Cleanup: rename BKE_scene_copy to _update.
Matches other similar cases for collection and object, and general naming rule (copy is for generic ID copying, duplicate is for more involved and poweful behaviors specific to an ID type).
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@@ -108,7 +108,7 @@ struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name);
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struct ToolSettings *BKE_toolsettings_copy(struct ToolSettings *toolsettings, const int flag);
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void BKE_toolsettings_free(struct ToolSettings *toolsettings);
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struct Scene *BKE_scene_copy(struct Main *bmain, struct Scene *sce, eSceneCopyMethod type);
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struct Scene *BKE_scene_duplicate(struct Main *bmain, struct Scene *sce, eSceneCopyMethod type);
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void BKE_scene_groups_relink(struct Scene *sce);
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struct Scene *BKE_scene_find_from_collection(const struct Main *bmain,
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@@ -749,7 +749,7 @@ void BKE_scene_copy_data_eevee(Scene *sce_dst, const Scene *sce_src)
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/* TODO Copy the cache. */
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}
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Scene *BKE_scene_copy(Main *bmain, Scene *sce, eSceneCopyMethod type)
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Scene *BKE_scene_duplicate(Main *bmain, Scene *sce, eSceneCopyMethod type)
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{
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Scene *sce_copy;
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@@ -67,7 +67,7 @@ Scene *ED_scene_add(Main *bmain, bContext *C, wmWindow *win, eSceneCopyMethod me
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ED_editors_flush_edits(bmain);
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}
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scene_new = BKE_scene_copy(bmain, scene_old, method);
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scene_new = BKE_scene_duplicate(bmain, scene_old, method);
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}
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WM_window_set_active_scene(bmain, C, win, scene_new);
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