..\commmit_hive.txt

This commit is contained in:
Benoit Bolsee
2012-09-01 21:23:05 +00:00
parent 779ecb06dd
commit 53f343edd7
7 changed files with 343 additions and 67 deletions

View File

@@ -54,6 +54,7 @@
#include "KX_BlenderSceneConverter.h"
#include "KX_PythonInit.h"
#include "KX_PyConstraintBinding.h"
#include "KX_PythonMain.h"
#include "RAS_GLExtensionManager.h"
#include "RAS_OpenGLRasterizer.h"
@@ -79,6 +80,9 @@ extern "C" {
#include "DNA_windowmanager_types.h"
#include "BKE_global.h"
#include "BKE_report.h"
#include "MEM_guardedalloc.h"
/* #include "BKE_screen.h" */ /* cant include this because of 'new' function name */
extern float BKE_screen_view3d_zoom_to_fac(float camzoom);
@@ -121,6 +125,95 @@ static BlendFileData *load_game_data(char *filename)
return bfd;
}
int BL_KetsjiNextFrame(struct KX_KetsjiEngine* ketsjiengine, struct bContext *C, struct wmWindow* win, struct Scene* scene, struct ARegion *ar,
KX_BlenderKeyboardDevice* keyboarddevice, KX_BlenderMouseDevice* mousedevice, int draw_letterbox)
{
int exitrequested;
// first check if we want to exit
exitrequested = ketsjiengine->GetExitCode();
// kick the engine
bool render = ketsjiengine->NextFrame();
if (render)
{
if(draw_letterbox) {
// Clear screen to border color
// We do this here since we set the canvas to be within the frames. This means the engine
// itself is unaware of the extra space, so we clear the whole region for it.
glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
glViewport(ar->winrct.xmin, ar->winrct.ymin,
BLI_RCT_SIZE_X(&ar->winrct), BLI_RCT_SIZE_Y(&ar->winrct));
glClear(GL_COLOR_BUFFER_BIT);
}
// render the frame
ketsjiengine->Render();
}
wm_window_process_events_nosleep();
// test for the ESC key
//XXX while (qtest())
while(wmEvent *event= (wmEvent *)win->queue.first)
{
short val = 0;
//unsigned short event = 0; //XXX extern_qread(&val);
if (keyboarddevice->ConvertBlenderEvent(event->type,event->val))
exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
/* Coordinate conversion... where
* should this really be?
*/
if (event->type==MOUSEMOVE) {
/* Note, not nice! XXX 2.5 event hack */
val = event->x - ar->winrct.xmin;
mousedevice->ConvertBlenderEvent(MOUSEX, val);
val = ar->winy - (event->y - ar->winrct.ymin) - 1;
mousedevice->ConvertBlenderEvent(MOUSEY, val);
}
else {
mousedevice->ConvertBlenderEvent(event->type,event->val);
}
BLI_remlink(&win->queue, event);
wm_event_free(event);
}
if(win != CTX_wm_window(C)) {
exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */
}
return exitrequested;
}
struct BL_KetsjiNextFrameState {
struct KX_KetsjiEngine* ketsjiengine;
struct bContext *C;
struct wmWindow* win;
struct Scene* scene;
struct ARegion *ar;
KX_BlenderKeyboardDevice* keyboarddevice;
KX_BlenderMouseDevice* mousedevice;
int draw_letterbox;
} ketsjinextframestate;
int BL_KetsjiPyNextFrame(void *state0)
{
BL_KetsjiNextFrameState *state = (BL_KetsjiNextFrameState *) state0;
return BL_KetsjiNextFrame(
state->ketsjiengine,
state->C,
state->win,
state->scene,
state->ar,
state->keyboarddevice,
state->mousedevice,
state->draw_letterbox);
}
extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
{
/* context values */
@@ -346,6 +439,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
rasterizer->SetBackColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 0.0f);
}
char *python_main = NULL;
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
{
if (rv3d->persp != RV3D_CAMOB)
@@ -440,71 +534,47 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
// Could be in StartEngine set the framerate, we need the scene to do this
ketsjiengine->SetAnimFrameRate(FPS);
char *python_main = NULL;
pynextframestate.state = NULL;
pynextframestate.func = NULL;
#ifdef WITH_PYTHON
python_main = KX_GetPythonMain(scene);
#endif // WITH_PYTHON
// the mainloop
printf("\nBlender Game Engine Started\n");
while (!exitrequested)
{
// first check if we want to exit
exitrequested = ketsjiengine->GetExitCode();
// kick the engine
bool render = ketsjiengine->NextFrame();
if (render)
if (python_main) {
char *python_code = KX_GetPythonCode(blenderdata, python_main);
if (python_code) {
#ifdef WITH_PYTHON
ketsjinextframestate.ketsjiengine = ketsjiengine;
ketsjinextframestate.C = C;
ketsjinextframestate.win = win;
ketsjinextframestate.scene = scene;
ketsjinextframestate.ar = ar;
ketsjinextframestate.keyboarddevice = keyboarddevice;
ketsjinextframestate.mousedevice = mousedevice;
ketsjinextframestate.draw_letterbox = draw_letterbox;
pynextframestate.state = &ketsjinextframestate;
pynextframestate.func = &BL_KetsjiPyNextFrame;
printf("Yielding control to Python script '%s'...\n", python_main);
PyRun_SimpleString(python_code);
printf("Exit Python script '%s'\n", python_main);
#endif // WITH_PYTHON
MEM_freeN(python_code);
}
}
else {
while (!exitrequested)
{
if (draw_letterbox) {
// Clear screen to border color
// We do this here since we set the canvas to be within the frames. This means the engine
// itself is unaware of the extra space, so we clear the whole region for it.
glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
glViewport(ar->winrct.xmin, ar->winrct.ymin,
BLI_RCT_SIZE_X(&ar->winrct), BLI_RCT_SIZE_Y(&ar->winrct));
glClear(GL_COLOR_BUFFER_BIT);
}
// render the frame
ketsjiengine->Render();
}
wm_window_process_events_nosleep();
// test for the ESC key
//XXX while (qtest())
while(wmEvent *event= (wmEvent *)win->queue.first)
{
short val = 0;
//unsigned short event = 0; //XXX extern_qread(&val);
if (keyboarddevice->ConvertBlenderEvent(event->type,event->val))
exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
/* Coordinate conversion... where
* should this really be?
*/
if (event->type==MOUSEMOVE) {
/* Note, not nice! XXX 2.5 event hack */
val = event->x - ar->winrct.xmin;
mousedevice->ConvertBlenderEvent(MOUSEX, val);
val = ar->winy - (event->y - ar->winrct.ymin) - 1;
mousedevice->ConvertBlenderEvent(MOUSEY, val);
}
else {
mousedevice->ConvertBlenderEvent(event->type,event->val);
}
BLI_remlink(&win->queue, event);
wm_event_free(event);
}
if (win != CTX_wm_window(C)) {
exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */
exitrequested = BL_KetsjiNextFrame(ketsjiengine, C, win, scene, ar, keyboarddevice, mousedevice, draw_letterbox);
}
}
printf("Blender Game Engine Finished\n");
exitstring = ketsjiengine->GetExitString();
gs = *(ketsjiengine->GetGlobalSettings());
if (python_main) MEM_freeN(python_main);
gs = *(ketsjiengine->GetGlobalSettings());
// when exiting the mainloop
#ifdef WITH_PYTHON

View File

@@ -47,6 +47,7 @@
#endif // __APPLE__
#include "KX_KetsjiEngine.h"
#include "KX_PythonInit.h"
#include "KX_PythonMain.h"
/**********************************
* Begin Blender include block
@@ -332,6 +333,40 @@ static BlendFileData *load_game_data(const char *progname, char *filename = NULL
return bfd;
}
bool GPG_NextFrame(GHOST_ISystem* system, GPG_Application *app, int &exitcode, STR_String &exitstring, GlobalSettings *gs)
{
bool run = true;
system->processEvents(false);
system->dispatchEvents();
if ((exitcode = app->getExitRequested()))
{
run = false;
exitstring = app->getExitString();
*gs = *app->getGlobalSettings();
}
return run;
}
struct GPG_NextFrameState {
GHOST_ISystem* system;
GPG_Application *app;
GlobalSettings *gs;
} gpg_nextframestate;
int GPG_PyNextFrame(void *state0)
{
GPG_NextFrameState *state = (GPG_NextFrameState *) state0;
int exitcode;
STR_String exitstring;
bool run = GPG_NextFrame(state->system, state->app, exitcode, exitstring, state->gs);
if (run) return 0;
else {
if (exitcode)
fprintf(stderr, "Exit code %d: %s\n", exitcode, exitstring.ReadPtr());
return 1;
}
}
int main(int argc, char** argv)
{
int i;
@@ -966,17 +1001,39 @@ int main(int argc, char** argv)
// Enter main loop
bool run = true;
while (run)
char *python_main = NULL;
pynextframestate.state = NULL;
pynextframestate.func = NULL;
#ifdef WITH_PYTHON
python_main = KX_GetPythonMain(scene);
#endif // WITH_PYTHON
if (python_main)
{
system->processEvents(false);
system->dispatchEvents();
app.EngineNextFrame();
if ((exitcode = app.getExitRequested()))
char *python_code = KX_GetPythonCode(maggie, python_main);
if (python_code)
{
run = false;
exitstring = app.getExitString();
gs = *app.getGlobalSettings();
#ifdef WITH_PYTHON
gpg_nextframestate.system = system;
gpg_nextframestate.app = &app;
gpg_nextframestate.gs = &gs;
pynextframestate.state = &gpg_nextframestate;
pynextframestate.func = &GPG_PyNextFrame;
printf("Yielding control to Python script '%s'...\n", python_main);
PyRun_SimpleString(python_code);
printf("Exit Python script '%s'\n", python_main);
#endif // WITH_PYTHON
MEM_freeN(python_code);
}
else {
fprintf(stderr, "ERROR: cannot yield control to Python: no Python text data block named '%s'\n", python_main);
}
}
else
{
while (run)
{
run = GPG_NextFrame(system, &app, exitcode, exitstring, &gs);
}
}
app.StopGameEngine();
@@ -986,6 +1043,7 @@ int main(int argc, char** argv)
system->removeEventConsumer(&app);
BLO_blendfiledata_free(bfd);
if (python_main) MEM_freeN(python_main);
}
} while (exitcode == KX_EXIT_REQUEST_RESTART_GAME || exitcode == KX_EXIT_REQUEST_START_OTHER_GAME);
}

View File

@@ -107,6 +107,7 @@ set(SRC
KX_PyMath.cpp
KX_PythonInit.cpp
KX_PythonInitTypes.cpp
KX_PythonMain.cpp
KX_PythonSeq.cpp
KX_RadarSensor.cpp
KX_RayCast.cpp
@@ -189,6 +190,7 @@ set(SRC
KX_PyMath.h
KX_PythonInit.h
KX_PythonInitTypes.h
KX_PythonMain.h
KX_PythonSeq.h
KX_RadarSensor.h
KX_RayCast.h

View File

@@ -811,6 +811,23 @@ static PyObject *gLibList(PyObject*, PyObject* args)
return list;
}
struct PyNextFrameState pynextframestate;
static PyObject *gPyNextFrame(PyObject *)
{
if (pynextframestate.func == NULL) Py_RETURN_NONE;
if (pynextframestate.state == NULL) Py_RETURN_NONE; //should never happen; raise exception instead?
if (pynextframestate.func(pynextframestate.state)) //nonzero = stop
{
Py_RETURN_TRUE;
}
else // 0 = go on
{
Py_RETURN_FALSE;
}
}
static struct PyMethodDef game_methods[] = {
{"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (const char *)gPyExpandPath_doc},
{"startGame", (PyCFunction)gPyStartGame, METH_VARARGS, (const char *)gPyStartGame_doc},
@@ -840,7 +857,7 @@ static struct PyMethodDef game_methods[] = {
{"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (const char *)"Gets a list of blend files in the same directory as the current blend file"},
{"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (const char *)"Prints GL Extension Info"},
{"PrintMemInfo", (PyCFunction)pyPrintStats, METH_NOARGS, (const char *)"Print engine statistics"},
{"NextFrame", (PyCFunction)gPyNextFrame, METH_NOARGS, (const char *)"Render next frame (if Python has control)"},
/* library functions */
{"LibLoad", (PyCFunction)gLibLoad, METH_VARARGS|METH_KEYWORDS, (const char *)""},
{"LibNew", (PyCFunction)gLibNew, METH_VARARGS, (const char *)""},

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@@ -70,6 +70,16 @@ class KX_Scene;
void KX_SetActiveScene(class KX_Scene* scene);
class KX_Scene* KX_GetActiveScene();
class KX_KetsjiEngine* KX_GetActiveEngine();
typedef int (*PyNextFrameFunc)(void *);
struct PyNextFrameState {
//state: can be either a GPG_NextFrameState or a BL_KetsjiNextFrameState
void *state;
//func: can be either GPG_PyNextFrame or BL_KetsjiPyNextFrame
PyNextFrameFunc func;
};
extern struct PyNextFrameState pynextframestate;
#include "MT_Vector3.h"
void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color);

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@@ -0,0 +1,78 @@
/*
* $Id: KX_PythonMain.cpp 37750 2011-06-27 09:27:56Z sjoerd $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/Ketsji/KX_KetsjiPythonMain.cpp
* \ingroup ketsji
*/
#include "KX_PythonMain.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "RNA_access.h"
#include "MEM_guardedalloc.h"
#include "BKE_text.h"
#include "BKE_main.h"
#ifdef __cplusplus
}
#endif
extern "C" char *KX_GetPythonMain(struct Scene* scene)
{
//examine custom scene properties
PointerRNA sceneptr;
RNA_id_pointer_create(&scene->id, &sceneptr);
PropertyRNA *pymain = RNA_struct_find_property(&sceneptr, "[\"__main__\"]");
if (pymain == NULL) return NULL;
char *python_main;
int len;
python_main = RNA_property_string_get_alloc(&sceneptr, pymain, NULL, 0, &len);
return python_main;
}
extern "C" char *KX_GetPythonCode(Main *main, char *python_main)
{
PointerRNA mainptr, txtptr;
PropertyRNA *texts;
RNA_main_pointer_create(main, &mainptr);
texts = RNA_struct_find_property(&mainptr, "texts");
char *python_code = NULL;
int ok = RNA_property_collection_lookup_string(&mainptr, texts, python_main, &txtptr);
if (ok) {
Text *text = (Text *) txtptr.data;
python_code = txt_to_buf(text);
}
return python_code;
}

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@@ -0,0 +1,41 @@
/*
* $Id: KX_PythonMain.h 37750 2011-06-27 09:27:56Z sjoerd $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_PythonMain.h
* \ingroup ketsji
*/
#ifndef __KX_PYTHON_MAIN
#define __KX_PYTHON_MAIN
#include "BKE_main.h"
#include "DNA_scene_types.h"
extern "C" char *KX_GetPythonMain(struct Scene* scene);
extern "C" char *KX_GetPythonCode(struct Main *main, char *python_main);
#endif