Fix uninitialized stack memory use accessing the snap normal
Using the add-object tool, snapping to object types such as curve, armature ... etc, copied uninitialized stack memory.
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@@ -3026,7 +3026,11 @@ static short transform_snap_context_project_view3d_mixed_impl(
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bool has_hit = false;
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Object *ob = NULL;
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float loc[3], no[3], obmat[4][4];
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float loc[3];
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/* Not all snapping callbacks set the normal,
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* initialize this since any hit copies both the `loc` and `no`. */
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float no[3] = {0.0f, 0.0f, 0.0f};
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float obmat[4][4];
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int index = -1;
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const ARegion *region = sctx->v3d_data.region;
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