Fix uninitialized stack memory use accessing the snap normal

Using the add-object tool, snapping to object types such as
curve, armature ... etc, copied uninitialized stack memory.
This commit is contained in:
Campbell Barton
2021-01-14 10:30:28 +11:00
parent 01b9dfeab4
commit 5804bf25bd

View File

@@ -3026,7 +3026,11 @@ static short transform_snap_context_project_view3d_mixed_impl(
bool has_hit = false;
Object *ob = NULL;
float loc[3], no[3], obmat[4][4];
float loc[3];
/* Not all snapping callbacks set the normal,
* initialize this since any hit copies both the `loc` and `no`. */
float no[3] = {0.0f, 0.0f, 0.0f};
float obmat[4][4];
int index = -1;
const ARegion *region = sctx->v3d_data.region;