EEVEE: Fix incorrect texture usage DoF
The color textures in the DoF module are also bound in gather framebuffer but didn't got the correct usage flags resulting in validation errors. Pull Request: https://projects.blender.org/blender/blender/pulls/123650
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@@ -564,8 +564,10 @@ void DepthOfField::render(View &view,
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Manager &drw = *inst_.manager;
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eGPUTextureUsage usage_readwrite = GPU_TEXTURE_USAGE_SHADER_READ |
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GPU_TEXTURE_USAGE_SHADER_WRITE;
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constexpr eGPUTextureUsage usage_readwrite = GPU_TEXTURE_USAGE_SHADER_READ |
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GPU_TEXTURE_USAGE_SHADER_WRITE;
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constexpr eGPUTextureUsage usage_readwrite_attach = usage_readwrite |
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GPU_TEXTURE_USAGE_ATTACHMENT;
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{
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DRW_stats_group_start("Setup");
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{
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@@ -678,7 +680,7 @@ void DepthOfField::render(View &view,
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PassSimple &filter_ps = is_background ? filter_bg_ps_ : filter_fg_ps_;
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PassSimple &scatter_ps = is_background ? scatter_bg_ps_ : scatter_fg_ps_;
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color_tx.current().acquire(half_res, GPU_RGBA16F, usage_readwrite);
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color_tx.current().acquire(half_res, GPU_RGBA16F, usage_readwrite_attach);
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weight_tx.current().acquire(half_res, GPU_R16F, usage_readwrite);
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occlusion_tx_.acquire(half_res, GPU_RG16F);
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@@ -689,7 +691,7 @@ void DepthOfField::render(View &view,
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color_tx.swap();
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weight_tx.swap();
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color_tx.current().acquire(half_res, GPU_RGBA16F, usage_readwrite);
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color_tx.current().acquire(half_res, GPU_RGBA16F, usage_readwrite_attach);
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weight_tx.current().acquire(half_res, GPU_R16F, usage_readwrite);
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drw.submit(filter_ps, view);
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