Fix: EEVEE Compiler Issue Emission Shader
Due to recent changes the local variables where not explicitly cast, that failed when compiling on Metal. Pull Request: https://projects.blender.org/blender/blender/pulls/115463
This commit is contained in:
@@ -4,8 +4,8 @@
|
||||
|
||||
void node_emission(vec4 color, float strength, float weight, out Closure result)
|
||||
{
|
||||
color = max(color, vec4(0));
|
||||
strength = max(strength, 0);
|
||||
color = max(color, vec4(0.0));
|
||||
strength = max(strength, 0.0);
|
||||
|
||||
ClosureEmission emission_data;
|
||||
emission_data.weight = weight;
|
||||
|
||||
Reference in New Issue
Block a user