Fix for margin which didn't work properly with normalized displacement baking
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@@ -1084,12 +1084,12 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
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userdata = (BakeImBufuserData *)ibuf->userdata;
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if (userdata) {
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RE_bake_ibuf_filter(ibuf, userdata->mask_buffer, re->r.bake_filter);
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if (use_displacement_buffer) {
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RE_bake_ibuf_normalize_displacement(ibuf, userdata->displacement_buffer, userdata->mask_buffer,
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displacement_min, displacement_max);
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}
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RE_bake_ibuf_filter(ibuf, userdata->mask_buffer, re->r.bake_filter);
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}
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ibuf->userflags |= IB_BITMAPDIRTY;
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