Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too.
This commit is contained in:
51
SConstruct
51
SConstruct
@@ -893,30 +893,35 @@ if user_options_dict['USE_INTERNATIONAL'] == 1:
|
||||
link_env.Append (LIBS=user_options_dict['FREETYPE_LIBRARY'])
|
||||
if user_options_dict['USE_QUICKTIME'] == 1:
|
||||
link_env.Append (LIBS=['blender_quicktime'])
|
||||
|
||||
if user_options_dict['BUILD_GAMEENGINE'] == 1:
|
||||
link_env.Append (LIBS=['KX_blenderhook',
|
||||
'KX_converter',
|
||||
'PHY_Dummy',
|
||||
'PHY_Physics',
|
||||
'KX_ketsji',
|
||||
'SCA_GameLogic',
|
||||
'RAS_rasterizer',
|
||||
'RAS_OpenGLRasterizer',
|
||||
'blender_expressions',
|
||||
'SG_SceneGraph',
|
||||
'blender_MT',
|
||||
'KX_blenderhook',
|
||||
'KX_network',
|
||||
'blender_kernel',
|
||||
'NG_network',
|
||||
'NG_loopbacknetwork'])
|
||||
if user_options_dict['USE_PHYSICS'] == 'solid':
|
||||
link_env.Append (LIBS=['PHY_Sumo', 'PHY_Physics', 'blender_MT', 'extern_solid', 'extern_qhull'])
|
||||
else:
|
||||
link_env.Append (LIBS=['PHY_Ode',
|
||||
'PHY_Physics'])
|
||||
link_env.Append (LIBS=user_options_dict['ODE_LIBRARY'])
|
||||
link_env.Append (LIBPATH=user_options_dict['ODE_LIBPATH'])
|
||||
link_env.Append (LIBS=['KX_blenderhook',
|
||||
'KX_converter',
|
||||
'PHY_Dummy',
|
||||
'PHY_Physics',
|
||||
'KX_ketsji',
|
||||
'SCA_GameLogic',
|
||||
'RAS_rasterizer',
|
||||
'RAS_OpenGLRasterizer',
|
||||
'blender_expressions',
|
||||
'SG_SceneGraph',
|
||||
'blender_MT',
|
||||
'KX_blenderhook',
|
||||
'KX_network',
|
||||
'blender_kernel',
|
||||
'NG_network',
|
||||
'NG_loopbacknetwork'])
|
||||
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1:
|
||||
link_env.Append (LIBS=['GPG_ghost'])
|
||||
link_env.Append (LIBS=['GPC_common'])
|
||||
if user_options_dict['USE_PHYSICS'] == 'solid':
|
||||
link_env.Append (LIBS=['PHY_Sumo', 'PHY_Physics', 'blender_MT', 'extern_solid', 'extern_qhull'])
|
||||
else:
|
||||
link_env.Append (LIBS=['PHY_Ode',
|
||||
'PHY_Physics'])
|
||||
link_env.Append (LIBS=user_options_dict['ODE_LIBRARY'])
|
||||
link_env.Append (LIBPATH=user_options_dict['ODE_LIBPATH'])
|
||||
|
||||
link_env.Append (LIBS=['blender_python'])
|
||||
link_env.Append (LIBS=user_options_dict['PYTHON_LIBRARY'])
|
||||
link_env.Append (LIBPATH=user_options_dict['PYTHON_LIBPATH'])
|
||||
|
||||
2
source/gameengine/GamePlayer/SConscript
Normal file
2
source/gameengine/GamePlayer/SConscript
Normal file
@@ -0,0 +1,2 @@
|
||||
SConscript(['common/SConscript',
|
||||
'ghost/SConscript'])
|
||||
68
source/gameengine/GamePlayer/common/SConscript
Normal file
68
source/gameengine/GamePlayer/common/SConscript
Normal file
@@ -0,0 +1,68 @@
|
||||
import sys
|
||||
Import ('user_options_dict')
|
||||
Import ('library_env')
|
||||
|
||||
gp_common_env = library_env.Copy()
|
||||
|
||||
source_files = ['bmfont.cpp',
|
||||
'GPC_Canvas.cpp',
|
||||
'GPC_Engine.cpp',
|
||||
'GPC_KeyboardDevice.cpp',
|
||||
'GPC_MouseDevice.cpp',
|
||||
'GPC_PolygonMaterial.cpp',
|
||||
'GPC_RawImage.cpp',
|
||||
'GPC_RawLoadDotBlendArray.cpp',
|
||||
'GPC_RawLogoArrays.cpp',
|
||||
'GPC_RenderTools.cpp',
|
||||
'GPC_System.cpp']
|
||||
|
||||
gp_common_env.Append( CPPPATH = ['.',
|
||||
'#intern/string',
|
||||
'#intern/ghost',
|
||||
'#intern/guardedalloc',
|
||||
'#intern/bmfont',
|
||||
'#intern/moto/include',
|
||||
'#intern/SoundSystem',
|
||||
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
|
||||
'#source/kernel/gen_system',
|
||||
'#source/kernel/gen_messaging',
|
||||
'#source/gameengine/Converter',
|
||||
'#source/blender/imbuf',
|
||||
'#source/gameengine/Ketsji',
|
||||
'#source/blender/blenlib',
|
||||
'#source/blender/blenkernel',
|
||||
'#source/blender',
|
||||
'#source/blender/include',
|
||||
'#source/blender/makesdna',
|
||||
'#source/gameengine/Rasterizer',
|
||||
'#source/gameengine/GameLogic',
|
||||
'#source/gameengine/Expressions',
|
||||
'#source/gameengine/Network',
|
||||
'#source/gameengine/SceneGraph',
|
||||
'#source/gameengine/Physics/common',
|
||||
'#source/gameengine/Physics/Sumo',
|
||||
'#source/gameengine/Physics/Sumo/Fuzzics/include',
|
||||
'#source/gameengine/Network/LoopBackNetwork',
|
||||
'#source/gameengine/GamePlayer/ghost',
|
||||
'#source/blender/misc',
|
||||
'#source/blender/blenloader'])
|
||||
if sys.platform=='win32':
|
||||
source_files += ['windows/GPW_Canvas.cpp',
|
||||
'windows/GPW_Engine.cpp',
|
||||
'windows/GPW_KeyboardDevice.cpp',
|
||||
'windows/GPW_System.cpp']
|
||||
gp_common_env.Append ( CPPPATH = ['windows'])
|
||||
elif sys.platform=='linux2' or sys.platform=='linux-i386':
|
||||
source_files += ['unix/GPU_Canvas.cpp',
|
||||
'unix/GPU_Engine.cpp',
|
||||
'unix/GPU_KeyboardDevice.cpp',
|
||||
'unix/GPU_System.cpp']
|
||||
gp_common_env.Append ( CPPPATH = ['unix'])
|
||||
|
||||
gp_common_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
|
||||
gp_common_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
|
||||
|
||||
if sys.platform=='win32':
|
||||
gp_common_env.Append (CXXFLAGS = ['/GR'])
|
||||
|
||||
gp_common_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/GPC_common', source=source_files)
|
||||
50
source/gameengine/GamePlayer/ghost/SConscript
Normal file
50
source/gameengine/GamePlayer/ghost/SConscript
Normal file
@@ -0,0 +1,50 @@
|
||||
import sys
|
||||
Import ('user_options_dict')
|
||||
Import ('library_env')
|
||||
|
||||
gp_ghost_env = library_env.Copy()
|
||||
|
||||
source_files = ['GPG_Application.cpp',
|
||||
'GPG_Canvas.cpp',
|
||||
'GPG_ghost.cpp',
|
||||
'GPG_KeyboardDevice.cpp',
|
||||
'GPG_System.cpp']
|
||||
|
||||
gp_ghost_env.Append( CPPPATH = ['.',
|
||||
'#intern/string',
|
||||
'#intern/ghost',
|
||||
'#intern/guardedalloc',
|
||||
'#intern/bmfont',
|
||||
'#intern/moto/include',
|
||||
'#intern/SoundSystem',
|
||||
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
|
||||
'#source/kernel/gen_system',
|
||||
'#source/kernel/gen_messaging',
|
||||
'#source/gameengine/Converter',
|
||||
'#source/blender/imbuf',
|
||||
'#source/gameengine/Ketsji',
|
||||
'#source/blender/blenlib',
|
||||
'#source/blender/blenkernel',
|
||||
'#source/blender',
|
||||
'#source/blender/include',
|
||||
'#source/blender/makesdna',
|
||||
'#source/gameengine/Rasterizer',
|
||||
'#source/gameengine/GameLogic',
|
||||
'#source/gameengine/Expressions',
|
||||
'#source/gameengine/Network',
|
||||
'#source/gameengine/SceneGraph',
|
||||
'#source/gameengine/Physics/common',
|
||||
'#source/gameengine/Physics/Sumo',
|
||||
'#source/gameengine/Physics/Sumo/Fuzzics/include',
|
||||
'#source/gameengine/Network/LoopBackNetwork',
|
||||
'#source/gameengine/GamePlayer/common',
|
||||
'#source/blender/misc',
|
||||
'#source/blender/blenloader'])
|
||||
|
||||
gp_ghost_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
|
||||
gp_ghost_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
|
||||
|
||||
if sys.platform=='win32':
|
||||
gp_ghost_env.Append (CXXFLAGS = ['/GR'])
|
||||
|
||||
gp_ghost_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/GPG_ghost', source=source_files)
|
||||
@@ -14,6 +14,9 @@ SConscript(['BlenderRoutines/SConscript',
|
||||
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
|
||||
'SceneGraph/SConscript'])
|
||||
|
||||
if user_options_dict['BUILD_BLENDER_PLAYER']:
|
||||
SConscript(['GamePlayer/SConscript'])
|
||||
|
||||
if user_options_dict['USE_PHYSICS'] == 'solid':
|
||||
SConscript(['Physics/Sumo/SConscript'])
|
||||
elif user_options_dict['USE_PHYSICS'] == 'ode':
|
||||
|
||||
Reference in New Issue
Block a user