UI: Adjust template_ID String Length for Pin Icon
Fix text overflow in Scene selector. This Template_ID uses a "pin" icon which will cause the name to clip at some sizes. Also decreases the minimum width because of this fix. Pull Request: https://projects.blender.org/blender/blender/pulls/119227
This commit is contained in:
committed by
Harley Acheson
parent
e55ab09f86
commit
4dd11c458a
@@ -104,7 +104,7 @@ using blender::Vector;
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// #define USE_OP_RESET_BUT
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/* defines for templateID/TemplateSearch */
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#define TEMPLATE_SEARCH_TEXTBUT_MIN_WIDTH (UI_UNIT_X * 6)
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#define TEMPLATE_SEARCH_TEXTBUT_MIN_WIDTH (UI_UNIT_X * 4)
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#define TEMPLATE_SEARCH_TEXTBUT_HEIGHT UI_UNIT_Y
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/* -------------------------------------------------------------------- */
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@@ -142,7 +142,7 @@ static int template_search_textbut_width(PointerRNA *ptr, PropertyRNA *name_prop
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/* Clamp to some min/max width. */
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return std::clamp(
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estimated_width, TEMPLATE_SEARCH_TEXTBUT_MIN_WIDTH, TEMPLATE_SEARCH_TEXTBUT_MIN_WIDTH * 3);
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estimated_width, TEMPLATE_SEARCH_TEXTBUT_MIN_WIDTH, TEMPLATE_SEARCH_TEXTBUT_MIN_WIDTH * 4);
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}
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static int template_search_textbut_height()
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@@ -1351,8 +1351,13 @@ static void template_ID(const bContext *C,
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char name[UI_MAX_NAME_STR];
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const bool user_alert = (id->us <= 0);
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const int width = template_search_textbut_width(&idptr,
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RNA_struct_find_property(&idptr, "name"));
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int width = template_search_textbut_width(&idptr, RNA_struct_find_property(&idptr, "name"));
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if ((template_ui->idcode == ID_SCE) && (template_ui->ptr.type == &RNA_Window)) {
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/* More room needed for "pin" icon. */
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width += UI_UNIT_X;
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}
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const int height = template_search_textbut_height();
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// text_idbutton(id, name);
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