Utility to enter sculpt mode

This commit is contained in:
Campbell Barton
2018-03-06 19:04:43 +11:00
parent b5b5260464
commit 4d86a432da
2 changed files with 130 additions and 94 deletions

View File

@@ -139,6 +139,10 @@ void ED_object_vpaintmode_exit(struct bContext *C);
void ED_object_wpaintmode_exit_ex(struct Object *ob);
void ED_object_wpaintmode_exit(struct bContext *C);
void ED_object_sculptmode_enter_ex(
struct Scene *scene, struct Object *ob,
struct ReportList *reports);
void ED_object_sculptmode_enter(struct bContext *C, struct ReportList *reports);
void ED_object_sculptmode_exit_ex(
struct Scene *scene, struct Object *ob);
void ED_object_sculptmode_exit(struct bContext *C);

View File

@@ -61,6 +61,7 @@
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_modifier.h"
@@ -5438,13 +5439,11 @@ static int dyntopo_warning_popup(bContext *C, wmOperatorType *ot, enum eDynTopoW
return OPERATOR_INTERFACE;
}
static enum eDynTopoWarnFlag sculpt_dynamic_topology_check(bContext *C)
static enum eDynTopoWarnFlag sculpt_dynamic_topology_check(Scene *scene, Object *ob)
{
Object *ob = CTX_data_active_object(C);
Mesh *me = ob->data;
SculptSession *ss = ob->sculpt;
Scene *scene = CTX_data_scene(C);
enum eDynTopoWarnFlag flag = 0;
BLI_assert(ss->bm == NULL);
@@ -5489,7 +5488,8 @@ static int sculpt_dynamic_topology_toggle_invoke(bContext *C, wmOperator *op, co
SculptSession *ss = ob->sculpt;
if (!ss->bm) {
enum eDynTopoWarnFlag flag = sculpt_dynamic_topology_check(C);
Scene *scene = CTX_data_scene(C);
enum eDynTopoWarnFlag flag = sculpt_dynamic_topology_check(scene, ob);
if (flag) {
/* The mesh has customdata that will be lost, let the user confirm this is OK */
@@ -5615,6 +5615,122 @@ static void sculpt_init_session(Scene *scene, Object *ob)
BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, 0, false);
}
static int ed_object_sculptmode_flush_recalc_flag(Scene *scene, Object *ob, MultiresModifierData *mmd)
{
int flush_recalc = 0;
/* multires in sculpt mode could have different from object mode subdivision level */
flush_recalc |= mmd && mmd->sculptlvl != mmd->lvl;
/* if object has got active modifiers, it's dm could be different in sculpt mode */
flush_recalc |= sculpt_has_active_modifiers(scene, ob);
return flush_recalc;
}
void ED_object_sculptmode_enter_ex(
Scene *scene, Object *ob,
ReportList *reports)
{
const int mode_flag = OB_MODE_SCULPT;
Mesh *me = BKE_mesh_from_object(ob);
/* Enter sculptmode */
ob->mode |= mode_flag;
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
const int flush_recalc = ed_object_sculptmode_flush_recalc_flag(scene, ob, mmd);
if (flush_recalc) {
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
/* Create sculpt mode session data */
if (ob->sculpt) {
BKE_sculptsession_free(ob);
}
sculpt_init_session(scene, ob);
/* Mask layer is required */
if (mmd) {
/* XXX, we could attempt to support adding mask data mid-sculpt mode (with multi-res)
* but this ends up being quite tricky (and slow) */
BKE_sculpt_mask_layers_ensure(ob, mmd);
}
if (!(fabsf(ob->size[0] - ob->size[1]) < 1e-4f && fabsf(ob->size[1] - ob->size[2]) < 1e-4f)) {
BKE_report(reports, RPT_WARNING,
"Object has non-uniform scale, sculpting may be unpredictable");
}
else if (is_negative_m4(ob->obmat)) {
BKE_report(reports, RPT_WARNING,
"Object has negative scale, sculpting may be unpredictable");
}
Paint *paint = BKE_paint_get_active_from_paintmode(scene, ePaintSculpt);
BKE_paint_init(scene, ePaintSculpt, PAINT_CURSOR_SCULPT);
paint_cursor_start_explicit(paint, G.main->wm.first, sculpt_poll_view3d);
/* Check dynamic-topology flag; re-enter dynamic-topology mode when changing modes,
* As long as no data was added that is not supported. */
if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
const char *message_unsupported = NULL;
if (me->totloop != me->totpoly * 3) {
message_unsupported = TIP_("non-triangle face");
}
else if (mmd != NULL) {
message_unsupported = TIP_("multi-res modifier");
}
else {
enum eDynTopoWarnFlag flag = sculpt_dynamic_topology_check(scene, ob);
if (flag == 0) {
/* pass */
}
else if (flag & DYNTOPO_WARN_VDATA) {
message_unsupported = TIP_("vertex data");
}
else if (flag & DYNTOPO_WARN_EDATA) {
message_unsupported = TIP_("edge data");
}
else if (flag & DYNTOPO_WARN_LDATA) {
message_unsupported = TIP_("face data");
}
else if (flag & DYNTOPO_WARN_MODIFIER) {
message_unsupported = TIP_("constructive modifier");
}
else {
BLI_assert(0);
}
}
if (message_unsupported == NULL) {
/* undo push is needed to prevent memory leak */
sculpt_undo_push_begin("Dynamic topology enable");
sculpt_dynamic_topology_enable_ex(scene, ob);
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
}
else {
BKE_reportf(reports, RPT_WARNING,
"Dynamic Topology found: %s, disabled",
message_unsupported);
me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY;
}
}
/* VBO no longer valid */
if (ob->derivedFinal) {
GPU_drawobject_free(ob->derivedFinal);
}
}
void ED_object_sculptmode_enter(struct bContext *C, ReportList *reports)
{
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
ED_object_sculptmode_enter_ex(scene, ob, reports);
}
void ED_object_sculptmode_exit_ex(
Scene *scene, Object *ob)
{
@@ -5625,6 +5741,11 @@ void ED_object_sculptmode_exit_ex(
if (mmd) {
multires_force_update(ob);
}
/* Not needed for now. */
#if 0
const int flush_recalc = ed_object_sculptmode_flush_recalc_flag(scene, ob, mmd);
#endif
/* Always for now, so leaving sculpt mode always ensures scene is in
* a consistent state.
@@ -5670,8 +5791,6 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
const int mode_flag = OB_MODE_SCULPT;
const bool is_mode_set = (ob->mode & mode_flag) != 0;
Mesh *me;
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
int flush_recalc = 0;
if (!is_mode_set) {
if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
@@ -5681,98 +5800,11 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
me = BKE_mesh_from_object(ob);
/* multires in sculpt mode could have different from object mode subdivision level */
flush_recalc |= mmd && mmd->sculptlvl != mmd->lvl;
/* if object has got active modifiers, it's dm could be different in sculpt mode */
flush_recalc |= sculpt_has_active_modifiers(scene, ob);
if (is_mode_set) {
ED_object_sculptmode_exit_ex(scene, ob);
}
else {
/* Enter sculptmode */
ob->mode |= mode_flag;
if (flush_recalc)
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* Create sculpt mode session data */
if (ob->sculpt) {
BKE_sculptsession_free(ob);
}
sculpt_init_session(scene, ob);
/* Mask layer is required */
if (mmd) {
/* XXX, we could attempt to support adding mask data mid-sculpt mode (with multi-res)
* but this ends up being quite tricky (and slow) */
BKE_sculpt_mask_layers_ensure(ob, mmd);
}
if (!(fabsf(ob->size[0] - ob->size[1]) < 1e-4f && fabsf(ob->size[1] - ob->size[2]) < 1e-4f)) {
BKE_report(op->reports, RPT_WARNING,
"Object has non-uniform scale, sculpting may be unpredictable");
}
else if (is_negative_m4(ob->obmat)) {
BKE_report(op->reports, RPT_WARNING,
"Object has negative scale, sculpting may be unpredictable");
}
BKE_paint_init(scene, ePaintSculpt, PAINT_CURSOR_SCULPT);
paint_cursor_start(C, sculpt_poll_view3d);
/* Check dynamic-topology flag; re-enter dynamic-topology mode when changing modes,
* As long as no data was added that is not supported. */
if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
const char *message_unsupported = NULL;
if (me->totloop != me->totpoly * 3) {
message_unsupported = TIP_("non-triangle face");
}
else if (mmd != NULL) {
message_unsupported = TIP_("multi-res modifier");
}
else {
enum eDynTopoWarnFlag flag = sculpt_dynamic_topology_check(C);
if (flag == 0) {
/* pass */
}
else if (flag & DYNTOPO_WARN_VDATA) {
message_unsupported = TIP_("vertex data");
}
else if (flag & DYNTOPO_WARN_EDATA) {
message_unsupported = TIP_("edge data");
}
else if (flag & DYNTOPO_WARN_LDATA) {
message_unsupported = TIP_("face data");
}
else if (flag & DYNTOPO_WARN_MODIFIER) {
message_unsupported = TIP_("constructive modifier");
}
else {
BLI_assert(0);
}
}
if (message_unsupported == NULL) {
/* undo push is needed to prevent memory leak */
sculpt_undo_push_begin("Dynamic topology enable");
sculpt_dynamic_topology_enable_ex(scene, ob);
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
}
else {
BKE_reportf(op->reports, RPT_WARNING,
"Dynamic Topology found: %s, disabled",
message_unsupported);
me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY;
}
}
/* VBO no longer valid */
if (ob->derivedFinal) {
GPU_drawobject_free(ob->derivedFinal);
}
ED_object_sculptmode_enter_ex(scene, ob, op->reports);
}
WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);