Fix #114848: Crash when adding specular texture slot in texture paint mode
This is because the idname for specular node is changed in 1d265eed5d.
Hence `nodeFindSocket` was returning invalid socket.
Pull Request: https://projects.blender.org/blender/blender/pulls/114884
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committed by
Pratik Borhade
parent
fa0d3d2b58
commit
4ee531cf26
@@ -6512,7 +6512,7 @@ enum {
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static const EnumPropertyItem layer_type_items[] = {
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{LAYER_BASE_COLOR, "BASE_COLOR", 0, "Base Color", ""},
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{LAYER_SPECULAR, "SPECULAR", 0, "Specular", ""},
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{LAYER_SPECULAR, "SPECULAR", 0, "Specular IOR Level", ""},
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{LAYER_ROUGHNESS, "ROUGHNESS", 0, "Roughness", ""},
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{LAYER_METALLIC, "METALLIC", 0, "Metallic", ""},
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{LAYER_NORMAL, "NORMAL", 0, "Normal", ""},
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