Edit Mesh Mode: Put AntiAliasing #define into shader include header.
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@@ -154,6 +154,7 @@ static void EDIT_MESH_engine_init(void *vedata)
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datatoc_edit_mesh_overlay_frag_glsl,
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datatoc_common_globals_lib_glsl,
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"#define EDGE_FIX\n"
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"#define ANTI_ALIASING\n"
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"#define VERTEX_FACING");
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}
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if (!e_data.overlay_tri_fast_sh) {
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@@ -162,6 +163,7 @@ static void EDIT_MESH_engine_init(void *vedata)
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datatoc_edit_mesh_overlay_geom_tri_glsl,
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datatoc_edit_mesh_overlay_frag_glsl,
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datatoc_common_globals_lib_glsl,
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"#define ANTI_ALIASING"
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"#define VERTEX_FACING");
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}
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if (!e_data.overlay_tri_vcol_sh) {
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@@ -172,6 +174,7 @@ static void EDIT_MESH_engine_init(void *vedata)
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datatoc_common_globals_lib_glsl,
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"#define EDGE_FIX\n"
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"#define VERTEX_SELECTION\n"
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"#define ANTI_ALIASING\n"
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"#define VERTEX_FACING");
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}
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if (!e_data.overlay_tri_vcol_fast_sh) {
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@@ -181,6 +184,7 @@ static void EDIT_MESH_engine_init(void *vedata)
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datatoc_edit_mesh_overlay_frag_glsl,
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datatoc_common_globals_lib_glsl,
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"#define VERTEX_SELECTION\n"
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"#define ANTI_ALIASING\n"
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"#define VERTEX_FACING");
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}
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if (!e_data.overlay_edge_sh) {
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@@ -189,6 +193,7 @@ static void EDIT_MESH_engine_init(void *vedata)
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datatoc_edit_mesh_overlay_geom_edge_glsl,
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datatoc_edit_mesh_overlay_frag_glsl,
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datatoc_common_globals_lib_glsl,
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"#define ANTI_ALIASING"
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"#define VERTEX_FACING");
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}
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if (!e_data.overlay_edge_vcol_sh) {
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@@ -91,8 +91,6 @@ float distToEdge(vec2 o, vec2 dir)
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return sqrt(abs(dot(af, af) - daf * daf));
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}
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#define ANTI_ALIASING
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#ifdef ANTI_ALIASING
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void colorDistEdge(vec4 color, float dist)
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{
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