Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too.

This commit is contained in:
Nathan Letwory
2004-04-08 10:40:12 +00:00
parent 9cabf31ebc
commit fc080d30d6
5 changed files with 151 additions and 23 deletions

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@@ -893,30 +893,35 @@ if user_options_dict['USE_INTERNATIONAL'] == 1:
link_env.Append (LIBS=user_options_dict['FREETYPE_LIBRARY'])
if user_options_dict['USE_QUICKTIME'] == 1:
link_env.Append (LIBS=['blender_quicktime'])
if user_options_dict['BUILD_GAMEENGINE'] == 1:
link_env.Append (LIBS=['KX_blenderhook',
'KX_converter',
'PHY_Dummy',
'PHY_Physics',
'KX_ketsji',
'SCA_GameLogic',
'RAS_rasterizer',
'RAS_OpenGLRasterizer',
'blender_expressions',
'SG_SceneGraph',
'blender_MT',
'KX_blenderhook',
'KX_network',
'blender_kernel',
'NG_network',
'NG_loopbacknetwork'])
if user_options_dict['USE_PHYSICS'] == 'solid':
link_env.Append (LIBS=['PHY_Sumo', 'PHY_Physics', 'blender_MT', 'extern_solid', 'extern_qhull'])
else:
link_env.Append (LIBS=['PHY_Ode',
'PHY_Physics'])
link_env.Append (LIBS=user_options_dict['ODE_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['ODE_LIBPATH'])
link_env.Append (LIBS=['KX_blenderhook',
'KX_converter',
'PHY_Dummy',
'PHY_Physics',
'KX_ketsji',
'SCA_GameLogic',
'RAS_rasterizer',
'RAS_OpenGLRasterizer',
'blender_expressions',
'SG_SceneGraph',
'blender_MT',
'KX_blenderhook',
'KX_network',
'blender_kernel',
'NG_network',
'NG_loopbacknetwork'])
if user_options_dict['BUILD_BLENDER_PLAYER'] == 1:
link_env.Append (LIBS=['GPG_ghost'])
link_env.Append (LIBS=['GPC_common'])
if user_options_dict['USE_PHYSICS'] == 'solid':
link_env.Append (LIBS=['PHY_Sumo', 'PHY_Physics', 'blender_MT', 'extern_solid', 'extern_qhull'])
else:
link_env.Append (LIBS=['PHY_Ode',
'PHY_Physics'])
link_env.Append (LIBS=user_options_dict['ODE_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['ODE_LIBPATH'])
link_env.Append (LIBS=['blender_python'])
link_env.Append (LIBS=user_options_dict['PYTHON_LIBRARY'])
link_env.Append (LIBPATH=user_options_dict['PYTHON_LIBPATH'])

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@@ -0,0 +1,2 @@
SConscript(['common/SConscript',
'ghost/SConscript'])

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@@ -0,0 +1,68 @@
import sys
Import ('user_options_dict')
Import ('library_env')
gp_common_env = library_env.Copy()
source_files = ['bmfont.cpp',
'GPC_Canvas.cpp',
'GPC_Engine.cpp',
'GPC_KeyboardDevice.cpp',
'GPC_MouseDevice.cpp',
'GPC_PolygonMaterial.cpp',
'GPC_RawImage.cpp',
'GPC_RawLoadDotBlendArray.cpp',
'GPC_RawLogoArrays.cpp',
'GPC_RenderTools.cpp',
'GPC_System.cpp']
gp_common_env.Append( CPPPATH = ['.',
'#intern/string',
'#intern/ghost',
'#intern/guardedalloc',
'#intern/bmfont',
'#intern/moto/include',
'#intern/SoundSystem',
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
'#source/kernel/gen_system',
'#source/kernel/gen_messaging',
'#source/gameengine/Converter',
'#source/blender/imbuf',
'#source/gameengine/Ketsji',
'#source/blender/blenlib',
'#source/blender/blenkernel',
'#source/blender',
'#source/blender/include',
'#source/blender/makesdna',
'#source/gameengine/Rasterizer',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
'#source/gameengine/SceneGraph',
'#source/gameengine/Physics/common',
'#source/gameengine/Physics/Sumo',
'#source/gameengine/Physics/Sumo/Fuzzics/include',
'#source/gameengine/Network/LoopBackNetwork',
'#source/gameengine/GamePlayer/ghost',
'#source/blender/misc',
'#source/blender/blenloader'])
if sys.platform=='win32':
source_files += ['windows/GPW_Canvas.cpp',
'windows/GPW_Engine.cpp',
'windows/GPW_KeyboardDevice.cpp',
'windows/GPW_System.cpp']
gp_common_env.Append ( CPPPATH = ['windows'])
elif sys.platform=='linux2' or sys.platform=='linux-i386':
source_files += ['unix/GPU_Canvas.cpp',
'unix/GPU_Engine.cpp',
'unix/GPU_KeyboardDevice.cpp',
'unix/GPU_System.cpp']
gp_common_env.Append ( CPPPATH = ['unix'])
gp_common_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
gp_common_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
if sys.platform=='win32':
gp_common_env.Append (CXXFLAGS = ['/GR'])
gp_common_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/GPC_common', source=source_files)

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@@ -0,0 +1,50 @@
import sys
Import ('user_options_dict')
Import ('library_env')
gp_ghost_env = library_env.Copy()
source_files = ['GPG_Application.cpp',
'GPG_Canvas.cpp',
'GPG_ghost.cpp',
'GPG_KeyboardDevice.cpp',
'GPG_System.cpp']
gp_ghost_env.Append( CPPPATH = ['.',
'#intern/string',
'#intern/ghost',
'#intern/guardedalloc',
'#intern/bmfont',
'#intern/moto/include',
'#intern/SoundSystem',
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
'#source/kernel/gen_system',
'#source/kernel/gen_messaging',
'#source/gameengine/Converter',
'#source/blender/imbuf',
'#source/gameengine/Ketsji',
'#source/blender/blenlib',
'#source/blender/blenkernel',
'#source/blender',
'#source/blender/include',
'#source/blender/makesdna',
'#source/gameengine/Rasterizer',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
'#source/gameengine/SceneGraph',
'#source/gameengine/Physics/common',
'#source/gameengine/Physics/Sumo',
'#source/gameengine/Physics/Sumo/Fuzzics/include',
'#source/gameengine/Network/LoopBackNetwork',
'#source/gameengine/GamePlayer/common',
'#source/blender/misc',
'#source/blender/blenloader'])
gp_ghost_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
gp_ghost_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
if sys.platform=='win32':
gp_ghost_env.Append (CXXFLAGS = ['/GR'])
gp_ghost_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/GPG_ghost', source=source_files)

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@@ -14,6 +14,9 @@ SConscript(['BlenderRoutines/SConscript',
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
'SceneGraph/SConscript'])
if user_options_dict['BUILD_BLENDER_PLAYER']:
SConscript(['GamePlayer/SConscript'])
if user_options_dict['USE_PHYSICS'] == 'solid':
SConscript(['Physics/Sumo/SConscript'])
elif user_options_dict['USE_PHYSICS'] == 'ode':