Fix render from local view 3d viewport not using lamps in render.

Fix missing GLSL updates for objects without materials.
This commit is contained in:
Brecht Van Lommel
2012-11-29 19:04:33 +00:00
parent ce3ea8942c
commit 5321669ef6
2 changed files with 25 additions and 3 deletions

View File

@@ -553,13 +553,20 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
rj->win = CTX_wm_window(C);
rj->srl = srl;
rj->camera_override = camera_override;
rj->lay = (v3d) ? v3d->lay : scene->lay;
rj->lay = scene->lay;
rj->anim = is_animation;
rj->write_still = is_write_still && !is_animation;
rj->iuser.scene = scene;
rj->iuser.ok = 1;
rj->reports = op->reports;
if(v3d) {
rj->lay = v3d->lay;
if(v3d->localvd)
rj->lay |= v3d->localvd->lay;
}
/* setup job */
if (RE_seq_render_active(scene, &scene->r)) name = "Sequence Render";
else name = "Render";
@@ -611,6 +618,8 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
/* contextual render, using current scene, view3d? */
void RENDER_OT_render(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Render";
ot->description = "Render active scene";
@@ -625,7 +634,9 @@ void RENDER_OT_render(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render (used only when animation is disabled)");
RNA_def_string(ot->srna, "scene", "", MAX_ID_NAME - 2, "Scene", "Scene to render, current scene if not specified");
prop = RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render (used only when animation is disabled)");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_string(ot->srna, "scene", "", MAX_ID_NAME - 2, "Scene", "Scene to render, current scene if not specified");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}

View File

@@ -65,6 +65,8 @@
#include "render_intern.h" // own include
extern Material defmaterial;
/***************************** Render Engines ********************************/
void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
@@ -266,6 +268,9 @@ static void lamp_changed(Main *bmain, Lamp *la)
for (ma = bmain->mat.first; ma; ma = ma->id.next)
if (ma->gpumaterial.first)
GPU_material_free(ma);
if (defmaterial.gpumaterial.first)
GPU_material_free(&defmaterial);
}
static void texture_changed(Main *bmain, Tex *tex)
@@ -347,6 +352,9 @@ static void world_changed(Main *bmain, World *wo)
for (ma = bmain->mat.first; ma; ma = ma->id.next)
if (ma->gpumaterial.first)
GPU_material_free(ma);
if (defmaterial.gpumaterial.first)
GPU_material_free(&defmaterial);
}
static void image_changed(Main *bmain, Image *ima)
@@ -375,6 +383,9 @@ static void scene_changed(Main *bmain, Scene *UNUSED(scene))
for (ma = bmain->mat.first; ma; ma = ma->id.next)
if (ma->gpumaterial.first)
GPU_material_free(ma);
if (defmaterial.gpumaterial.first)
GPU_material_free(&defmaterial);
}
void ED_render_id_flush_update(Main *bmain, ID *id)