Blenfont: Fix texture not being initialized in recent refactor.
Caused some gpus to have issues with the font shadows. thanks @fclem for helping tracking this one down.
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@@ -238,7 +238,9 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
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gc->p2_height = font->tex_size_max;
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}
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GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height, GPU_R8, NULL, error);;
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unsigned char *pixels = MEM_callocN((size_t)gc->p2_width * (size_t)gc->p2_height, "BLF texture init");
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GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height, GPU_R8, (const float*)pixels, error);
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MEM_freeN(pixels);
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gc->textures[gc->texture_current] = tex;
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GPU_texture_bind(tex, 0);
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GPU_texture_wrap_mode(tex, false);
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