Added resolveCombinedVelocities()
Fixed drot actuator. The rotation matrix was being mutilated by passing a float[9] instead of float[12].
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@@ -303,8 +303,13 @@ DT_Bool SM_Scene::boing(
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SM_Scene::~SM_Scene()
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{
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/* if (m_objectList.begin() != m_objectList.end())
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std::cout << "SM_Scene::~SM_Scene: There are still objects in the Sumo scene!" << std::endl; */
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// if (m_objectList.begin() != m_objectList.end())
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// std::cout << "SM_Scene::~SM_Scene: There are still objects in the Sumo scene!" << std::endl;
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for (T_ObjectList::iterator it = m_objectList.begin() ; it != m_objectList.end() ; it++)
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delete *it;
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DT_DestroyRespTable(m_respTable);
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DT_DestroyRespTable(m_secondaryRespTable);
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DT_DestroyRespTable(m_fixRespTable);
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DT_DestroyScene(m_scene);
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}
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