Fix T49937: Blender is crashing because of Lamp Data Node
Lamp Data node requires shadow sample array which is only enabled when Shadows are enabled in the shading settings. This commit prevents crash but might not give expected render results in such a configuration.
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@@ -2064,11 +2064,13 @@ static float lamp_get_data_internal(ShadeInput *shi, GroupObject *go, float col[
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if (lar->mode & LA_SHAD_TEX)
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do_lamp_tex(lar, lv, shi, shadow, LA_SHAD_TEX);
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lamp_get_shadow(lar, shi, inp, shadfac, shi->depth);
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if (R.r.mode & R_SHADOW) {
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lamp_get_shadow(lar, shi, inp, shadfac, shi->depth);
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shadow[0] = 1.0f - ((1.0f - shadfac[0] * shadfac[3]) * (1.0f - shadow[0]));
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shadow[1] = 1.0f - ((1.0f - shadfac[1] * shadfac[3]) * (1.0f - shadow[1]));
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shadow[2] = 1.0f - ((1.0f - shadfac[2] * shadfac[3]) * (1.0f - shadow[2]));
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shadow[0] = 1.0f - ((1.0f - shadfac[0] * shadfac[3]) * (1.0f - shadow[0]));
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shadow[1] = 1.0f - ((1.0f - shadfac[1] * shadfac[3]) * (1.0f - shadow[1]));
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shadow[2] = 1.0f - ((1.0f - shadfac[2] * shadfac[3]) * (1.0f - shadow[2]));
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}
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}
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return visifac;
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