mesh.uv_textures.new() was returning the wrong type

This commit is contained in:
Campbell Barton
2012-01-17 05:46:34 +00:00
parent 8541510a2b
commit 4f268ec60a

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@@ -2263,7 +2263,7 @@ static void rna_def_uv_textures(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
RNA_def_function_ui_description(func, "Add a UV map layer to Mesh");
RNA_def_string(func, "name", "UVMap", 0, "", "UV map name");
parm= RNA_def_pointer(func, "layer", "MeshTextureFaceLayer", "", "The newly created layer");
parm= RNA_def_pointer(func, "layer", "MeshTexturePolyLayer", "", "The newly created layer");
RNA_def_function_return(func, parm);
/*