Minor code clean-up & removal of unused code segments.
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@@ -30,11 +30,7 @@
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#include "BKE_global.h"
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// XXX Are those "ifdef __cplusplus" useful here?
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "MEM_guardedalloc.h"
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#include "DNA_camera_types.h"
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@@ -55,10 +51,7 @@ extern "C" {
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#include "BKE_scene.h"
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#include "RE_pipeline.h"
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#ifdef __cplusplus
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}
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#endif
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namespace Freestyle {
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@@ -74,7 +67,6 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
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_width = re->winx;
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_height = re->winy;
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//Scene.New("FreestyleStrokes")
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old_scene = re->scene;
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char name[22];
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@@ -136,9 +128,6 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
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_z_delta = 0.00001f;
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_z = camera->clipsta + _z_delta;
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// test
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//_z = 999.90f; _z_delta = 0.01f;
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object_camera->loc[0] = re->disprect.xmin + 0.5f * re->rectx;
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object_camera->loc[1] = re->disprect.ymin + 0.5f * re->recty;
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object_camera->loc[2] = 1.0f;
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@@ -197,8 +186,6 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
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// release material
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BKE_libblock_free(&_freestyle_bmain.mat, material);
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//BKE_scene_set_background(&_freestyle_bmain, old_scene);
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BKE_scene_unlink(&_freestyle_bmain, freestyle_scene, NULL);
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}
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@@ -288,21 +275,10 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
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Object *object_mesh = NewMesh();
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#endif
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Mesh *mesh = (Mesh *)object_mesh->data;
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#if 0
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MEM_freeN(mesh->bb);
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mesh->bb = NULL;
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mesh->id.us = 0;
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#endif
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#if 1
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//me.materials = [mat]
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mesh->mat = (Material **)MEM_mallocN(1 * sizeof(Material *), "MaterialList");
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mesh->mat[0] = material;
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mesh->totcol = 1;
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test_object_materials((Main *) &_freestyle_bmain, (ID *)mesh);
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#else
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assign_material(object_mesh, material, object_mesh->totcol + 1);
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object_mesh->actcol = object_mesh->totcol;
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#endif
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// vertices allocation
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mesh->totvert = visible_faces + visible_segments * 2;
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@@ -1070,7 +1070,7 @@ void RE_TileProcessor(Render *re)
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re->stats_draw(re->sdh, &re->i);
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#ifdef WITH_FREESTYLE
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/* Freestyle */
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/* Freestyle */
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if (re->r.mode & R_EDGE_FRS) {
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if (!re->test_break(re->tbh)) {
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add_freestyle(re);
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@@ -1123,7 +1123,7 @@ static void do_render_3d(Render *re)
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threaded_tile_processor(re);
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#ifdef WITH_FREESTYLE
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/* Freestyle */
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/* Freestyle */
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if (re->r.mode & R_EDGE_FRS)
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if (!re->test_break(re->tbh))
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add_freestyle(re);
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