* OpenGL Render is now available again from the View3D Header.

This commit is contained in:
Thomas Dinges
2009-11-01 14:04:37 +00:00
parent 3111ebde65
commit 4f4b637a35

View File

@@ -2006,6 +2006,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
Object *ob= OBACT;
Object *obedit = CTX_data_edit_object(C);
uiBlock *block;
uiLayout *row;
int a, xco=0, maxco=0, yco= 0;
block= uiLayoutAbsoluteBlock(layout);
@@ -2246,7 +2247,11 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
header_xco_step(ar, &xco, &yco, &maxco, XIC);
}
uiDefIconBut(block, BUT, B_VIEWRENDER, ICON_SCENE, xco,yco,XIC,YIC, NULL, 0, 1.0, 0, 0, "Render this window (Ctrl Click for anim)");
/* OpenGL Render */
row= uiLayoutRow(layout, 1);
uiItemO(row, "", ICON_RENDER_STILL, "SCREEN_OT_opengl_render", 0);
uiItemBooleanO(row, "", ICON_RENDER_ANIMATION, "SCREEN_OT_opengl_render", "animation", 1);
if (ob && (ob->mode & OB_MODE_POSE)) {
PointerRNA *but_ptr;