* renamed some of the RNA sound identifiers
* was missing a MEM_freeN in previous commit
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@@ -247,5 +247,6 @@ void BKE_reports_print(ReportList *reports, ReportType level)
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printf(cstring);
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fflush(stdout);
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MEM_freeN(cstring);
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}
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@@ -56,7 +56,7 @@ void RNA_def_sample(BlenderRNA *brna)
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{SAMPLE_AIFF, "SAMPLE_AIFF", "AIFF", "Audio Interchange File Format"},
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{0, NULL, NULL, NULL}};
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srna= RNA_def_struct(brna, "sample", "ID");
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srna= RNA_def_struct(brna, "Sample", "ID");
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RNA_def_struct_sdna(srna, "bSample");
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RNA_def_struct_ui_text(srna, "SoundSample", "Sound Sample");
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@@ -94,7 +94,7 @@ void RNA_def_soundlistener(BlenderRNA *brna)
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StructRNA *srna;
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PropertyRNA *prop;
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srna= RNA_def_struct(brna, "soundslistener", "ID");
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srna= RNA_def_struct(brna, "SoundListener", "ID");
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RNA_def_struct_sdna(srna, "bSoundListener");
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RNA_def_struct_ui_text(srna, "Sound Listener", "DOC_BROKEN");
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@@ -102,19 +102,23 @@ void RNA_def_soundlistener(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Gain", "Overall volume for Game Engine sound.");
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RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 4);
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prop= RNA_def_property(srna, "dopplerfactor", PROP_FLOAT, PROP_NONE);
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prop= RNA_def_property(srna, "doppler_factor", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "dopplerfactor");
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RNA_def_property_ui_text(prop, "Doppler Factor", "Amount of Doppler effect in Game Engine sound.");
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RNA_def_property_ui_range(prop, 0.0, 10.0, 1, 4);
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prop= RNA_def_property(srna, "dopplervelocity", PROP_FLOAT, PROP_NONE);
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prop= RNA_def_property(srna, "doppler_velocity", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "dopplervelocity");
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RNA_def_property_ui_text(prop, "Doppler Velocity", "The speed of sound in the Game Engine.");
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RNA_def_property_ui_range(prop, 0.0, 10000.0, 0.1, 4);
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prop= RNA_def_property(srna, "numsoundsblender", PROP_INT, PROP_UNSIGNED);
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prop= RNA_def_property(srna, "num_sounds_blender", PROP_INT, PROP_UNSIGNED);
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RNA_def_property_int_sdna(prop, NULL, "numsoundsblender");
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RNA_def_property_ui_text(prop, "Total Sounds in Blender", "The total number of sounds currently linked and available.");
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RNA_def_property_flag(prop, PROP_NOT_EDITABLE);
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prop= RNA_def_property(srna, "numsoundsgameengine", PROP_INT, PROP_UNSIGNED);
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prop= RNA_def_property(srna, "num_sounds_gameengine", PROP_INT, PROP_UNSIGNED);
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RNA_def_property_int_sdna(prop, NULL, "numsoundsgameengine");
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RNA_def_property_ui_text(prop, "Total Sounds in Game Engine", "The total number of sounds in the Game Engine.");
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RNA_def_property_flag(prop, PROP_NOT_EDITABLE);
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@@ -399,7 +399,7 @@ static int wm_operator_invoke(bContext *C, wmOperatorType *ot, wmEvent *event, P
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}
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else if(!(retval & OPERATOR_RUNNING_MODAL)) {
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if (reports)
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op->reports= NULL; /* dont let the operator free reports given by the user */
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op->reports= NULL; /* dont let the operator free reports passed to this function */
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WM_operator_free(op);
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}
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}
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