Cleanup: Simplify code and remove duplications
This commit simplify the previous fix for T101455
f6c2f1c65e
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@@ -1100,19 +1100,15 @@ static void gizmo_prepare_mat(const bContext *C,
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mid_v3_v3v3(rv3d->twmat[3], tbounds->min, tbounds->max);
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if (scene->toolsettings->transform_pivot_point == V3D_AROUND_ACTIVE) {
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bGPdata *gpd = CTX_data_gpencil_data(C);
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/* Grease Pencil uses object origin. */
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if (gpd && (gpd->flag & GP_DATA_STROKE_EDITMODE)) {
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BKE_view_layer_synced_ensure(scene, view_layer);
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Object *ob = BKE_view_layer_active_object_get(view_layer);
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if (ob != NULL) {
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BKE_view_layer_synced_ensure(scene, view_layer);
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Object *ob = BKE_view_layer_active_object_get(view_layer);
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if (ob != NULL) {
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/* Grease Pencil uses object origin. */
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bGPdata *gpd = CTX_data_gpencil_data(C);
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if (gpd && (gpd->flag & GP_DATA_STROKE_EDITMODE)) {
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ED_object_calc_active_center(ob, false, rv3d->twmat[3]);
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}
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}
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else {
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BKE_view_layer_synced_ensure(scene, view_layer);
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Object *ob = BKE_view_layer_active_object_get(view_layer);
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if (ob != NULL) {
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else {
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if ((ob->mode & OB_MODE_ALL_SCULPT) && ob->sculpt) {
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SculptSession *ss = ob->sculpt;
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copy_v3_v3(rv3d->twmat[3], ss->pivot_pos);
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