faces, swapping faces
* gives more pradictable resuts since that way the next vert
* just sitches from face fa / fb */
if (ccw) {
SWAP(BMFace *, fa, fb);
}
*r_l1 = BM_face_other_vert_loop(fb, v2, v1);
*r_l2 = BM_face_other_vert_loop(fa, v1, v2);
}
/**
* \brief Check if Rotate Edge is OK
*
@@ -745,6 +789,115 @@ int BM_edge_rotate_check(BMesh *UNUSED(bm), BMEdge *e)
}
}
/**
* \brief Check if Edge Rotate Gives Degenerate Faces
*
* Check 2 cases
* 1) does the newly forms edge form a flipped face (compare with previous cross product)
* 2) does the newly formed edge caise a zero area corner (or close enough to be almost zero)
*
* \param l1,l2 are the loops of the proposed verts to rotate too and should
* be the result of calling #BM_edge_rotate_calc
*/
int BM_edge_rotate_check_degenerate(BMesh *bm, BMEdge *e,
BMLoop *l1, BMLoop *l2)
{
/* note: for these vars 'old' just means initial edge state. */
float ed_dir_old[3]; /* edge vector */
float ed_dir_new[3]; /* edge vector */
float ed_dir_new_flip[3]; /* edge vector */
float ed_dir_v1_old[3];
float ed_dir_v2_old[3];
float ed_dir_v1_new[3];
float ed_dir_v2_new[3];
float cross_old[3];
float cross_new[3];
/* original verts - these will be in the edge 'e' */
BMVert *v1_old, *v2_old;
/* verts from the loops passed */
BMVert *v1, *v2;
/* these are the opposite verts - the verts that _would_ be used if 'ccw' was inverted*/
BMVert *v1_alt, *v2_alt;
/* this should have already run */
BLI_assert(BM_edge_rotate_check(bm, e) == TRUE);
BM_edge_ordered_verts(e, &v1_old, &v2_old);
v1 = l1->v;
v2 = l2->v;
/* get the next vert along */
v1_alt = BM_face_other_vert_loop(l1->f, v1_old, v1)->v;
v2_alt = BM_face_other_vert_loop(l2->f, v2_old, v2)->v;
/* normalize all so comparisons are scale independent */
BLI_assert(BM_edge_exists(v1_old, v1));
BLI_assert(BM_edge_exists(v1, v1_alt));
BLI_assert(BM_edge_exists(v2_old, v2));
BLI_assert(BM_edge_exists(v2, v2_alt));
/* old and new edge vecs */
sub_v3_v3v3(ed_dir_old, v1_old->co, v2_old->co);
sub_v3_v3v3(ed_dir_new, v1->co, v2->co);
normalize_v3(ed_dir_old);
normalize_v3(ed_dir_new);
/* old edge corner vecs */
sub_v3_v3v3(ed_dir_v1_old, v1_old->co, v1->co);
sub_v3_v3v3(ed_dir_v2_old, v2_old->co, v2->co);
normalize_v3(ed_dir_v1_old);
normalize_v3(ed_dir_v2_old);
/* old edge corner vecs */
sub_v3_v3v3(ed_dir_v1_new, v1->co, v1_alt->co);
sub_v3_v3v3(ed_dir_v2_new, v2->co, v2_alt->co);
normalize_v3(ed_dir_v1_new);
normalize_v3(ed_dir_v2_new);
/* compare */
cross_v3_v3v3(cross_old, ed_dir_old, ed_dir_v1_old);
cross_v3_v3v3(cross_new, ed_dir_new, ed_dir_v1_new);
if (dot_v3v3(cross_old, cross_new) < 0.0f) { /* does this flip? */
return FALSE;
}
cross_v3_v3v3(cross_old, ed_dir_old, ed_dir_v2_old);
cross_v3_v3v3(cross_new, ed_dir_new, ed_dir_v2_new);
if (dot_v3v3(cross_old, cross_new) < 0.0f) { /* does this flip? */
return FALSE;
}
negate_v3_v3(ed_dir_new_flip, ed_dir_new);
/* result is zero area corner */
if ((dot_v3v3(ed_dir_new, ed_dir_v1_new) > 0.999f) ||
(dot_v3v3(ed_dir_new_flip, ed_dir_v2_new) > 0.999f))
{
return FALSE;
}
return TRUE;
}
int BM_edge_rotate_check_beauty(BMesh *UNUSED(bm), BMEdge *e,
BMLoop *l1, BMLoop *l2)
{
/* Stupid check for now:
* Could compare angles of surrounding edges
* before & after, but this is OK.*/
return (len_squared_v3v3(e->v1->co, e->v2->co) >
len_squared_v3v3(l1->v->co, l2->v->co));
}
/**
* \brief Rotate Edge
*
@@ -756,44 +909,76 @@ int BM_edge_rotate_check(BMesh *UNUSED(bm), BMEdge *e)
*
* \note This works by dissolving the edge then re-creating it,
* so the returned edge won't have the same pointer address as the original one.
*
* \see header definition for \a check_flag enum.
*/
BMEdge *BM_edge_rotate(BMesh *bm, BMEdge *e, int ccw)
BMEdge *BM_edge_rotate(BMesh *bm, BMEdge *e, const short ccw, const short check_flag)
{
BMVert *v1, *v2;
BMLoop *l, *l1, *l2, *nl;
BMLoop *l1, *l2, *nl;
BMFace *f;
BMIter liter;
BMEdge *e_splice = NULL;
if (!BM_edge_rotate_check(bm, e)) {
return NULL;
}
v1 = e->v1;
v2 = e->v2;
BM_edge_rotate_calc(bm, e, ccw, &l1, &l2);
f = BM_faces_join_pair(bm, e->l->f, e->l->radial_next->f, e);
/* the loops will be freed so assign verts */
v1 = l1->v;
v2 = l2->v;
if (f == NULL)
/* --------------------------------------- */
/* Checking Code - make sure we can rotate */
if (check_flag & BM_EDGEROT_CHECK_BEAUTY) {
if (!BM_edge_rotate_check_beauty(bm, e, l1, l2)) {
return NULL;
}
}
/* check before applying */
if (check_flag & BM_EDGEROT_CHECK_SPLICE) {
e_splice = BM_edge_exists(v1, v2);
}
else if (check_flag & BM_EDGEROT_CHECK_EXISTS) {
if (BM_edge_exists(v1, v2)) {
return NULL;
}
}
/* slowest, check last */
if (check_flag & BM_EDGEROT_CHECK_DEGENERATE) {
if (!BM_edge_rotate_check_degenerate(bm, e, l1, l2)) {
return NULL;
}
}
/* Done Checking */
/* ------------- */
/* rotate the edge */
f = BM_faces_join_pair(bm, l1->f, l2->f, e);
if (f == NULL) {
return NULL;
}
/* note, this assumes joining the faces _didnt_ also remove the verts.
* the #BM_edge_rotate_check will ensure this, but its possibly corrupt state or future edits
* break this */
if (!BM_face_split(bm, f, v1, v2, &nl, NULL))
return NULL;
BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
if (l->v == v1)
l1 = l;
else if (l->v == v2)
l2 = l;
/* replace existing edge (kill e_splice) */
if (e_splice) {
BM_edge_splice(bm, e_splice, nl->e);
}
if (ccw) {
l1 = l1->prev;
l2 = l2->prev;
}
else {
l1 = l1->next;
l2 = l2->next;
}
if (!BM_face_split(bm, f, l1->v, l2->v, &nl, NULL))
return NULL;
return nl->e;
}

View File

@@ -53,8 +53,23 @@ BMVert *BM_edge_split_n(BMesh *bm, BMEdge *e, int numcuts);
int BM_face_validate(BMesh *bm, BMFace *face, FILE *err);
void BM_edge_rotate_calc(BMesh *bm, BMEdge *e, int ccw,
BMLoop **r_l1, BMLoop **r_l2);
int BM_edge_rotate_check(BMesh *UNUSED(bm), BMEdge *e);
BMEdge *BM_edge_rotate(BMesh *bm, BMEdge *e, int ccw);
int BM_edge_rotate_check_degenerate(BMesh *bm, BMEdge *e,
BMLoop *l1, BMLoop *l2);
int BM_edge_rotate_check_beauty(BMesh *bm, BMEdge *e,
BMLoop *l1, BMLoop *l2);
BMEdge *BM_edge_rotate(BMesh *bm, BMEdge *e, const short ccw, const short check_flag);
/* flags for BM_edge_rotate */
enum {
BM_EDGEROT_CHECK_EXISTS = (1 << 0), /* disallow to rotate when the new edge matches an existing one */
BM_EDGEROT_CHECK_SPLICE = (1 << 1), /* overrides existing check, if the edge already, rotate and merge them */
BM_EDGEROT_CHECK_DEGENERATE = (1 << 2), /* disallow creating bow-tie, concave or zero area faces */
BM_EDGEROT_CHECK_BEAUTY = (1 << 3) /* disallow to rotate into ugly topology */
};
BMVert *BM_vert_rip(BMesh *bm, BMFace *sf, BMVert *sv);

View File

@@ -201,15 +201,13 @@ void bmesh_disk_edge_remove(BMEdge *e, BMVert *v)
dl1->next = dl1->prev = NULL;
}
/*
* bmesh_disk_edge_next
/**
* \brief Next Disk Edge
*
* Find the next edge in a disk cycle
*
* Returns -
* Pointer to the next edge in the disk cycle for the vertex v.
* \return Pointer to the next edge in the disk cycle for the vertex v.
*/
BMEdge *bmesh_disk_edge_next(BMEdge *e, BMVert *v)
{
if (v == e->v1)
@@ -453,6 +451,27 @@ BMLoop *bmesh_radial_faceloop_find_next(BMLoop *l, BMVert *v)
return l;
}
/* NOTE: this function has not been used or tested - so take care but it should work ok,
* I wrote it for some tool that ended up not using it, however this seems like a reasonable
* thing to be able to find the loop between a vertex and a face so keeping - campbell */
/**
* \brief Radial Find a Vertex Loop in Face
*
* Finds the loop used which uses \a v in face loop \a l
*/
BMLoop *bmesh_radial_faceloop_find_vert(BMFace *f, BMVert *v) /* name is a bit awkward */
{
BMLoop *l_iter, *l_first;
if (v->e && (l_iter = l_first = v->e->l)) {
do {
if (l_iter->v == v && l_iter->f == f) {
return l_iter;
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
return NULL;
}
int bmesh_radial_length(BMLoop *l)
{
BMLoop *l_iter = l;

View File

@@ -64,6 +64,7 @@ int bmesh_radial_face_find(BMEdge *e, BMFace *f);
int bmesh_radial_facevert_count(BMLoop *l, BMVert *v);
BMLoop *bmesh_radial_faceloop_find_first(BMLoop *l, BMVert *v);
BMLoop *bmesh_radial_faceloop_find_next(BMLoop *l, BMVert *v);
BMLoop *bmesh_radial_faceloop_find_vert(BMFace *f, BMVert *v);
int bmesh_radial_validate(int radlen, BMLoop *l);
/* EDGE UTILITIES */

View File

@@ -139,7 +139,7 @@ void bmo_beautify_fill_exec(BMesh *bm, BMOperator *op)
fac2 = opp1 / (len2 + len3 + len6) + opp2 / (len4 + len1 + len6);
if (fac1 > fac2) {
e = BM_edge_rotate(bm, e, FALSE);
e = BM_edge_rotate(bm, e, FALSE, BM_EDGEROT_CHECK_EXISTS);
if (e) {
BMO_elem_flag_enable(bm, e, ELE_NEW);

View File

@@ -124,6 +124,10 @@ void bmo_edgerotate_exec(BMesh *bm, BMOperator *op)
BMOIter siter;
BMEdge *e, *e2;
int ccw = BMO_slot_bool_get(op, "ccw");
int is_single = BMO_slot_buffer_count(bm, op, "edges") == 1;
short check_flag = is_single ?
BM_EDGEROT_CHECK_EXISTS :
BM_EDGEROT_CHECK_EXISTS | BM_EDGEROT_CHECK_DEGENERATE;
#define EDGE_OUT 1
#define FACE_TAINT 1
@@ -141,9 +145,12 @@ void bmo_edgerotate_exec(BMesh *bm, BMOperator *op)
BMO_elem_flag_test(bm, fb, FACE_TAINT) == FALSE)
{
if (!(e2 = BM_edge_rotate(bm, e, ccw))) {
if (!(e2 = BM_edge_rotate(bm, e, ccw, check_flag))) {
#if 0
BMO_error_raise(bm, op, BMERR_INVALID_SELECTION, "Could not rotate edge");
return;
#endif
continue;
}
BMO_elem_flag_enable(bm, e2, EDGE_OUT);

View File

@@ -291,7 +291,7 @@ static PyObject *bpy_bm_utils_edge_rotate(PyObject *UNUSED(self), PyObject *args
bm = py_edge->bm;
e_new = BM_edge_rotate(bm, py_edge->e, do_ccw);
e_new = BM_edge_rotate(bm, py_edge->e, do_ccw, 0); /* BMESH_TODO - expose to API */
if (e_new) {
return BPy_BMEdge_CreatePyObject(bm, e_new);