Fix macOS builds after removing Ghost integral types.
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@@ -255,7 +255,7 @@ class GHOST_WindowCocoa : public GHOST_Window {
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}
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#ifdef WITH_INPUT_IME
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void beginIME(GHOST_TInt32 x, GHOST_TInt32 y, GHOST_TInt32 w, GHOST_TInt32 h, int completed);
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void beginIME(int32_t x, int32_t y, int32_t w, int32_t h, bool completed);
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void endIME();
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#endif /* WITH_INPUT_IME */
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@@ -332,7 +332,7 @@ class GHOST_EventIME : public GHOST_Event {
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* \param type: The type of key event.
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* \param key: The key code of the key.
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*/
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GHOST_EventIME(GHOST_TUns64 msec, GHOST_TEventType type, GHOST_IWindow *window, void *customdata)
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GHOST_EventIME(uint64_t msec, GHOST_TEventType type, GHOST_IWindow *window, void *customdata)
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: GHOST_Event(msec, type, window)
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{
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this->m_data = customdata;
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@@ -1217,14 +1217,13 @@ GHOST_TSuccess GHOST_WindowCocoa::setWindowCustomCursorShape(
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}
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#ifdef WITH_INPUT_IME
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void GHOST_WindowCocoa::beginIME(
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GHOST_TInt32 x, GHOST_TInt32 y, GHOST_TInt32 w, GHOST_TInt32 h, int completed)
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void GHOST_WindowCocoa::beginIME(int32_t x, int32_t y, int32_t w, int32_t h, bool completed)
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{
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if (m_openGLView) {
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[m_openGLView beginIME:x y:y w:w h:h completed:(bool)completed];
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[m_openGLView beginIME:x y:y w:w h:h completed:completed];
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}
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else {
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[m_metalView beginIME:x y:y w:w h:h completed:(bool)completed];
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[m_metalView beginIME:x y:y w:w h:h completed:completed];
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}
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}
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@@ -55,11 +55,7 @@
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windowCocoa:(GHOST_WindowCocoa *)winCocoa;
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#ifdef WITH_INPUT_IME
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- (void)beginIME:(GHOST_TInt32)x
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y:(GHOST_TInt32)y
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w:(GHOST_TInt32)w
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h:(GHOST_TInt32)h
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completed:(bool)completed;
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- (void)beginIME:(int32_t)x y:(int32_t)y w:(int32_t)w h:(int32_t)h completed:(bool)completed;
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- (void)endIME;
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#endif
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@@ -439,18 +435,14 @@
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[self checkImeEnabled];
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}
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- (void)setImeCandidateWinPos:(GHOST_TInt32)x y:(GHOST_TInt32)y w:(GHOST_TInt32)w h:(GHOST_TInt32)h
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- (void)setImeCandidateWinPos:(int32_t)x y:(int32_t)y w:(int32_t)w h:(int32_t)h
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{
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GHOST_TInt32 outX, outY;
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int32_t outX, outY;
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associatedWindow->clientToScreen(x, y, outX, outY);
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ime.candidate_window_position = NSMakeRect((CGFloat)outX, (CGFloat)outY, (CGFloat)w, (CGFloat)h);
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}
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- (void)beginIME:(GHOST_TInt32)x
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y:(GHOST_TInt32)y
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w:(GHOST_TInt32)w
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h:(GHOST_TInt32)h
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completed:(bool)completed
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- (void)beginIME:(int32_t)x y:(int32_t)y w:(int32_t)w h:(int32_t)h completed:(bool)completed
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{
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ime.state_flag |= GHOST_IME_INPUT_FOCUSED;
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[self checkImeEnabled];
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