Utility to enter sculpt mode
This commit is contained in:
@@ -139,6 +139,10 @@ void ED_object_vpaintmode_exit(struct bContext *C);
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void ED_object_wpaintmode_exit_ex(struct Object *ob);
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void ED_object_wpaintmode_exit(struct bContext *C);
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void ED_object_sculptmode_enter_ex(
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struct Scene *scene, struct Object *ob,
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struct ReportList *reports);
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void ED_object_sculptmode_enter(struct bContext *C, struct ReportList *reports);
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void ED_object_sculptmode_exit_ex(
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struct Scene *scene, struct Object *ob);
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void ED_object_sculptmode_exit(struct bContext *C);
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@@ -61,6 +61,7 @@
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#include "BKE_image.h"
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#include "BKE_key.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_mapping.h"
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#include "BKE_modifier.h"
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@@ -5438,13 +5439,11 @@ static int dyntopo_warning_popup(bContext *C, wmOperatorType *ot, enum eDynTopoW
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return OPERATOR_INTERFACE;
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}
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static enum eDynTopoWarnFlag sculpt_dynamic_topology_check(bContext *C)
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static enum eDynTopoWarnFlag sculpt_dynamic_topology_check(Scene *scene, Object *ob)
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{
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Object *ob = CTX_data_active_object(C);
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Mesh *me = ob->data;
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SculptSession *ss = ob->sculpt;
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Scene *scene = CTX_data_scene(C);
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enum eDynTopoWarnFlag flag = 0;
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BLI_assert(ss->bm == NULL);
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@@ -5489,7 +5488,8 @@ static int sculpt_dynamic_topology_toggle_invoke(bContext *C, wmOperator *op, co
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SculptSession *ss = ob->sculpt;
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if (!ss->bm) {
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enum eDynTopoWarnFlag flag = sculpt_dynamic_topology_check(C);
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Scene *scene = CTX_data_scene(C);
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enum eDynTopoWarnFlag flag = sculpt_dynamic_topology_check(scene, ob);
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if (flag) {
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/* The mesh has customdata that will be lost, let the user confirm this is OK */
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@@ -5615,6 +5615,122 @@ static void sculpt_init_session(Scene *scene, Object *ob)
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BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, 0, false);
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}
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static int ed_object_sculptmode_flush_recalc_flag(Scene *scene, Object *ob, MultiresModifierData *mmd)
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{
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int flush_recalc = 0;
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/* multires in sculpt mode could have different from object mode subdivision level */
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flush_recalc |= mmd && mmd->sculptlvl != mmd->lvl;
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/* if object has got active modifiers, it's dm could be different in sculpt mode */
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flush_recalc |= sculpt_has_active_modifiers(scene, ob);
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return flush_recalc;
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}
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void ED_object_sculptmode_enter_ex(
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Scene *scene, Object *ob,
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ReportList *reports)
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{
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const int mode_flag = OB_MODE_SCULPT;
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Mesh *me = BKE_mesh_from_object(ob);
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/* Enter sculptmode */
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ob->mode |= mode_flag;
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MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
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const int flush_recalc = ed_object_sculptmode_flush_recalc_flag(scene, ob, mmd);
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if (flush_recalc) {
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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}
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/* Create sculpt mode session data */
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if (ob->sculpt) {
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BKE_sculptsession_free(ob);
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}
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sculpt_init_session(scene, ob);
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/* Mask layer is required */
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if (mmd) {
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/* XXX, we could attempt to support adding mask data mid-sculpt mode (with multi-res)
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* but this ends up being quite tricky (and slow) */
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BKE_sculpt_mask_layers_ensure(ob, mmd);
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}
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if (!(fabsf(ob->size[0] - ob->size[1]) < 1e-4f && fabsf(ob->size[1] - ob->size[2]) < 1e-4f)) {
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BKE_report(reports, RPT_WARNING,
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"Object has non-uniform scale, sculpting may be unpredictable");
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}
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else if (is_negative_m4(ob->obmat)) {
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BKE_report(reports, RPT_WARNING,
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"Object has negative scale, sculpting may be unpredictable");
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}
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Paint *paint = BKE_paint_get_active_from_paintmode(scene, ePaintSculpt);
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BKE_paint_init(scene, ePaintSculpt, PAINT_CURSOR_SCULPT);
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paint_cursor_start_explicit(paint, G.main->wm.first, sculpt_poll_view3d);
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/* Check dynamic-topology flag; re-enter dynamic-topology mode when changing modes,
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* As long as no data was added that is not supported. */
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if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
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const char *message_unsupported = NULL;
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if (me->totloop != me->totpoly * 3) {
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message_unsupported = TIP_("non-triangle face");
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}
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else if (mmd != NULL) {
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message_unsupported = TIP_("multi-res modifier");
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}
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else {
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enum eDynTopoWarnFlag flag = sculpt_dynamic_topology_check(scene, ob);
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if (flag == 0) {
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/* pass */
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}
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else if (flag & DYNTOPO_WARN_VDATA) {
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message_unsupported = TIP_("vertex data");
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}
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else if (flag & DYNTOPO_WARN_EDATA) {
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message_unsupported = TIP_("edge data");
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}
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else if (flag & DYNTOPO_WARN_LDATA) {
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message_unsupported = TIP_("face data");
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}
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else if (flag & DYNTOPO_WARN_MODIFIER) {
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message_unsupported = TIP_("constructive modifier");
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}
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else {
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BLI_assert(0);
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}
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}
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if (message_unsupported == NULL) {
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/* undo push is needed to prevent memory leak */
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sculpt_undo_push_begin("Dynamic topology enable");
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sculpt_dynamic_topology_enable_ex(scene, ob);
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sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
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}
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else {
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BKE_reportf(reports, RPT_WARNING,
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"Dynamic Topology found: %s, disabled",
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message_unsupported);
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me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY;
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}
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}
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/* VBO no longer valid */
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if (ob->derivedFinal) {
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GPU_drawobject_free(ob->derivedFinal);
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}
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}
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void ED_object_sculptmode_enter(struct bContext *C, ReportList *reports)
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{
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Scene *scene = CTX_data_scene(C);
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Object *ob = CTX_data_active_object(C);
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ED_object_sculptmode_enter_ex(scene, ob, reports);
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}
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void ED_object_sculptmode_exit_ex(
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Scene *scene, Object *ob)
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{
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@@ -5625,6 +5741,11 @@ void ED_object_sculptmode_exit_ex(
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if (mmd) {
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multires_force_update(ob);
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}
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/* Not needed for now. */
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#if 0
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const int flush_recalc = ed_object_sculptmode_flush_recalc_flag(scene, ob, mmd);
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#endif
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/* Always for now, so leaving sculpt mode always ensures scene is in
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* a consistent state.
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@@ -5670,8 +5791,6 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
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const int mode_flag = OB_MODE_SCULPT;
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const bool is_mode_set = (ob->mode & mode_flag) != 0;
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Mesh *me;
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MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
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int flush_recalc = 0;
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if (!is_mode_set) {
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if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
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@@ -5681,98 +5800,11 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
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me = BKE_mesh_from_object(ob);
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/* multires in sculpt mode could have different from object mode subdivision level */
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flush_recalc |= mmd && mmd->sculptlvl != mmd->lvl;
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/* if object has got active modifiers, it's dm could be different in sculpt mode */
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flush_recalc |= sculpt_has_active_modifiers(scene, ob);
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if (is_mode_set) {
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ED_object_sculptmode_exit_ex(scene, ob);
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}
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else {
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/* Enter sculptmode */
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ob->mode |= mode_flag;
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if (flush_recalc)
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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/* Create sculpt mode session data */
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if (ob->sculpt) {
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BKE_sculptsession_free(ob);
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}
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sculpt_init_session(scene, ob);
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/* Mask layer is required */
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if (mmd) {
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/* XXX, we could attempt to support adding mask data mid-sculpt mode (with multi-res)
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* but this ends up being quite tricky (and slow) */
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BKE_sculpt_mask_layers_ensure(ob, mmd);
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}
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if (!(fabsf(ob->size[0] - ob->size[1]) < 1e-4f && fabsf(ob->size[1] - ob->size[2]) < 1e-4f)) {
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BKE_report(op->reports, RPT_WARNING,
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"Object has non-uniform scale, sculpting may be unpredictable");
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}
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else if (is_negative_m4(ob->obmat)) {
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BKE_report(op->reports, RPT_WARNING,
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"Object has negative scale, sculpting may be unpredictable");
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}
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BKE_paint_init(scene, ePaintSculpt, PAINT_CURSOR_SCULPT);
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paint_cursor_start(C, sculpt_poll_view3d);
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/* Check dynamic-topology flag; re-enter dynamic-topology mode when changing modes,
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* As long as no data was added that is not supported. */
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if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
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const char *message_unsupported = NULL;
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if (me->totloop != me->totpoly * 3) {
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message_unsupported = TIP_("non-triangle face");
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}
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else if (mmd != NULL) {
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message_unsupported = TIP_("multi-res modifier");
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}
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else {
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enum eDynTopoWarnFlag flag = sculpt_dynamic_topology_check(C);
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if (flag == 0) {
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/* pass */
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}
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else if (flag & DYNTOPO_WARN_VDATA) {
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message_unsupported = TIP_("vertex data");
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}
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else if (flag & DYNTOPO_WARN_EDATA) {
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message_unsupported = TIP_("edge data");
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}
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else if (flag & DYNTOPO_WARN_LDATA) {
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message_unsupported = TIP_("face data");
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}
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else if (flag & DYNTOPO_WARN_MODIFIER) {
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message_unsupported = TIP_("constructive modifier");
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}
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else {
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BLI_assert(0);
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}
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}
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if (message_unsupported == NULL) {
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/* undo push is needed to prevent memory leak */
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sculpt_undo_push_begin("Dynamic topology enable");
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sculpt_dynamic_topology_enable_ex(scene, ob);
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sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
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}
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else {
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BKE_reportf(op->reports, RPT_WARNING,
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"Dynamic Topology found: %s, disabled",
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message_unsupported);
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me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY;
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}
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}
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/* VBO no longer valid */
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if (ob->derivedFinal) {
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GPU_drawobject_free(ob->derivedFinal);
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}
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ED_object_sculptmode_enter_ex(scene, ob, op->reports);
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}
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WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);
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