Add-ons: make node wrangler a core add-on
Making node wrangler a core add-ons means that it will ship with Blender, but it still has to be enabled explicitly. It won't be available on the extensions platform anymore. We'll still continue to move parts of its functionality out of the add-on into default Blender. However, that takes a little bit longer, because we need to go over the design and code quality in more detail first. Once, the most important functionality (#121749) is merged, the remaining node wrangler features can be put on the extensions platform. Ref !122557
This commit is contained in:
committed by
Dalai Felinto
parent
8501472c81
commit
5a43eb0cbc
5
scripts/addons_core/node_wrangler/README.md
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scripts/addons_core/node_wrangler/README.md
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# Running Tests
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```
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./utils/paths_test.py
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```
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62
scripts/addons_core/node_wrangler/__init__.py
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scripts/addons_core/node_wrangler/__init__.py
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# SPDX-FileCopyrightText: 2013-2023 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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bl_info = {
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"name": "Node Wrangler",
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"author": "Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer",
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"version": (3, 54),
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"blender": (4, 2, 0),
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"location": "Node Editor Toolbar or Shift-W",
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"description": "Various tools to enhance and speed up node-based workflow",
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"warning": "",
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"doc_url": "{BLENDER_MANUAL_URL}/addons/node/node_wrangler.html",
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"category": "Node",
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}
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import bpy
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from bpy.props import (
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BoolProperty,
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IntProperty,
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StringProperty,
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)
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from . import operators
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from . import preferences
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from . import interface
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def register():
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# props
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bpy.types.Scene.NWBusyDrawing = StringProperty(
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name="Busy Drawing!",
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default="",
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description="An internal property used to store only the first mouse position")
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bpy.types.Scene.NWLazySource = StringProperty(
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name="Lazy Source!",
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default="x",
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description="An internal property used to store the first node in a Lazy Connect operation")
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bpy.types.Scene.NWLazyTarget = StringProperty(
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name="Lazy Target!",
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default="x",
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description="An internal property used to store the last node in a Lazy Connect operation")
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bpy.types.Scene.NWSourceSocket = IntProperty(
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name="Source Socket!",
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default=0,
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description="An internal property used to store the source socket in a Lazy Connect operation")
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operators.register()
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interface.register()
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preferences.register()
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def unregister():
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preferences.unregister()
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interface.unregister()
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operators.unregister()
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# props
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del bpy.types.Scene.NWBusyDrawing
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del bpy.types.Scene.NWLazySource
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del bpy.types.Scene.NWLazyTarget
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del bpy.types.Scene.NWSourceSocket
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503
scripts/addons_core/node_wrangler/interface.py
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503
scripts/addons_core/node_wrangler/interface.py
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# SPDX-FileCopyrightText: 2023 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Panel, Menu
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from bpy.props import StringProperty
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from nodeitems_utils import node_categories_iter, NodeItemCustom
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from . import operators
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from .utils.constants import blend_types, geo_combine_operations, operations
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from .utils.nodes import get_nodes_links, NWBaseMenu
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def drawlayout(context, layout, mode='non-panel'):
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tree_type = context.space_data.tree_type
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col = layout.column(align=True)
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col.menu(NWMergeNodesMenu.bl_idname)
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col.separator()
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if tree_type == 'ShaderNodeTree':
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col = layout.column(align=True)
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col.operator(operators.NWAddTextureSetup.bl_idname, text="Add Texture Setup", icon='NODE_SEL')
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col.operator(operators.NWAddPrincipledSetup.bl_idname, text="Add Principled Setup", icon='NODE_SEL')
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col.separator()
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col = layout.column(align=True)
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col.operator(operators.NWDetachOutputs.bl_idname, icon='UNLINKED')
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col.operator(operators.NWSwapLinks.bl_idname)
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col.menu(NWAddReroutesMenu.bl_idname, text="Add Reroutes", icon='LAYER_USED')
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col.separator()
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col = layout.column(align=True)
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col.menu(NWLinkActiveToSelectedMenu.bl_idname, text="Link Active To Selected", icon='LINKED')
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if tree_type != 'GeometryNodeTree':
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col.operator(operators.NWLinkToOutputNode.bl_idname, icon='DRIVER')
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col.separator()
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col = layout.column(align=True)
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if mode == 'panel':
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row = col.row(align=True)
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row.operator(operators.NWClearLabel.bl_idname).option = True
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row.operator(operators.NWModifyLabels.bl_idname)
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else:
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col.operator(operators.NWClearLabel.bl_idname).option = True
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col.operator(operators.NWModifyLabels.bl_idname)
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col.menu(NWBatchChangeNodesMenu.bl_idname, text="Batch Change")
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col.separator()
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col.menu(NWCopyToSelectedMenu.bl_idname, text="Copy to Selected")
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col.separator()
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col = layout.column(align=True)
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if tree_type == 'CompositorNodeTree':
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col.operator(operators.NWResetBG.bl_idname, icon='ZOOM_PREVIOUS')
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if tree_type != 'GeometryNodeTree':
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col.operator(operators.NWReloadImages.bl_idname, icon='FILE_REFRESH')
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col.separator()
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col = layout.column(align=True)
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col.operator(operators.NWFrameSelected.bl_idname, icon='STICKY_UVS_LOC')
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col.separator()
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col = layout.column(align=True)
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col.operator(operators.NWAlignNodes.bl_idname, icon='CENTER_ONLY')
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col.separator()
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col = layout.column(align=True)
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col.operator(operators.NWDeleteUnused.bl_idname, icon='CANCEL')
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col.separator()
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class NodeWranglerPanel(Panel, NWBaseMenu):
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bl_idname = "NODE_PT_nw_node_wrangler"
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bl_space_type = 'NODE_EDITOR'
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bl_label = "Node Wrangler"
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bl_region_type = "UI"
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bl_category = "Node Wrangler"
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prepend: StringProperty(
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name='prepend',
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)
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append: StringProperty()
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remove: StringProperty()
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def draw(self, context):
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self.layout.label(text="(Quick access: Shift+W)")
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drawlayout(context, self.layout, mode='panel')
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#
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# M E N U S
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#
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class NodeWranglerMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_node_wrangler_menu"
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bl_label = "Node Wrangler"
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def draw(self, context):
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self.layout.operator_context = 'INVOKE_DEFAULT'
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drawlayout(context, self.layout)
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class NWMergeNodesMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_merge_nodes_menu"
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bl_label = "Merge Selected Nodes"
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def draw(self, context):
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type = context.space_data.tree_type
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layout = self.layout
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if type == 'ShaderNodeTree':
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layout.menu(NWMergeShadersMenu.bl_idname, text="Use Shaders")
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if type == 'GeometryNodeTree':
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layout.menu(NWMergeGeometryMenu.bl_idname, text="Use Geometry Nodes")
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layout.menu(NWMergeMathMenu.bl_idname, text="Use Math Nodes")
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else:
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layout.menu(NWMergeMixMenu.bl_idname, text="Use Mix Nodes")
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layout.menu(NWMergeMathMenu.bl_idname, text="Use Math Nodes")
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props = layout.operator(operators.NWMergeNodes.bl_idname, text="Use Z-Combine Nodes")
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props.mode = 'MIX'
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props.merge_type = 'ZCOMBINE'
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props = layout.operator(operators.NWMergeNodes.bl_idname, text="Use Alpha Over Nodes")
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props.mode = 'MIX'
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props.merge_type = 'ALPHAOVER'
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class NWMergeGeometryMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_merge_geometry_menu"
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bl_label = "Merge Selected Nodes using Geometry Nodes"
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def draw(self, context):
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layout = self.layout
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# The boolean node + Join Geometry node
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for type, name, description in geo_combine_operations:
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props = layout.operator(operators.NWMergeNodes.bl_idname, text=name)
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props.mode = type
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props.merge_type = 'GEOMETRY'
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class NWMergeShadersMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_merge_shaders_menu"
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bl_label = "Merge Selected Nodes using Shaders"
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def draw(self, context):
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layout = self.layout
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for type in ('MIX', 'ADD'):
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name = f'{type.capitalize()} Shader'
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props = layout.operator(operators.NWMergeNodes.bl_idname, text=name)
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props.mode = type
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props.merge_type = 'SHADER'
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class NWMergeMixMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_merge_mix_menu"
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bl_label = "Merge Selected Nodes using Mix"
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def draw(self, context):
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layout = self.layout
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for type, name, description in blend_types:
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props = layout.operator(operators.NWMergeNodes.bl_idname, text=name)
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props.mode = type
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props.merge_type = 'MIX'
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class NWConnectionListOutputs(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_connection_list_out"
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bl_label = "From:"
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def draw(self, context):
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layout = self.layout
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nodes, links = get_nodes_links(context)
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n1 = nodes[context.scene.NWLazySource]
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for index, output in enumerate(n1.outputs):
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# Only show sockets that are exposed.
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if output.enabled:
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layout.operator(
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operators.NWCallInputsMenu.bl_idname,
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text=output.name,
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icon="RADIOBUT_OFF").from_socket = index
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class NWConnectionListInputs(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_connection_list_in"
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bl_label = "To:"
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def draw(self, context):
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layout = self.layout
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nodes, links = get_nodes_links(context)
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n2 = nodes[context.scene.NWLazyTarget]
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for index, input in enumerate(n2.inputs):
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# Only show sockets that are exposed.
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# This prevents, for example, the scale value socket
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# of the vector math node being added to the list when
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# the mode is not 'SCALE'.
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if input.enabled:
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op = layout.operator(operators.NWMakeLink.bl_idname, text=input.name, icon="FORWARD")
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op.from_socket = context.scene.NWSourceSocket
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op.to_socket = index
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class NWMergeMathMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_merge_math_menu"
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bl_label = "Merge Selected Nodes using Math"
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def draw(self, context):
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layout = self.layout
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for type, name, description in operations:
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props = layout.operator(operators.NWMergeNodes.bl_idname, text=name)
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props.mode = type
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props.merge_type = 'MATH'
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class NWBatchChangeNodesMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_batch_change_nodes_menu"
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bl_label = "Batch Change Selected Nodes"
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def draw(self, context):
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layout = self.layout
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layout.menu(NWBatchChangeBlendTypeMenu.bl_idname)
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layout.menu(NWBatchChangeOperationMenu.bl_idname)
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class NWBatchChangeBlendTypeMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_batch_change_blend_type_menu"
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bl_label = "Batch Change Blend Type"
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def draw(self, context):
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layout = self.layout
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for type, name, description in blend_types:
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props = layout.operator(operators.NWBatchChangeNodes.bl_idname, text=name)
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props.blend_type = type
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props.operation = 'CURRENT'
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class NWBatchChangeOperationMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_batch_change_operation_menu"
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bl_label = "Batch Change Math Operation"
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def draw(self, context):
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layout = self.layout
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for type, name, description in operations:
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props = layout.operator(operators.NWBatchChangeNodes.bl_idname, text=name)
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props.blend_type = 'CURRENT'
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props.operation = type
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class NWCopyToSelectedMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_copy_node_properties_menu"
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bl_label = "Copy to Selected"
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def draw(self, context):
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layout = self.layout
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layout.operator(operators.NWCopySettings.bl_idname, text="Settings from Active")
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layout.menu(NWCopyLabelMenu.bl_idname)
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class NWCopyLabelMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_copy_label_menu"
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bl_label = "Copy Label"
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def draw(self, context):
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layout = self.layout
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layout.operator(operators.NWCopyLabel.bl_idname, text="from Active Node's Label").option = 'FROM_ACTIVE'
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layout.operator(operators.NWCopyLabel.bl_idname, text="from Linked Node's Label").option = 'FROM_NODE'
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layout.operator(operators.NWCopyLabel.bl_idname, text="from Linked Output's Name").option = 'FROM_SOCKET'
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class NWAddReroutesMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_add_reroutes_menu"
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bl_label = "Add Reroutes"
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bl_description = "Add Reroute Nodes to Selected Nodes' Outputs"
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def draw(self, context):
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layout = self.layout
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layout.operator(operators.NWAddReroutes.bl_idname, text="to All Outputs").option = 'ALL'
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layout.operator(operators.NWAddReroutes.bl_idname, text="to Loose Outputs").option = 'LOOSE'
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layout.operator(operators.NWAddReroutes.bl_idname, text="to Linked Outputs").option = 'LINKED'
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class NWLinkActiveToSelectedMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_link_active_to_selected_menu"
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bl_label = "Link Active to Selected"
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def draw(self, context):
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layout = self.layout
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layout.menu(NWLinkStandardMenu.bl_idname)
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layout.menu(NWLinkUseNodeNameMenu.bl_idname)
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layout.menu(NWLinkUseOutputsNamesMenu.bl_idname)
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class NWLinkStandardMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_link_standard_menu"
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bl_label = "To All Selected"
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def draw(self, context):
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layout = self.layout
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props = layout.operator(operators.NWLinkActiveToSelected.bl_idname, text="Don't Replace Links")
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props.replace = False
|
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props.use_node_name = False
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props.use_outputs_names = False
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props = layout.operator(operators.NWLinkActiveToSelected.bl_idname, text="Replace Links")
|
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props.replace = True
|
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props.use_node_name = False
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props.use_outputs_names = False
|
||||
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|
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class NWLinkUseNodeNameMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_link_use_node_name_menu"
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bl_label = "Use Node Name/Label"
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|
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def draw(self, context):
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layout = self.layout
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props = layout.operator(operators.NWLinkActiveToSelected.bl_idname, text="Don't Replace Links")
|
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props.replace = False
|
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props.use_node_name = True
|
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props.use_outputs_names = False
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props = layout.operator(operators.NWLinkActiveToSelected.bl_idname, text="Replace Links")
|
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props.replace = True
|
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props.use_node_name = True
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props.use_outputs_names = False
|
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|
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class NWLinkUseOutputsNamesMenu(Menu, NWBaseMenu):
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bl_idname = "NODE_MT_nw_link_use_outputs_names_menu"
|
||||
bl_label = "Use Outputs Names"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
props = layout.operator(operators.NWLinkActiveToSelected.bl_idname, text="Don't Replace Links")
|
||||
props.replace = False
|
||||
props.use_node_name = False
|
||||
props.use_outputs_names = True
|
||||
props = layout.operator(operators.NWLinkActiveToSelected.bl_idname, text="Replace Links")
|
||||
props.replace = True
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||||
props.use_node_name = False
|
||||
props.use_outputs_names = True
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||||
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||||
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class NWAttributeMenu(bpy.types.Menu):
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||||
bl_idname = "NODE_MT_nw_node_attribute_menu"
|
||||
bl_label = "Attributes"
|
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||||
@classmethod
|
||||
def poll(cls, context):
|
||||
space = context.space_data
|
||||
return (space.type == 'NODE_EDITOR'
|
||||
and space.node_tree is not None
|
||||
and space.node_tree.library is None
|
||||
and space.tree_type == 'ShaderNodeTree')
|
||||
|
||||
def draw(self, context):
|
||||
l = self.layout
|
||||
nodes, links = get_nodes_links(context)
|
||||
mat = context.object.active_material
|
||||
|
||||
objs = []
|
||||
for obj in bpy.data.objects:
|
||||
for slot in obj.material_slots:
|
||||
if slot.material == mat:
|
||||
objs.append(obj)
|
||||
attrs = []
|
||||
for obj in objs:
|
||||
if obj.data.attributes:
|
||||
for attr in obj.data.attributes:
|
||||
if not attr.is_internal:
|
||||
attrs.append(attr.name)
|
||||
attrs = list(set(attrs)) # get a unique list
|
||||
|
||||
if attrs:
|
||||
for attr in attrs:
|
||||
l.operator(operators.NWAddAttrNode.bl_idname, text=attr).attr_name = attr
|
||||
else:
|
||||
l.label(text="No attributes on objects with this material")
|
||||
|
||||
|
||||
class NWSwitchNodeTypeMenu(Menu, NWBaseMenu):
|
||||
bl_idname = "NODE_MT_nw_switch_node_type_menu"
|
||||
bl_label = "Switch Type to..."
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.label(text="This operator is removed due to the changes of node menus.", icon='ERROR')
|
||||
layout.label(text="A native implementation of the function is expected in the future.")
|
||||
|
||||
#
|
||||
# APPENDAGES TO EXISTING UI
|
||||
#
|
||||
|
||||
|
||||
def select_parent_children_buttons(self, context):
|
||||
layout = self.layout
|
||||
layout.operator(operators.NWSelectParentChildren.bl_idname,
|
||||
text="Select frame's members (children)").option = 'CHILD'
|
||||
layout.operator(operators.NWSelectParentChildren.bl_idname, text="Select parent frame").option = 'PARENT'
|
||||
|
||||
|
||||
def attr_nodes_menu_func(self, context):
|
||||
col = self.layout.column(align=True)
|
||||
col.menu("NODE_MT_nw_node_attribute_menu")
|
||||
col.separator()
|
||||
|
||||
|
||||
def multipleimages_menu_func(self, context):
|
||||
col = self.layout.column(align=True)
|
||||
col.operator(operators.NWAddMultipleImages.bl_idname, text="Multiple Images")
|
||||
col.operator(operators.NWAddSequence.bl_idname, text="Image Sequence")
|
||||
col.separator()
|
||||
|
||||
|
||||
def bgreset_menu_func(self, context):
|
||||
self.layout.operator(operators.NWResetBG.bl_idname)
|
||||
|
||||
|
||||
def save_viewer_menu_func(self, context):
|
||||
space = context.space_data
|
||||
if (space.type == 'NODE_EDITOR'
|
||||
and space.node_tree is not None
|
||||
and space.node_tree.library is None
|
||||
and space.tree_type == 'CompositorNodeTree'
|
||||
and context.scene.node_tree.nodes.active
|
||||
and context.scene.node_tree.nodes.active.type == "VIEWER"):
|
||||
self.layout.operator(operators.NWSaveViewer.bl_idname, icon='FILE_IMAGE')
|
||||
|
||||
|
||||
def reset_nodes_button(self, context):
|
||||
node_active = context.active_node
|
||||
node_selected = context.selected_nodes
|
||||
|
||||
# Check if active node is in the selection, ignore some node types
|
||||
if (len(node_selected) != 1
|
||||
or node_active is None
|
||||
or not node_active.select
|
||||
or node_active.type in {"REROUTE", "GROUP"}):
|
||||
return
|
||||
|
||||
row = self.layout.row()
|
||||
|
||||
if node_active.type == "FRAME":
|
||||
row.operator(operators.NWResetNodes.bl_idname, text="Reset Nodes in Frame", icon="FILE_REFRESH")
|
||||
else:
|
||||
row.operator(operators.NWResetNodes.bl_idname, text="Reset Node", icon="FILE_REFRESH")
|
||||
|
||||
self.layout.separator()
|
||||
|
||||
|
||||
classes = (
|
||||
NodeWranglerPanel,
|
||||
NodeWranglerMenu,
|
||||
NWMergeNodesMenu,
|
||||
NWMergeGeometryMenu,
|
||||
NWMergeShadersMenu,
|
||||
NWMergeMixMenu,
|
||||
NWConnectionListOutputs,
|
||||
NWConnectionListInputs,
|
||||
NWMergeMathMenu,
|
||||
NWBatchChangeNodesMenu,
|
||||
NWBatchChangeBlendTypeMenu,
|
||||
NWBatchChangeOperationMenu,
|
||||
NWCopyToSelectedMenu,
|
||||
NWCopyLabelMenu,
|
||||
NWAddReroutesMenu,
|
||||
NWLinkActiveToSelectedMenu,
|
||||
NWLinkStandardMenu,
|
||||
NWLinkUseNodeNameMenu,
|
||||
NWLinkUseOutputsNamesMenu,
|
||||
NWAttributeMenu,
|
||||
NWSwitchNodeTypeMenu,
|
||||
)
|
||||
|
||||
|
||||
def register():
|
||||
from bpy.utils import register_class
|
||||
for cls in classes:
|
||||
register_class(cls)
|
||||
|
||||
# menu items
|
||||
bpy.types.NODE_MT_select.append(select_parent_children_buttons)
|
||||
bpy.types.NODE_MT_category_shader_input.prepend(attr_nodes_menu_func)
|
||||
bpy.types.NODE_PT_backdrop.append(bgreset_menu_func)
|
||||
bpy.types.NODE_PT_active_node_generic.append(save_viewer_menu_func)
|
||||
bpy.types.NODE_MT_category_shader_texture.prepend(multipleimages_menu_func)
|
||||
bpy.types.NODE_MT_category_compositor_input.prepend(multipleimages_menu_func)
|
||||
bpy.types.NODE_PT_active_node_generic.prepend(reset_nodes_button)
|
||||
bpy.types.NODE_MT_node.prepend(reset_nodes_button)
|
||||
|
||||
|
||||
def unregister():
|
||||
# menu items
|
||||
bpy.types.NODE_MT_select.remove(select_parent_children_buttons)
|
||||
bpy.types.NODE_MT_category_shader_input.remove(attr_nodes_menu_func)
|
||||
bpy.types.NODE_PT_backdrop.remove(bgreset_menu_func)
|
||||
bpy.types.NODE_PT_active_node_generic.remove(save_viewer_menu_func)
|
||||
bpy.types.NODE_MT_category_shader_texture.remove(multipleimages_menu_func)
|
||||
bpy.types.NODE_MT_category_compositor_input.remove(multipleimages_menu_func)
|
||||
bpy.types.NODE_PT_active_node_generic.remove(reset_nodes_button)
|
||||
bpy.types.NODE_MT_node.remove(reset_nodes_button)
|
||||
|
||||
from bpy.utils import unregister_class
|
||||
for cls in classes:
|
||||
unregister_class(cls)
|
||||
2481
scripts/addons_core/node_wrangler/operators.py
Normal file
2481
scripts/addons_core/node_wrangler/operators.py
Normal file
@@ -0,0 +1,2481 @@
|
||||
# SPDX-FileCopyrightText: 2013-2023 Blender Foundation
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
import bpy
|
||||
|
||||
from bpy.types import Operator
|
||||
from bpy.props import (
|
||||
FloatProperty,
|
||||
EnumProperty,
|
||||
BoolProperty,
|
||||
IntProperty,
|
||||
StringProperty,
|
||||
FloatVectorProperty,
|
||||
CollectionProperty,
|
||||
)
|
||||
from bpy_extras.io_utils import ImportHelper, ExportHelper
|
||||
from bpy_extras.node_utils import connect_sockets
|
||||
from mathutils import Vector
|
||||
from os import path
|
||||
from glob import glob
|
||||
from copy import copy
|
||||
from itertools import chain
|
||||
|
||||
from .interface import NWConnectionListInputs, NWConnectionListOutputs
|
||||
|
||||
from .utils.constants import blend_types, geo_combine_operations, operations, navs, get_texture_node_types, rl_outputs
|
||||
from .utils.draw import draw_callback_nodeoutline
|
||||
from .utils.paths import match_files_to_socket_names, split_into_components
|
||||
from .utils.nodes import (node_mid_pt, autolink, node_at_pos, get_nodes_links,
|
||||
get_group_output_node, get_output_location, force_update, get_internal_socket, nw_check,
|
||||
nw_check_not_empty, nw_check_selected, nw_check_active, nw_check_space_type,
|
||||
nw_check_node_type, nw_check_visible_outputs, nw_check_viewer_node, NWBase,
|
||||
get_first_enabled_output, is_visible_socket)
|
||||
|
||||
class NWLazyMix(Operator, NWBase):
|
||||
"""Add a Mix RGB/Shader node by interactively drawing lines between nodes"""
|
||||
bl_idname = "node.nw_lazy_mix"
|
||||
bl_label = "Mix Nodes"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(cls, context) and nw_check_not_empty(cls, context)
|
||||
|
||||
def modal(self, context, event):
|
||||
context.area.tag_redraw()
|
||||
nodes, links = get_nodes_links(context)
|
||||
cont = True
|
||||
|
||||
start_pos = [event.mouse_region_x, event.mouse_region_y]
|
||||
|
||||
node1 = None
|
||||
if not context.scene.NWBusyDrawing:
|
||||
node1 = node_at_pos(nodes, context, event)
|
||||
if node1:
|
||||
context.scene.NWBusyDrawing = node1.name
|
||||
else:
|
||||
if context.scene.NWBusyDrawing != 'STOP':
|
||||
node1 = nodes[context.scene.NWBusyDrawing]
|
||||
|
||||
context.scene.NWLazySource = node1.name
|
||||
context.scene.NWLazyTarget = node_at_pos(nodes, context, event).name
|
||||
|
||||
if event.type == 'MOUSEMOVE':
|
||||
self.mouse_path.append((event.mouse_region_x, event.mouse_region_y))
|
||||
|
||||
elif event.type == 'RIGHTMOUSE' and event.value == 'RELEASE':
|
||||
end_pos = [event.mouse_region_x, event.mouse_region_y]
|
||||
bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
|
||||
|
||||
node2 = None
|
||||
node2 = node_at_pos(nodes, context, event)
|
||||
if node2:
|
||||
context.scene.NWBusyDrawing = node2.name
|
||||
|
||||
if node1 == node2:
|
||||
cont = False
|
||||
|
||||
if cont:
|
||||
if node1 and node2:
|
||||
for node in nodes:
|
||||
node.select = False
|
||||
node1.select = True
|
||||
node2.select = True
|
||||
|
||||
bpy.ops.node.nw_merge_nodes(mode="MIX", merge_type="AUTO")
|
||||
|
||||
context.scene.NWBusyDrawing = ""
|
||||
return {'FINISHED'}
|
||||
|
||||
elif event.type == 'ESC':
|
||||
print('cancelled')
|
||||
bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
|
||||
return {'CANCELLED'}
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
if context.area.type == 'NODE_EDITOR':
|
||||
# the arguments we pass the the callback
|
||||
args = (self, context, 'MIX')
|
||||
# Add the region OpenGL drawing callback
|
||||
# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
|
||||
self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(
|
||||
draw_callback_nodeoutline, args, 'WINDOW', 'POST_PIXEL')
|
||||
|
||||
self.mouse_path = []
|
||||
|
||||
context.window_manager.modal_handler_add(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
else:
|
||||
self.report({'WARNING'}, "View3D not found, cannot run operator")
|
||||
return {'CANCELLED'}
|
||||
|
||||
|
||||
class NWLazyConnect(Operator, NWBase):
|
||||
"""Connect two nodes without clicking a specific socket (automatically determined"""
|
||||
bl_idname = "node.nw_lazy_connect"
|
||||
bl_label = "Lazy Connect"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
with_menu: BoolProperty()
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(cls, context) and nw_check_not_empty(cls, context)
|
||||
|
||||
def modal(self, context, event):
|
||||
context.area.tag_redraw()
|
||||
nodes, links = get_nodes_links(context)
|
||||
cont = True
|
||||
|
||||
start_pos = [event.mouse_region_x, event.mouse_region_y]
|
||||
|
||||
node1 = None
|
||||
if not context.scene.NWBusyDrawing:
|
||||
node1 = node_at_pos(nodes, context, event)
|
||||
if node1:
|
||||
context.scene.NWBusyDrawing = node1.name
|
||||
else:
|
||||
if context.scene.NWBusyDrawing != 'STOP':
|
||||
node1 = nodes[context.scene.NWBusyDrawing]
|
||||
|
||||
context.scene.NWLazySource = node1.name
|
||||
context.scene.NWLazyTarget = node_at_pos(nodes, context, event).name
|
||||
|
||||
if event.type == 'MOUSEMOVE':
|
||||
self.mouse_path.append((event.mouse_region_x, event.mouse_region_y))
|
||||
|
||||
elif event.type == 'RIGHTMOUSE' and event.value == 'RELEASE':
|
||||
end_pos = [event.mouse_region_x, event.mouse_region_y]
|
||||
bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
|
||||
|
||||
node2 = None
|
||||
node2 = node_at_pos(nodes, context, event)
|
||||
if node2:
|
||||
context.scene.NWBusyDrawing = node2.name
|
||||
|
||||
if node1 == node2:
|
||||
cont = False
|
||||
|
||||
link_success = False
|
||||
if cont:
|
||||
if node1 and node2:
|
||||
original_sel = []
|
||||
original_unsel = []
|
||||
for node in nodes:
|
||||
if node.select:
|
||||
node.select = False
|
||||
original_sel.append(node)
|
||||
else:
|
||||
original_unsel.append(node)
|
||||
node1.select = True
|
||||
node2.select = True
|
||||
|
||||
# link_success = autolink(node1, node2, links)
|
||||
if self.with_menu:
|
||||
if len(node1.outputs) > 1 and node2.inputs:
|
||||
bpy.ops.wm.call_menu("INVOKE_DEFAULT", name=NWConnectionListOutputs.bl_idname)
|
||||
elif len(node1.outputs) == 1:
|
||||
bpy.ops.node.nw_call_inputs_menu(from_socket=0)
|
||||
else:
|
||||
link_success = autolink(node1, node2, links)
|
||||
|
||||
for node in original_sel:
|
||||
node.select = True
|
||||
for node in original_unsel:
|
||||
node.select = False
|
||||
|
||||
if link_success:
|
||||
force_update(context)
|
||||
context.scene.NWBusyDrawing = ""
|
||||
return {'FINISHED'}
|
||||
|
||||
elif event.type == 'ESC':
|
||||
bpy.types.SpaceNodeEditor.draw_handler_remove(self._handle, 'WINDOW')
|
||||
return {'CANCELLED'}
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
if context.area.type == 'NODE_EDITOR':
|
||||
nodes, links = get_nodes_links(context)
|
||||
node = node_at_pos(nodes, context, event)
|
||||
if node:
|
||||
context.scene.NWBusyDrawing = node.name
|
||||
|
||||
# the arguments we pass the the callback
|
||||
mode = "LINK"
|
||||
if self.with_menu:
|
||||
mode = "LINKMENU"
|
||||
args = (self, context, mode)
|
||||
# Add the region OpenGL drawing callback
|
||||
# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
|
||||
self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(
|
||||
draw_callback_nodeoutline, args, 'WINDOW', 'POST_PIXEL')
|
||||
|
||||
self.mouse_path = []
|
||||
|
||||
context.window_manager.modal_handler_add(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
else:
|
||||
self.report({'WARNING'}, "View3D not found, cannot run operator")
|
||||
return {'CANCELLED'}
|
||||
|
||||
|
||||
class NWDeleteUnused(Operator, NWBase):
|
||||
"""Delete all nodes whose output is not used"""
|
||||
bl_idname = 'node.nw_del_unused'
|
||||
bl_label = 'Delete Unused Nodes'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
delete_muted: BoolProperty(
|
||||
name="Delete Muted",
|
||||
description="Delete (but reconnect, like Ctrl-X) all muted nodes",
|
||||
default=True)
|
||||
delete_frames: BoolProperty(
|
||||
name="Delete Empty Frames",
|
||||
description="Delete all frames that have no nodes inside them",
|
||||
default=True)
|
||||
|
||||
def is_unused_node(self, node):
|
||||
end_types = ['OUTPUT_MATERIAL', 'OUTPUT', 'VIEWER', 'COMPOSITE',
|
||||
'SPLITVIEWER', 'OUTPUT_FILE', 'LEVELS', 'OUTPUT_LIGHT',
|
||||
'OUTPUT_WORLD', 'GROUP_INPUT', 'GROUP_OUTPUT', 'FRAME']
|
||||
if node.type in end_types:
|
||||
return False
|
||||
|
||||
for output in node.outputs:
|
||||
if output.links:
|
||||
return False
|
||||
return True
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
"""Disabled for custom nodes as we do not know which nodes are supported."""
|
||||
return (nw_check(cls, context)
|
||||
and nw_check_not_empty(cls, context)
|
||||
and nw_check_space_type(cls, context, {'ShaderNodeTree', 'CompositorNodeTree',
|
||||
'TextureNodeTree', 'GeometryNodeTree'}))
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
|
||||
# Store selection
|
||||
selection = []
|
||||
for node in nodes:
|
||||
if node.select:
|
||||
selection.append(node.name)
|
||||
|
||||
for node in nodes:
|
||||
node.select = False
|
||||
|
||||
deleted_nodes = []
|
||||
temp_deleted_nodes = []
|
||||
del_unused_iterations = len(nodes)
|
||||
for it in range(0, del_unused_iterations):
|
||||
temp_deleted_nodes = list(deleted_nodes) # keep record of last iteration
|
||||
for node in nodes:
|
||||
if self.is_unused_node(node):
|
||||
node.select = True
|
||||
deleted_nodes.append(node.name)
|
||||
bpy.ops.node.delete()
|
||||
|
||||
if temp_deleted_nodes == deleted_nodes: # stop iterations when there are no more nodes to be deleted
|
||||
break
|
||||
|
||||
if self.delete_frames:
|
||||
repeat = True
|
||||
while repeat:
|
||||
frames_in_use = []
|
||||
frames = []
|
||||
repeat = False
|
||||
for node in nodes:
|
||||
if node.parent:
|
||||
frames_in_use.append(node.parent)
|
||||
for node in nodes:
|
||||
if node.type == 'FRAME' and node not in frames_in_use:
|
||||
frames.append(node)
|
||||
if node.parent:
|
||||
repeat = True # repeat for nested frames
|
||||
for node in frames:
|
||||
if node not in frames_in_use:
|
||||
node.select = True
|
||||
deleted_nodes.append(node.name)
|
||||
bpy.ops.node.delete()
|
||||
|
||||
if self.delete_muted:
|
||||
for node in nodes:
|
||||
if node.mute:
|
||||
node.select = True
|
||||
deleted_nodes.append(node.name)
|
||||
bpy.ops.node.delete_reconnect()
|
||||
|
||||
# get unique list of deleted nodes (iterations would count the same node more than once)
|
||||
deleted_nodes = list(set(deleted_nodes))
|
||||
for n in deleted_nodes:
|
||||
self.report({'INFO'}, "Node " + n + " deleted")
|
||||
num_deleted = len(deleted_nodes)
|
||||
n = ' node'
|
||||
if num_deleted > 1:
|
||||
n += 's'
|
||||
if num_deleted:
|
||||
self.report({'INFO'}, "Deleted " + str(num_deleted) + n)
|
||||
else:
|
||||
self.report({'INFO'}, "Nothing deleted")
|
||||
|
||||
# Restore selection
|
||||
nodes, links = get_nodes_links(context)
|
||||
for node in nodes:
|
||||
if node.name in selection:
|
||||
node.select = True
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
return context.window_manager.invoke_confirm(self, event)
|
||||
|
||||
|
||||
class NWSwapLinks(Operator, NWBase):
|
||||
"""Swap the output connections of the two selected nodes, or two similar inputs of a single node"""
|
||||
bl_idname = 'node.nw_swap_links'
|
||||
bl_label = 'Swap Links'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(cls, context) and nw_check_selected(cls, context, max=2)
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
selected_nodes = context.selected_nodes
|
||||
n1 = selected_nodes[0]
|
||||
|
||||
# Swap outputs
|
||||
if len(selected_nodes) == 2:
|
||||
n2 = selected_nodes[1]
|
||||
if n1.outputs and n2.outputs:
|
||||
n1_outputs = []
|
||||
n2_outputs = []
|
||||
|
||||
out_index = 0
|
||||
for output in n1.outputs:
|
||||
if output.links:
|
||||
for link in output.links:
|
||||
n1_outputs.append([out_index, link.to_socket])
|
||||
links.remove(link)
|
||||
out_index += 1
|
||||
|
||||
out_index = 0
|
||||
for output in n2.outputs:
|
||||
if output.links:
|
||||
for link in output.links:
|
||||
n2_outputs.append([out_index, link.to_socket])
|
||||
links.remove(link)
|
||||
out_index += 1
|
||||
|
||||
for connection in n1_outputs:
|
||||
try:
|
||||
connect_sockets(n2.outputs[connection[0]], connection[1])
|
||||
except:
|
||||
self.report({'WARNING'},
|
||||
"Some connections have been lost due to differing numbers of output sockets")
|
||||
for connection in n2_outputs:
|
||||
try:
|
||||
connect_sockets(n1.outputs[connection[0]], connection[1])
|
||||
except:
|
||||
self.report({'WARNING'},
|
||||
"Some connections have been lost due to differing numbers of output sockets")
|
||||
else:
|
||||
if n1.outputs or n2.outputs:
|
||||
self.report({'WARNING'}, "One of the nodes has no outputs!")
|
||||
else:
|
||||
self.report({'WARNING'}, "Neither of the nodes have outputs!")
|
||||
|
||||
# Swap Inputs
|
||||
elif len(selected_nodes) == 1:
|
||||
if n1.inputs and n1.inputs[0].is_multi_input:
|
||||
self.report({'WARNING'}, "Can't swap inputs of a multi input socket!")
|
||||
return {'FINISHED'}
|
||||
if n1.inputs:
|
||||
types = []
|
||||
i = 0
|
||||
for i1 in n1.inputs:
|
||||
if i1.is_linked and not i1.is_multi_input:
|
||||
similar_types = 0
|
||||
for i2 in n1.inputs:
|
||||
if i1.type == i2.type and i2.is_linked and not i2.is_multi_input:
|
||||
similar_types += 1
|
||||
types.append([i1, similar_types, i])
|
||||
i += 1
|
||||
types.sort(key=lambda k: k[1], reverse=True)
|
||||
|
||||
if types:
|
||||
t = types[0]
|
||||
if t[1] == 2:
|
||||
for i2 in n1.inputs:
|
||||
if t[0].type == i2.type == t[0].type and t[0] != i2 and i2.is_linked:
|
||||
pair = [t[0], i2]
|
||||
i1f = pair[0].links[0].from_socket
|
||||
i1t = pair[0].links[0].to_socket
|
||||
i2f = pair[1].links[0].from_socket
|
||||
i2t = pair[1].links[0].to_socket
|
||||
connect_sockets(i1f, i2t)
|
||||
connect_sockets(i2f, i1t)
|
||||
if t[1] == 1:
|
||||
if len(types) == 1:
|
||||
fs = t[0].links[0].from_socket
|
||||
i = t[2]
|
||||
links.remove(t[0].links[0])
|
||||
if i + 1 == len(n1.inputs):
|
||||
i = -1
|
||||
i += 1
|
||||
while n1.inputs[i].is_linked:
|
||||
i += 1
|
||||
connect_sockets(fs, n1.inputs[i])
|
||||
elif len(types) == 2:
|
||||
i1f = types[0][0].links[0].from_socket
|
||||
i1t = types[0][0].links[0].to_socket
|
||||
i2f = types[1][0].links[0].from_socket
|
||||
i2t = types[1][0].links[0].to_socket
|
||||
connect_sockets(i1f, i2t)
|
||||
connect_sockets(i2f, i1t)
|
||||
|
||||
else:
|
||||
self.report({'WARNING'}, "This node has no input connections to swap!")
|
||||
else:
|
||||
self.report({'WARNING'}, "This node has no inputs to swap!")
|
||||
|
||||
force_update(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWResetBG(Operator, NWBase):
|
||||
"""Reset the zoom and position of the background image"""
|
||||
bl_idname = 'node.nw_bg_reset'
|
||||
bl_label = 'Reset Backdrop'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(cls, context) and nw_check_space_type(cls, context, {'CompositorNodeTree'})
|
||||
|
||||
def execute(self, context):
|
||||
context.space_data.backdrop_zoom = 1
|
||||
context.space_data.backdrop_offset[0] = 0
|
||||
context.space_data.backdrop_offset[1] = 0
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWAddAttrNode(Operator, NWBase):
|
||||
"""Add an Attribute node with this name"""
|
||||
bl_idname = 'node.nw_add_attr_node'
|
||||
bl_label = 'Add UV map'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
attr_name: StringProperty()
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(cls, context) and nw_check_space_type(cls, context, {'ShaderNodeTree'})
|
||||
|
||||
def execute(self, context):
|
||||
bpy.ops.node.add_node('INVOKE_DEFAULT', use_transform=True, type="ShaderNodeAttribute")
|
||||
nodes, links = get_nodes_links(context)
|
||||
nodes.active.attribute_name = self.attr_name
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWFrameSelected(Operator, NWBase):
|
||||
bl_idname = "node.nw_frame_selected"
|
||||
bl_label = "Frame Selected"
|
||||
bl_description = "Add a frame node and parent the selected nodes to it"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
label_prop: StringProperty(
|
||||
name='Label',
|
||||
description='The visual name of the frame node',
|
||||
default=' '
|
||||
)
|
||||
use_custom_color_prop: BoolProperty(
|
||||
name="Custom Color",
|
||||
description="Use custom color for the frame node",
|
||||
default=False
|
||||
)
|
||||
color_prop: FloatVectorProperty(
|
||||
name="Color",
|
||||
description="The color of the frame node",
|
||||
default=(0.604, 0.604, 0.604),
|
||||
min=0, max=1, step=1, precision=3,
|
||||
subtype='COLOR_GAMMA', size=3
|
||||
)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.prop(self, 'label_prop')
|
||||
layout.prop(self, 'use_custom_color_prop')
|
||||
col = layout.column()
|
||||
col.active = self.use_custom_color_prop
|
||||
col.prop(self, 'color_prop', text="")
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
selected = []
|
||||
for node in nodes:
|
||||
if node.select:
|
||||
selected.append(node)
|
||||
|
||||
bpy.ops.node.add_node(type='NodeFrame')
|
||||
frm = nodes.active
|
||||
frm.label = self.label_prop
|
||||
frm.use_custom_color = self.use_custom_color_prop
|
||||
frm.color = self.color_prop
|
||||
|
||||
for node in selected:
|
||||
node.parent = frm
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWReloadImages(Operator):
|
||||
bl_idname = "node.nw_reload_images"
|
||||
bl_label = "Reload Images"
|
||||
bl_description = "Update all the image nodes to match their files on disk"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
"""Disabled for custom nodes."""
|
||||
return (nw_check(cls, context)
|
||||
and nw_check_space_type(cls, context, {'ShaderNodeTree', 'CompositorNodeTree',
|
||||
'TextureNodeTree', 'GeometryNodeTree'}))
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
image_types = ["IMAGE", "TEX_IMAGE", "TEX_ENVIRONMENT", "TEXTURE"]
|
||||
num_reloaded = 0
|
||||
for node in nodes:
|
||||
if node.type in image_types:
|
||||
if node.type == "TEXTURE":
|
||||
if node.texture: # node has texture assigned
|
||||
if node.texture.type in ['IMAGE', 'ENVIRONMENT_MAP']:
|
||||
if node.texture.image: # texture has image assigned
|
||||
node.texture.image.reload()
|
||||
num_reloaded += 1
|
||||
else:
|
||||
if node.image:
|
||||
node.image.reload()
|
||||
num_reloaded += 1
|
||||
|
||||
if num_reloaded:
|
||||
self.report({'INFO'}, "Reloaded images")
|
||||
print("Reloaded " + str(num_reloaded) + " images")
|
||||
force_update(context)
|
||||
return {'FINISHED'}
|
||||
else:
|
||||
self.report({'WARNING'}, "No images found to reload in this node tree")
|
||||
return {'CANCELLED'}
|
||||
|
||||
|
||||
class NWMergeNodes(Operator, NWBase):
|
||||
bl_idname = "node.nw_merge_nodes"
|
||||
bl_label = "Merge Nodes"
|
||||
bl_description = "Merge Selected Nodes"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
mode: EnumProperty(
|
||||
name="mode",
|
||||
description="All possible blend types, boolean operations and math operations",
|
||||
items=blend_types + [op for op in geo_combine_operations if op not in blend_types] + [op for op in operations if op not in blend_types],
|
||||
)
|
||||
merge_type: EnumProperty(
|
||||
name="merge type",
|
||||
description="Type of Merge to be used",
|
||||
items=(
|
||||
('AUTO', 'Auto', 'Automatic Output Type Detection'),
|
||||
('SHADER', 'Shader', 'Merge using ADD or MIX Shader'),
|
||||
('GEOMETRY', 'Geometry', 'Merge using Mesh Boolean or Join Geometry Node'),
|
||||
('MIX', 'Mix Node', 'Merge using Mix Nodes'),
|
||||
('MATH', 'Math Node', 'Merge using Math Nodes'),
|
||||
('ZCOMBINE', 'Z-Combine Node', 'Merge using Z-Combine Nodes'),
|
||||
('ALPHAOVER', 'Alpha Over Node', 'Merge using Alpha Over Nodes'),
|
||||
),
|
||||
)
|
||||
|
||||
# Check if the link connects to a node that is in selected_nodes
|
||||
# If not, then check recursively for each link in the nodes outputs.
|
||||
# If yes, return True. If the recursion stops without finding a node
|
||||
# in selected_nodes, it returns False. The depth is used to prevent
|
||||
# getting stuck in a loop because of an already present cycle.
|
||||
@staticmethod
|
||||
def link_creates_cycle(link, selected_nodes, depth=0) -> bool:
|
||||
if depth > 255:
|
||||
# We're stuck in a cycle, but that cycle was already present,
|
||||
# so we return False.
|
||||
# NOTE: The number 255 is arbitrary, but seems to work well.
|
||||
return False
|
||||
node = link.to_node
|
||||
if node in selected_nodes:
|
||||
return True
|
||||
if not node.outputs:
|
||||
return False
|
||||
for output in node.outputs:
|
||||
if output.is_linked:
|
||||
for olink in output.links:
|
||||
if NWMergeNodes.link_creates_cycle(olink, selected_nodes, depth + 1):
|
||||
return True
|
||||
# None of the outputs found a node in selected_nodes, so there is no cycle.
|
||||
return False
|
||||
|
||||
# Merge the nodes in `nodes_list` with a node of type `node_name` that has a multi_input socket.
|
||||
# The parameters `socket_indices` gives the indices of the node sockets in the order that they should
|
||||
# be connected. The last one is assumed to be a multi input socket.
|
||||
# For convenience the node is returned.
|
||||
@staticmethod
|
||||
def merge_with_multi_input(nodes_list, merge_position, do_hide, loc_x, links, nodes, node_name, socket_indices):
|
||||
# The y-location of the last node
|
||||
loc_y = nodes_list[-1][2]
|
||||
if merge_position == 'CENTER':
|
||||
# Average the y-location
|
||||
for i in range(len(nodes_list) - 1):
|
||||
loc_y += nodes_list[i][2]
|
||||
loc_y = loc_y / len(nodes_list)
|
||||
new_node = nodes.new(node_name)
|
||||
new_node.hide = do_hide
|
||||
new_node.location.x = loc_x
|
||||
new_node.location.y = loc_y
|
||||
selected_nodes = [nodes[node_info[0]] for node_info in nodes_list]
|
||||
prev_links = []
|
||||
outputs_for_multi_input = []
|
||||
for i, node in enumerate(selected_nodes):
|
||||
node.select = False
|
||||
# Search for the first node which had output links that do not create
|
||||
# a cycle, which we can then reconnect afterwards.
|
||||
if prev_links == [] and node.outputs[0].is_linked:
|
||||
prev_links = [
|
||||
link for link in node.outputs[0].links if not NWMergeNodes.link_creates_cycle(
|
||||
link, selected_nodes)]
|
||||
# Get the index of the socket, the last one is a multi input, and is thus used repeatedly
|
||||
# To get the placement to look right we need to reverse the order in which we connect the
|
||||
# outputs to the multi input socket.
|
||||
if i < len(socket_indices) - 1:
|
||||
ind = socket_indices[i]
|
||||
connect_sockets(node.outputs[0], new_node.inputs[ind])
|
||||
else:
|
||||
outputs_for_multi_input.insert(0, node.outputs[0])
|
||||
if outputs_for_multi_input != []:
|
||||
ind = socket_indices[-1]
|
||||
for output in outputs_for_multi_input:
|
||||
connect_sockets(output, new_node.inputs[ind])
|
||||
if prev_links != []:
|
||||
for link in prev_links:
|
||||
connect_sockets(new_node.outputs[0], link.to_node.inputs[0])
|
||||
return new_node
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (nw_check(cls, context)
|
||||
and nw_check_space_type(cls, context, {'ShaderNodeTree', 'CompositorNodeTree',
|
||||
'TextureNodeTree', 'GeometryNodeTree'})
|
||||
and nw_check_selected(cls, context))
|
||||
|
||||
def execute(self, context):
|
||||
settings = context.preferences.addons[__package__].preferences
|
||||
merge_hide = settings.merge_hide
|
||||
merge_position = settings.merge_position # 'center' or 'bottom'
|
||||
|
||||
do_hide = False
|
||||
do_hide_shader = False
|
||||
if merge_hide == 'ALWAYS':
|
||||
do_hide = True
|
||||
do_hide_shader = True
|
||||
elif merge_hide == 'NON_SHADER':
|
||||
do_hide = True
|
||||
|
||||
tree_type = context.space_data.node_tree.type
|
||||
if tree_type == 'GEOMETRY':
|
||||
node_type = 'GeometryNode'
|
||||
if tree_type == 'COMPOSITING':
|
||||
node_type = 'CompositorNode'
|
||||
elif tree_type == 'SHADER':
|
||||
node_type = 'ShaderNode'
|
||||
elif tree_type == 'TEXTURE':
|
||||
node_type = 'TextureNode'
|
||||
nodes, links = get_nodes_links(context)
|
||||
mode = self.mode
|
||||
merge_type = self.merge_type
|
||||
# Prevent trying to add Z-Combine in not 'COMPOSITING' node tree.
|
||||
# 'ZCOMBINE' works only if mode == 'MIX'
|
||||
# Setting mode to None prevents trying to add 'ZCOMBINE' node.
|
||||
if (merge_type == 'ZCOMBINE' or merge_type == 'ALPHAOVER') and tree_type != 'COMPOSITING':
|
||||
merge_type = 'MIX'
|
||||
mode = 'MIX'
|
||||
if (merge_type != 'MATH' and merge_type != 'GEOMETRY') and tree_type == 'GEOMETRY':
|
||||
merge_type = 'AUTO'
|
||||
# The Mix node and math nodes used for geometry nodes are of type 'ShaderNode'
|
||||
if (merge_type == 'MATH' or merge_type == 'MIX') and tree_type == 'GEOMETRY':
|
||||
node_type = 'ShaderNode'
|
||||
selected_mix = [] # entry = [index, loc]
|
||||
selected_shader = [] # entry = [index, loc]
|
||||
selected_geometry = [] # entry = [index, loc]
|
||||
selected_math = [] # entry = [index, loc]
|
||||
selected_vector = [] # entry = [index, loc]
|
||||
selected_z = [] # entry = [index, loc]
|
||||
selected_alphaover = [] # entry = [index, loc]
|
||||
|
||||
for i, node in enumerate(nodes):
|
||||
if node.select and node.outputs:
|
||||
if merge_type == 'AUTO':
|
||||
for (type, types_list, dst) in (
|
||||
('SHADER', ('MIX', 'ADD'), selected_shader),
|
||||
('GEOMETRY', [t[0] for t in geo_combine_operations], selected_geometry),
|
||||
('RGBA', [t[0] for t in blend_types], selected_mix),
|
||||
('VALUE', [t[0] for t in operations], selected_math),
|
||||
('VECTOR', [], selected_vector),
|
||||
):
|
||||
output = get_first_enabled_output(node)
|
||||
output_type = output.type
|
||||
valid_mode = mode in types_list
|
||||
# When mode is 'MIX' we have to cheat since the mix node is not used in
|
||||
# geometry nodes.
|
||||
if tree_type == 'GEOMETRY':
|
||||
if mode == 'MIX':
|
||||
if output_type == 'VALUE' and type == 'VALUE':
|
||||
valid_mode = True
|
||||
elif output_type == 'VECTOR' and type == 'VECTOR':
|
||||
valid_mode = True
|
||||
elif type == 'GEOMETRY':
|
||||
valid_mode = True
|
||||
# When mode is 'MIX' use mix node for both 'RGBA' and 'VALUE' output types.
|
||||
# Cheat that output type is 'RGBA',
|
||||
# and that 'MIX' exists in math operations list.
|
||||
# This way when selected_mix list is analyzed:
|
||||
# Node data will be appended even though it doesn't meet requirements.
|
||||
elif output_type != 'SHADER' and mode == 'MIX':
|
||||
output_type = 'RGBA'
|
||||
valid_mode = True
|
||||
if output_type == type and valid_mode:
|
||||
dst.append([i, node.location.x, node.location.y, node.dimensions.x, node.hide])
|
||||
else:
|
||||
for (type, types_list, dst) in (
|
||||
('SHADER', ('MIX', 'ADD'), selected_shader),
|
||||
('GEOMETRY', [t[0] for t in geo_combine_operations], selected_geometry),
|
||||
('MIX', [t[0] for t in blend_types], selected_mix),
|
||||
('MATH', [t[0] for t in operations], selected_math),
|
||||
('ZCOMBINE', ('MIX', ), selected_z),
|
||||
('ALPHAOVER', ('MIX', ), selected_alphaover),
|
||||
):
|
||||
if merge_type == type and mode in types_list:
|
||||
dst.append([i, node.location.x, node.location.y, node.dimensions.x, node.hide])
|
||||
# When nodes with output kinds 'RGBA' and 'VALUE' are selected at the same time
|
||||
# use only 'Mix' nodes for merging.
|
||||
# For that we add selected_math list to selected_mix list and clear selected_math.
|
||||
if selected_mix and selected_math and merge_type == 'AUTO':
|
||||
selected_mix += selected_math
|
||||
selected_math = []
|
||||
|
||||
# If no nodes are selected, do nothing and pass through.
|
||||
if not (selected_mix + selected_shader + selected_geometry + selected_math
|
||||
+ selected_vector + selected_z + selected_alphaover):
|
||||
return {'PASS_THROUGH'}
|
||||
|
||||
for nodes_list in [
|
||||
selected_mix,
|
||||
selected_shader,
|
||||
selected_geometry,
|
||||
selected_math,
|
||||
selected_vector,
|
||||
selected_z,
|
||||
selected_alphaover]:
|
||||
if not nodes_list:
|
||||
continue
|
||||
count_before = len(nodes)
|
||||
# sort list by loc_x - reversed
|
||||
nodes_list.sort(key=lambda k: k[1], reverse=True)
|
||||
# get maximum loc_x
|
||||
loc_x = nodes_list[0][1] + nodes_list[0][3] + 70
|
||||
nodes_list.sort(key=lambda k: k[2], reverse=True)
|
||||
|
||||
# Change the node type for math nodes in a geometry node tree.
|
||||
if tree_type == 'GEOMETRY':
|
||||
if nodes_list is selected_math or nodes_list is selected_vector or nodes_list is selected_mix:
|
||||
node_type = 'ShaderNode'
|
||||
if mode == 'MIX':
|
||||
mode = 'ADD'
|
||||
else:
|
||||
node_type = 'GeometryNode'
|
||||
if merge_position == 'CENTER':
|
||||
# average yloc of last two nodes (lowest two)
|
||||
loc_y = ((nodes_list[len(nodes_list) - 1][2]) + (nodes_list[len(nodes_list) - 2][2])) / 2
|
||||
if nodes_list[len(nodes_list) - 1][-1]: # if last node is hidden, mix should be shifted up a bit
|
||||
if do_hide:
|
||||
loc_y += 40
|
||||
else:
|
||||
loc_y += 80
|
||||
else:
|
||||
loc_y = nodes_list[len(nodes_list) - 1][2]
|
||||
offset_y = 100
|
||||
if not do_hide:
|
||||
offset_y = 200
|
||||
if nodes_list == selected_shader and not do_hide_shader:
|
||||
offset_y = 150.0
|
||||
the_range = len(nodes_list) - 1
|
||||
if len(nodes_list) == 1:
|
||||
the_range = 1
|
||||
was_multi = False
|
||||
for i in range(the_range):
|
||||
if nodes_list == selected_mix:
|
||||
mix_name = 'Mix'
|
||||
if tree_type == 'COMPOSITING':
|
||||
mix_name = 'MixRGB'
|
||||
add_type = node_type + mix_name
|
||||
add = nodes.new(add_type)
|
||||
if tree_type != 'COMPOSITING':
|
||||
add.data_type = 'RGBA'
|
||||
add.blend_type = mode
|
||||
if mode != 'MIX':
|
||||
add.inputs[0].default_value = 1.0
|
||||
add.show_preview = False
|
||||
add.hide = do_hide
|
||||
if do_hide:
|
||||
loc_y = loc_y - 50
|
||||
first = 6
|
||||
second = 7
|
||||
if tree_type == 'COMPOSITING':
|
||||
first = 1
|
||||
second = 2
|
||||
elif nodes_list == selected_math:
|
||||
add_type = node_type + 'Math'
|
||||
add = nodes.new(add_type)
|
||||
add.operation = mode
|
||||
add.hide = do_hide
|
||||
if do_hide:
|
||||
loc_y = loc_y - 50
|
||||
first = 0
|
||||
second = 1
|
||||
elif nodes_list == selected_shader:
|
||||
if mode == 'MIX':
|
||||
add_type = node_type + 'MixShader'
|
||||
add = nodes.new(add_type)
|
||||
add.hide = do_hide_shader
|
||||
if do_hide_shader:
|
||||
loc_y = loc_y - 50
|
||||
first = 1
|
||||
second = 2
|
||||
elif mode == 'ADD':
|
||||
add_type = node_type + 'AddShader'
|
||||
add = nodes.new(add_type)
|
||||
add.hide = do_hide_shader
|
||||
if do_hide_shader:
|
||||
loc_y = loc_y - 50
|
||||
first = 0
|
||||
second = 1
|
||||
elif nodes_list == selected_geometry:
|
||||
if mode in ('JOIN', 'MIX'):
|
||||
add_type = node_type + 'JoinGeometry'
|
||||
add = self.merge_with_multi_input(
|
||||
nodes_list, merge_position, do_hide, loc_x, links, nodes, add_type, [0])
|
||||
else:
|
||||
add_type = node_type + 'MeshBoolean'
|
||||
indices = [0, 1] if mode == 'DIFFERENCE' else [1]
|
||||
add = self.merge_with_multi_input(
|
||||
nodes_list, merge_position, do_hide, loc_x, links, nodes, add_type, indices)
|
||||
add.operation = mode
|
||||
was_multi = True
|
||||
break
|
||||
elif nodes_list == selected_vector:
|
||||
add_type = node_type + 'VectorMath'
|
||||
add = nodes.new(add_type)
|
||||
add.operation = mode
|
||||
add.hide = do_hide
|
||||
if do_hide:
|
||||
loc_y = loc_y - 50
|
||||
first = 0
|
||||
second = 1
|
||||
elif nodes_list == selected_z:
|
||||
add = nodes.new('CompositorNodeZcombine')
|
||||
add.show_preview = False
|
||||
add.hide = do_hide
|
||||
if do_hide:
|
||||
loc_y = loc_y - 50
|
||||
first = 0
|
||||
second = 2
|
||||
elif nodes_list == selected_alphaover:
|
||||
add = nodes.new('CompositorNodeAlphaOver')
|
||||
add.show_preview = False
|
||||
add.hide = do_hide
|
||||
if do_hide:
|
||||
loc_y = loc_y - 50
|
||||
first = 1
|
||||
second = 2
|
||||
add.location = loc_x, loc_y
|
||||
loc_y += offset_y
|
||||
add.select = True
|
||||
|
||||
# This has already been handled separately
|
||||
if was_multi:
|
||||
continue
|
||||
count_adds = i + 1
|
||||
count_after = len(nodes)
|
||||
index = count_after - 1
|
||||
first_selected = nodes[nodes_list[0][0]]
|
||||
# "last" node has been added as first, so its index is count_before.
|
||||
last_add = nodes[count_before]
|
||||
# Create list of invalid indexes.
|
||||
invalid_nodes = [nodes[n[0]]
|
||||
for n in (selected_mix + selected_math + selected_shader + selected_z + selected_geometry)]
|
||||
|
||||
# Special case:
|
||||
# Two nodes were selected and first selected has no output links, second selected has output links.
|
||||
# Then add links from last add to all links 'to_socket' of out links of second selected.
|
||||
first_selected_output = get_first_enabled_output(first_selected)
|
||||
if len(nodes_list) == 2:
|
||||
if not first_selected_output.links:
|
||||
second_selected = nodes[nodes_list[1][0]]
|
||||
for ss_link in get_first_enabled_output(second_selected).links:
|
||||
# Prevent cyclic dependencies when nodes to be merged are linked to one another.
|
||||
# Link only if "to_node" index not in invalid indexes list.
|
||||
if not self.link_creates_cycle(ss_link, invalid_nodes):
|
||||
connect_sockets(get_first_enabled_output(last_add), ss_link.to_socket)
|
||||
# add links from last_add to all links 'to_socket' of out links of first selected.
|
||||
for fs_link in first_selected_output.links:
|
||||
# Link only if "to_node" index not in invalid indexes list.
|
||||
if not self.link_creates_cycle(fs_link, invalid_nodes):
|
||||
connect_sockets(get_first_enabled_output(last_add), fs_link.to_socket)
|
||||
# add link from "first" selected and "first" add node
|
||||
node_to = nodes[count_after - 1]
|
||||
connect_sockets(first_selected_output, node_to.inputs[first])
|
||||
if node_to.type == 'ZCOMBINE':
|
||||
for fs_out in first_selected.outputs:
|
||||
if fs_out != first_selected_output and fs_out.name in ('Z', 'Depth'):
|
||||
connect_sockets(fs_out, node_to.inputs[1])
|
||||
break
|
||||
# add links between added ADD nodes and between selected and ADD nodes
|
||||
for i in range(count_adds):
|
||||
if i < count_adds - 1:
|
||||
node_from = nodes[index]
|
||||
node_to = nodes[index - 1]
|
||||
node_to_input_i = first
|
||||
node_to_z_i = 1 # if z combine - link z to first z input
|
||||
connect_sockets(get_first_enabled_output(node_from), node_to.inputs[node_to_input_i])
|
||||
if node_to.type == 'ZCOMBINE':
|
||||
for from_out in node_from.outputs:
|
||||
if from_out != get_first_enabled_output(node_from) and from_out.name in ('Z', 'Depth'):
|
||||
connect_sockets(from_out, node_to.inputs[node_to_z_i])
|
||||
if len(nodes_list) > 1:
|
||||
node_from = nodes[nodes_list[i + 1][0]]
|
||||
node_to = nodes[index]
|
||||
node_to_input_i = second
|
||||
node_to_z_i = 3 # if z combine - link z to second z input
|
||||
connect_sockets(get_first_enabled_output(node_from), node_to.inputs[node_to_input_i])
|
||||
if node_to.type == 'ZCOMBINE':
|
||||
for from_out in node_from.outputs:
|
||||
if from_out != get_first_enabled_output(node_from) and from_out.name in ('Z', 'Depth'):
|
||||
connect_sockets(from_out, node_to.inputs[node_to_z_i])
|
||||
index -= 1
|
||||
# set "last" of added nodes as active
|
||||
nodes.active = last_add
|
||||
for i, x, y, dx, h in nodes_list:
|
||||
nodes[i].select = False
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWBatchChangeNodes(Operator, NWBase):
|
||||
bl_idname = "node.nw_batch_change"
|
||||
bl_label = "Batch Change"
|
||||
bl_description = "Batch Change Blend Type and Math Operation"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
blend_type: EnumProperty(
|
||||
name="Blend Type",
|
||||
items=blend_types + navs,
|
||||
)
|
||||
operation: EnumProperty(
|
||||
name="Operation",
|
||||
items=operations + navs,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (nw_check(cls, context)
|
||||
and nw_check_space_type(cls, context, {'ShaderNodeTree', 'CompositorNodeTree',
|
||||
'TextureNodeTree', 'GeometryNodeTree'})
|
||||
and nw_check_selected(cls, context))
|
||||
|
||||
def execute(self, context):
|
||||
blend_type = self.blend_type
|
||||
operation = self.operation
|
||||
for node in context.selected_nodes:
|
||||
if node.type == 'MIX_RGB' or (node.bl_idname == 'ShaderNodeMix' and node.data_type == 'RGBA'):
|
||||
if blend_type not in [nav[0] for nav in navs]:
|
||||
node.blend_type = blend_type
|
||||
else:
|
||||
if blend_type == 'NEXT':
|
||||
index = [i for i, entry in enumerate(blend_types) if node.blend_type in entry][0]
|
||||
# index = blend_types.index(node.blend_type)
|
||||
if index == len(blend_types) - 1:
|
||||
node.blend_type = blend_types[0][0]
|
||||
else:
|
||||
node.blend_type = blend_types[index + 1][0]
|
||||
|
||||
if blend_type == 'PREV':
|
||||
index = [i for i, entry in enumerate(blend_types) if node.blend_type in entry][0]
|
||||
if index == 0:
|
||||
node.blend_type = blend_types[len(blend_types) - 1][0]
|
||||
else:
|
||||
node.blend_type = blend_types[index - 1][0]
|
||||
|
||||
if node.type == 'MATH' or node.bl_idname == 'ShaderNodeMath':
|
||||
if operation not in [nav[0] for nav in navs]:
|
||||
node.operation = operation
|
||||
else:
|
||||
if operation == 'NEXT':
|
||||
index = [i for i, entry in enumerate(operations) if node.operation in entry][0]
|
||||
# index = operations.index(node.operation)
|
||||
if index == len(operations) - 1:
|
||||
node.operation = operations[0][0]
|
||||
else:
|
||||
node.operation = operations[index + 1][0]
|
||||
|
||||
if operation == 'PREV':
|
||||
index = [i for i, entry in enumerate(operations) if node.operation in entry][0]
|
||||
# index = operations.index(node.operation)
|
||||
if index == 0:
|
||||
node.operation = operations[len(operations) - 1][0]
|
||||
else:
|
||||
node.operation = operations[index - 1][0]
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWChangeMixFactor(Operator, NWBase):
|
||||
bl_idname = "node.nw_factor"
|
||||
bl_label = "Change Factor"
|
||||
bl_description = "Change Factors of Mix Nodes and Mix Shader Nodes"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(cls, context) and nw_check_selected(cls, context)
|
||||
|
||||
# option: Change factor.
|
||||
# If option is 1.0 or 0.0 - set to 1.0 or 0.0
|
||||
# Else - change factor by option value.
|
||||
option: FloatProperty()
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
option = self.option
|
||||
selected = [] # entry = index
|
||||
for si, node in enumerate(nodes):
|
||||
if node.select:
|
||||
if node.type in {'MIX_RGB', 'MIX_SHADER'} or node.bl_idname == 'ShaderNodeMix':
|
||||
selected.append(si)
|
||||
|
||||
for si in selected:
|
||||
fac = nodes[si].inputs[0]
|
||||
nodes[si].hide = False
|
||||
if option in {0.0, 1.0}:
|
||||
fac.default_value = option
|
||||
else:
|
||||
fac.default_value += option
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWCopySettings(Operator, NWBase):
|
||||
bl_idname = "node.nw_copy_settings"
|
||||
bl_label = "Copy Settings"
|
||||
bl_description = "Copy Settings of Active Node to Selected Nodes"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (nw_check(cls, context)
|
||||
and nw_check_active(cls, context)
|
||||
and nw_check_selected(cls, context, min=2)
|
||||
and nw_check_node_type(cls, context, 'FRAME', invert=True))
|
||||
|
||||
def execute(self, context):
|
||||
node_active = context.active_node
|
||||
node_selected = context.selected_nodes
|
||||
selected_node_names = [n.name for n in node_selected]
|
||||
|
||||
# Get nodes in selection by type
|
||||
valid_nodes = [n for n in node_selected if n.type == node_active.type]
|
||||
|
||||
if not (len(valid_nodes) > 1) and node_active:
|
||||
self.report({'ERROR'}, "Selected nodes are not of the same type as {}".format(node_active.name))
|
||||
return {'CANCELLED'}
|
||||
|
||||
if len(valid_nodes) != len(node_selected):
|
||||
# Report nodes that are not valid
|
||||
valid_node_names = [n.name for n in valid_nodes]
|
||||
not_valid_names = list(set(selected_node_names) - set(valid_node_names))
|
||||
self.report(
|
||||
{'INFO'},
|
||||
"Ignored {} (not of the same type as {})".format(
|
||||
", ".join(not_valid_names),
|
||||
node_active.name))
|
||||
|
||||
# Reference original
|
||||
orig = node_active
|
||||
# node_selected_names = [n.name for n in node_selected]
|
||||
|
||||
# Output list
|
||||
success_names = []
|
||||
|
||||
# Deselect all nodes
|
||||
for i in node_selected:
|
||||
i.select = False
|
||||
|
||||
# Code by zeffii from http://blender.stackexchange.com/a/42338/3710
|
||||
# Run through all other nodes
|
||||
for node in valid_nodes[1:]:
|
||||
|
||||
# Check for frame node
|
||||
parent = node.parent if node.parent else None
|
||||
node_loc = [node.location.x, node.location.y]
|
||||
|
||||
# Select original to duplicate
|
||||
orig.select = True
|
||||
|
||||
# Duplicate selected node
|
||||
bpy.ops.node.duplicate()
|
||||
new_node = context.selected_nodes[0]
|
||||
|
||||
# Deselect copy
|
||||
new_node.select = False
|
||||
|
||||
# Properties to copy
|
||||
node_tree = node.id_data
|
||||
props_to_copy = 'bl_idname name location height width'.split(' ')
|
||||
|
||||
# Input and outputs
|
||||
reconnections = []
|
||||
mappings = chain.from_iterable([node.inputs, node.outputs])
|
||||
for i in (i for i in mappings if i.is_linked):
|
||||
for L in i.links:
|
||||
reconnections.append([L.from_socket.path_from_id(), L.to_socket.path_from_id()])
|
||||
|
||||
# Properties
|
||||
props = {j: getattr(node, j) for j in props_to_copy}
|
||||
props_to_copy.pop(0)
|
||||
|
||||
for prop in props_to_copy:
|
||||
setattr(new_node, prop, props[prop])
|
||||
|
||||
# Get the node tree to remove the old node
|
||||
nodes = node_tree.nodes
|
||||
nodes.remove(node)
|
||||
new_node.name = props['name']
|
||||
|
||||
if parent:
|
||||
new_node.parent = parent
|
||||
new_node.location = node_loc
|
||||
|
||||
for str_from, str_to in reconnections:
|
||||
connect_sockets(eval(str_from), eval(str_to))
|
||||
|
||||
success_names.append(new_node.name)
|
||||
|
||||
orig.select = True
|
||||
node_tree.nodes.active = orig
|
||||
self.report(
|
||||
{'INFO'},
|
||||
"Successfully copied attributes from {} to: {}".format(
|
||||
orig.name,
|
||||
", ".join(success_names)))
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWCopyLabel(Operator, NWBase):
|
||||
bl_idname = "node.nw_copy_label"
|
||||
bl_label = "Copy Label"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
bl_description = "Copy label from active to selected nodes"
|
||||
|
||||
option: EnumProperty(
|
||||
name="option",
|
||||
description="Source of name of label",
|
||||
items=(
|
||||
('FROM_ACTIVE', 'from active', 'from active node',),
|
||||
('FROM_NODE', 'from node', 'from node linked to selected node'),
|
||||
('FROM_SOCKET', 'from socket', 'from socket linked to selected node'),
|
||||
)
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(cls, context) and nw_check_selected(cls, context, min=2)
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
option = self.option
|
||||
active = nodes.active
|
||||
if option == 'FROM_ACTIVE':
|
||||
if active:
|
||||
src_label = active.label
|
||||
for node in [n for n in nodes if n.select and nodes.active != n]:
|
||||
node.label = src_label
|
||||
elif option == 'FROM_NODE':
|
||||
selected = [n for n in nodes if n.select]
|
||||
for node in selected:
|
||||
for input in node.inputs:
|
||||
if input.links:
|
||||
src = input.links[0].from_node
|
||||
node.label = src.label
|
||||
break
|
||||
elif option == 'FROM_SOCKET':
|
||||
selected = [n for n in nodes if n.select]
|
||||
for node in selected:
|
||||
for input in node.inputs:
|
||||
if input.links:
|
||||
src = input.links[0].from_socket
|
||||
node.label = src.name
|
||||
break
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWClearLabel(Operator, NWBase):
|
||||
bl_idname = "node.nw_clear_label"
|
||||
bl_label = "Clear Label"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
bl_description = "Clear labels on selected nodes"
|
||||
|
||||
option: BoolProperty()
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(cls, context) and nw_check_selected(cls, context)
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
for node in [n for n in nodes if n.select]:
|
||||
node.label = ''
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
if self.option:
|
||||
return self.execute(context)
|
||||
else:
|
||||
return context.window_manager.invoke_confirm(self, event)
|
||||
|
||||
|
||||
class NWModifyLabels(Operator, NWBase):
|
||||
"""Modify labels of all selected nodes"""
|
||||
bl_idname = "node.nw_modify_labels"
|
||||
bl_label = "Modify Labels"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
prepend: StringProperty(
|
||||
name="Add to Beginning"
|
||||
)
|
||||
append: StringProperty(
|
||||
name="Add to End"
|
||||
)
|
||||
replace_from: StringProperty(
|
||||
name="Text to Replace"
|
||||
)
|
||||
replace_to: StringProperty(
|
||||
name="Replace with"
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(cls, context) and nw_check_selected(cls, context)
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
for node in [n for n in nodes if n.select]:
|
||||
node.label = self.prepend + node.label.replace(self.replace_from, self.replace_to) + self.append
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
self.prepend = ""
|
||||
self.append = ""
|
||||
self.remove = ""
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
|
||||
class NWAddTextureSetup(Operator, NWBase):
|
||||
bl_idname = "node.nw_add_texture"
|
||||
bl_label = "Texture Setup"
|
||||
bl_description = "Add Texture Node Setup to Selected Shaders"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
add_mapping: BoolProperty(
|
||||
name="Add Mapping Nodes",
|
||||
description="Create coordinate and mapping nodes for the texture (ignored for selected texture nodes)",
|
||||
default=True)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (nw_check(cls, context)
|
||||
and nw_check_space_type(cls, context, {'ShaderNodeTree'})
|
||||
and nw_check_selected(cls, context))
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
|
||||
texture_types = get_texture_node_types()
|
||||
selected_nodes = [n for n in nodes if n.select]
|
||||
|
||||
for node in selected_nodes:
|
||||
if not node.inputs:
|
||||
continue
|
||||
|
||||
input_index = 0
|
||||
target_input = node.inputs[0]
|
||||
for input in node.inputs:
|
||||
if input.enabled:
|
||||
input_index += 1
|
||||
if not input.is_linked:
|
||||
target_input = input
|
||||
break
|
||||
else:
|
||||
self.report({'WARNING'}, "No free inputs for node: " + node.name)
|
||||
continue
|
||||
|
||||
x_offset = 0
|
||||
padding = 40.0
|
||||
locx = node.location.x
|
||||
locy = node.location.y - (input_index * padding)
|
||||
|
||||
is_texture_node = node.rna_type.identifier in texture_types
|
||||
use_environment_texture = node.type == 'BACKGROUND'
|
||||
|
||||
# Add an image texture before normal shader nodes.
|
||||
if not is_texture_node:
|
||||
image_texture_type = 'ShaderNodeTexEnvironment' if use_environment_texture else 'ShaderNodeTexImage'
|
||||
image_texture_node = nodes.new(image_texture_type)
|
||||
x_offset = x_offset + image_texture_node.width + padding
|
||||
image_texture_node.location = [locx - x_offset, locy]
|
||||
nodes.active = image_texture_node
|
||||
connect_sockets(image_texture_node.outputs[0], target_input)
|
||||
|
||||
# The mapping setup following this will connect to the first input of this image texture.
|
||||
target_input = image_texture_node.inputs[0]
|
||||
|
||||
node.select = False
|
||||
|
||||
if is_texture_node or self.add_mapping:
|
||||
# Add Mapping node.
|
||||
mapping_node = nodes.new('ShaderNodeMapping')
|
||||
x_offset = x_offset + mapping_node.width + padding
|
||||
mapping_node.location = [locx - x_offset, locy]
|
||||
connect_sockets(mapping_node.outputs[0], target_input)
|
||||
|
||||
# Add Texture Coordinates node.
|
||||
tex_coord_node = nodes.new('ShaderNodeTexCoord')
|
||||
x_offset = x_offset + tex_coord_node.width + padding
|
||||
tex_coord_node.location = [locx - x_offset, locy]
|
||||
|
||||
is_procedural_texture = is_texture_node and node.type != 'TEX_IMAGE'
|
||||
use_generated_coordinates = is_procedural_texture or use_environment_texture
|
||||
tex_coord_output = tex_coord_node.outputs[0 if use_generated_coordinates else 2]
|
||||
connect_sockets(tex_coord_output, mapping_node.inputs[0])
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWAddPrincipledSetup(Operator, NWBase, ImportHelper):
|
||||
bl_idname = "node.nw_add_textures_for_principled"
|
||||
bl_label = "Principled Texture Setup"
|
||||
bl_description = "Add Texture Node Setup for Principled BSDF"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
directory: StringProperty(
|
||||
name='Directory',
|
||||
subtype='DIR_PATH',
|
||||
default='',
|
||||
description='Folder to search in for image files'
|
||||
)
|
||||
files: CollectionProperty(
|
||||
type=bpy.types.OperatorFileListElement,
|
||||
options={'HIDDEN', 'SKIP_SAVE'}
|
||||
)
|
||||
|
||||
relative_path: BoolProperty(
|
||||
name='Relative Path',
|
||||
description='Set the file path relative to the blend file, when possible',
|
||||
default=True
|
||||
)
|
||||
|
||||
order = [
|
||||
"filepath",
|
||||
"files",
|
||||
]
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.alignment = 'LEFT'
|
||||
|
||||
layout.prop(self, 'relative_path')
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (nw_check(cls, context)
|
||||
and nw_check_active(cls, context)
|
||||
and nw_check_space_type(cls, context, {'ShaderNodeTree'})
|
||||
and nw_check_node_type(cls, context, 'BSDF_PRINCIPLED'))
|
||||
|
||||
def execute(self, context):
|
||||
# Check if everything is ok
|
||||
if not self.directory:
|
||||
self.report({'INFO'}, 'No folder selected')
|
||||
return {'CANCELLED'}
|
||||
if not self.files[:]:
|
||||
self.report({'INFO'}, 'No files selected')
|
||||
return {'CANCELLED'}
|
||||
|
||||
nodes, links = get_nodes_links(context)
|
||||
active_node = nodes.active
|
||||
|
||||
# Filter textures names for texturetypes in filenames
|
||||
# [Socket Name, [abbreviations and keyword list], Filename placeholder]
|
||||
tags = context.preferences.addons[__package__].preferences.principled_tags
|
||||
normal_abbr = tags.normal.split(' ')
|
||||
bump_abbr = tags.bump.split(' ')
|
||||
gloss_abbr = tags.gloss.split(' ')
|
||||
rough_abbr = tags.rough.split(' ')
|
||||
socketnames = [
|
||||
['Displacement', tags.displacement.split(' '), None],
|
||||
['Base Color', tags.base_color.split(' '), None],
|
||||
['Metallic', tags.metallic.split(' '), None],
|
||||
['Specular IOR Level', tags.specular.split(' '), None],
|
||||
['Roughness', rough_abbr + gloss_abbr, None],
|
||||
['Bump', bump_abbr, None],
|
||||
['Normal', normal_abbr, None],
|
||||
['Transmission Weight', tags.transmission.split(' '), None],
|
||||
['Emission Color', tags.emission.split(' '), None],
|
||||
['Alpha', tags.alpha.split(' '), None],
|
||||
['Ambient Occlusion', tags.ambient_occlusion.split(' '), None],
|
||||
]
|
||||
|
||||
match_files_to_socket_names(self.files, socketnames)
|
||||
# Remove socketnames without found files
|
||||
socketnames = [s for s in socketnames if s[2]
|
||||
and path.exists(self.directory + s[2])]
|
||||
if not socketnames:
|
||||
self.report({'INFO'}, 'No matching images found')
|
||||
print('No matching images found')
|
||||
return {'CANCELLED'}
|
||||
|
||||
# Don't override path earlier as os.path is used to check the absolute path
|
||||
import_path = self.directory
|
||||
if self.relative_path:
|
||||
if bpy.data.filepath:
|
||||
try:
|
||||
import_path = bpy.path.relpath(self.directory)
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
# Add found images
|
||||
print('\nMatched Textures:')
|
||||
texture_nodes = []
|
||||
disp_texture = None
|
||||
ao_texture = None
|
||||
normal_node = None
|
||||
normal_node_texture = None
|
||||
bump_node = None
|
||||
bump_node_texture = None
|
||||
roughness_node = None
|
||||
for i, sname in enumerate(socketnames):
|
||||
print(i, sname[0], sname[2])
|
||||
|
||||
# DISPLACEMENT NODES
|
||||
if sname[0] == 'Displacement':
|
||||
disp_texture = nodes.new(type='ShaderNodeTexImage')
|
||||
img = bpy.data.images.load(path.join(import_path, sname[2]))
|
||||
disp_texture.image = img
|
||||
disp_texture.label = 'Displacement'
|
||||
if disp_texture.image:
|
||||
disp_texture.image.colorspace_settings.is_data = True
|
||||
|
||||
# Add displacement offset nodes
|
||||
disp_node = nodes.new(type='ShaderNodeDisplacement')
|
||||
# Align the Displacement node under the active Principled BSDF node
|
||||
disp_node.location = active_node.location + Vector((100, -700))
|
||||
link = connect_sockets(disp_node.inputs[0], disp_texture.outputs[0])
|
||||
|
||||
# TODO Turn on true displacement in the material
|
||||
# Too complicated for now
|
||||
|
||||
# Find output node
|
||||
output_node = [n for n in nodes if n.bl_idname == 'ShaderNodeOutputMaterial']
|
||||
if output_node:
|
||||
if not output_node[0].inputs[2].is_linked:
|
||||
link = connect_sockets(output_node[0].inputs[2], disp_node.outputs[0])
|
||||
|
||||
continue
|
||||
|
||||
# BUMP NODES
|
||||
elif sname[0] == 'Bump':
|
||||
# Test if new texture node is bump map
|
||||
fname_components = split_into_components(sname[2])
|
||||
match_bump = set(bump_abbr).intersection(set(fname_components))
|
||||
if match_bump:
|
||||
# If Bump add bump node in between
|
||||
bump_node_texture = nodes.new(type='ShaderNodeTexImage')
|
||||
img = bpy.data.images.load(path.join(import_path, sname[2]))
|
||||
img.colorspace_settings.is_data = True
|
||||
bump_node_texture.image = img
|
||||
bump_node_texture.label = 'Bump'
|
||||
|
||||
# Add bump node
|
||||
bump_node = nodes.new(type='ShaderNodeBump')
|
||||
link = connect_sockets(bump_node.inputs[2], bump_node_texture.outputs[0])
|
||||
link = connect_sockets(active_node.inputs['Normal'], bump_node.outputs[0])
|
||||
continue
|
||||
|
||||
# NORMAL NODES
|
||||
elif sname[0] == 'Normal':
|
||||
# Test if new texture node is normal map
|
||||
fname_components = split_into_components(sname[2])
|
||||
match_normal = set(normal_abbr).intersection(set(fname_components))
|
||||
if match_normal:
|
||||
# If Normal add normal node in between
|
||||
normal_node_texture = nodes.new(type='ShaderNodeTexImage')
|
||||
img = bpy.data.images.load(path.join(import_path, sname[2]))
|
||||
img.colorspace_settings.is_data = True
|
||||
normal_node_texture.image = img
|
||||
normal_node_texture.label = 'Normal'
|
||||
|
||||
# Add normal node
|
||||
normal_node = nodes.new(type='ShaderNodeNormalMap')
|
||||
link = connect_sockets(normal_node.inputs[1], normal_node_texture.outputs[0])
|
||||
# Connect to bump node if it was created before, otherwise to the BSDF
|
||||
if bump_node is None:
|
||||
link = connect_sockets(active_node.inputs[sname[0]], normal_node.outputs[0])
|
||||
else:
|
||||
link = connect_sockets(bump_node.inputs[sname[0]], normal_node.outputs[sname[0]])
|
||||
continue
|
||||
|
||||
# AMBIENT OCCLUSION TEXTURE
|
||||
elif sname[0] == 'Ambient Occlusion':
|
||||
ao_texture = nodes.new(type='ShaderNodeTexImage')
|
||||
img = bpy.data.images.load(path.join(import_path, sname[2]))
|
||||
ao_texture.image = img
|
||||
ao_texture.label = sname[0]
|
||||
if ao_texture.image:
|
||||
ao_texture.image.colorspace_settings.is_data = True
|
||||
|
||||
continue
|
||||
|
||||
if not active_node.inputs[sname[0]].is_linked:
|
||||
# No texture node connected -> add texture node with new image
|
||||
texture_node = nodes.new(type='ShaderNodeTexImage')
|
||||
img = bpy.data.images.load(path.join(import_path, sname[2]))
|
||||
texture_node.image = img
|
||||
|
||||
if sname[0] == 'Roughness':
|
||||
# Test if glossy or roughness map
|
||||
fname_components = split_into_components(sname[2])
|
||||
match_rough = set(rough_abbr).intersection(set(fname_components))
|
||||
match_gloss = set(gloss_abbr).intersection(set(fname_components))
|
||||
|
||||
if match_rough:
|
||||
# If Roughness nothing to to
|
||||
link = connect_sockets(active_node.inputs[sname[0]], texture_node.outputs[0])
|
||||
|
||||
elif match_gloss:
|
||||
# If Gloss Map add invert node
|
||||
invert_node = nodes.new(type='ShaderNodeInvert')
|
||||
link = connect_sockets(invert_node.inputs[1], texture_node.outputs[0])
|
||||
|
||||
link = connect_sockets(active_node.inputs[sname[0]], invert_node.outputs[0])
|
||||
roughness_node = texture_node
|
||||
|
||||
else:
|
||||
# This is a simple connection Texture --> Input slot
|
||||
link = connect_sockets(active_node.inputs[sname[0]], texture_node.outputs[0])
|
||||
|
||||
# Use non-color except for color inputs
|
||||
if sname[0] not in ['Base Color', 'Emission Color'] and texture_node.image:
|
||||
texture_node.image.colorspace_settings.is_data = True
|
||||
|
||||
else:
|
||||
# If already texture connected. add to node list for alignment
|
||||
texture_node = active_node.inputs[sname[0]].links[0].from_node
|
||||
|
||||
# This are all connected texture nodes
|
||||
texture_nodes.append(texture_node)
|
||||
texture_node.label = sname[0]
|
||||
|
||||
if disp_texture:
|
||||
texture_nodes.append(disp_texture)
|
||||
if bump_node_texture:
|
||||
texture_nodes.append(bump_node_texture)
|
||||
if normal_node_texture:
|
||||
texture_nodes.append(normal_node_texture)
|
||||
|
||||
if ao_texture:
|
||||
# We want the ambient occlusion texture to be the top most texture node
|
||||
texture_nodes.insert(0, ao_texture)
|
||||
|
||||
# Alignment
|
||||
for i, texture_node in enumerate(texture_nodes):
|
||||
offset = Vector((-550, (i * -280) + 200))
|
||||
texture_node.location = active_node.location + offset
|
||||
|
||||
if normal_node:
|
||||
# Extra alignment if normal node was added
|
||||
normal_node.location = normal_node_texture.location + Vector((300, 0))
|
||||
|
||||
if bump_node:
|
||||
# Extra alignment if bump node was added
|
||||
bump_node.location = bump_node_texture.location + Vector((300, 0))
|
||||
|
||||
if roughness_node:
|
||||
# Alignment of invert node if glossy map
|
||||
invert_node.location = roughness_node.location + Vector((300, 0))
|
||||
|
||||
# Add texture input + mapping
|
||||
mapping = nodes.new(type='ShaderNodeMapping')
|
||||
mapping.location = active_node.location + Vector((-1050, 0))
|
||||
if len(texture_nodes) > 1:
|
||||
# If more than one texture add reroute node in between
|
||||
reroute = nodes.new(type='NodeReroute')
|
||||
texture_nodes.append(reroute)
|
||||
tex_coords = Vector((texture_nodes[0].location.x,
|
||||
sum(n.location.y for n in texture_nodes) / len(texture_nodes)))
|
||||
reroute.location = tex_coords + Vector((-50, -120))
|
||||
for texture_node in texture_nodes:
|
||||
link = connect_sockets(texture_node.inputs[0], reroute.outputs[0])
|
||||
link = connect_sockets(reroute.inputs[0], mapping.outputs[0])
|
||||
else:
|
||||
link = connect_sockets(texture_nodes[0].inputs[0], mapping.outputs[0])
|
||||
|
||||
# Connect texture_coordinates to mapping node
|
||||
texture_input = nodes.new(type='ShaderNodeTexCoord')
|
||||
texture_input.location = mapping.location + Vector((-200, 0))
|
||||
link = connect_sockets(mapping.inputs[0], texture_input.outputs[2])
|
||||
|
||||
# Create frame around tex coords and mapping
|
||||
frame = nodes.new(type='NodeFrame')
|
||||
frame.label = 'Mapping'
|
||||
mapping.parent = frame
|
||||
texture_input.parent = frame
|
||||
frame.update()
|
||||
|
||||
# Create frame around texture nodes
|
||||
frame = nodes.new(type='NodeFrame')
|
||||
frame.label = 'Textures'
|
||||
for tnode in texture_nodes:
|
||||
tnode.parent = frame
|
||||
frame.update()
|
||||
|
||||
# Just to be sure
|
||||
active_node.select = False
|
||||
nodes.update()
|
||||
links.update()
|
||||
force_update(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWAddReroutes(Operator, NWBase):
|
||||
"""Add Reroute Nodes and link them to outputs of selected nodes"""
|
||||
bl_idname = "node.nw_add_reroutes"
|
||||
bl_label = "Add Reroutes"
|
||||
bl_description = "Add Reroutes to Outputs"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
option: EnumProperty(
|
||||
name="option",
|
||||
items=[
|
||||
('ALL', 'to all', 'Add to all outputs'),
|
||||
('LOOSE', 'to loose', 'Add only to loose outputs'),
|
||||
('LINKED', 'to linked', 'Add only to linked outputs'),
|
||||
]
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(cls, context) and nw_check_selected(cls, context)
|
||||
|
||||
def execute(self, context):
|
||||
nodes, _links = get_nodes_links(context)
|
||||
post_select = [] # Nodes to be selected after execution.
|
||||
y_offset = -22.0
|
||||
|
||||
# Create reroutes and recreate links.
|
||||
for node in [n for n in nodes if n.select]:
|
||||
if not node.outputs:
|
||||
continue
|
||||
x = node.location.x + node.width + 20.0
|
||||
y = node.location.y
|
||||
new_node_reroutes = []
|
||||
|
||||
# Unhide 'REROUTE' nodes to avoid issues with location.y
|
||||
if node.type == 'REROUTE':
|
||||
node.hide = False
|
||||
else:
|
||||
y -= 35.0
|
||||
|
||||
reroutes_count = 0 # Will be used when aligning reroutes added to hidden nodes.
|
||||
for out_i, output in enumerate(node.outputs):
|
||||
if output.is_unavailable:
|
||||
continue
|
||||
if node.type == 'R_LAYERS' and output.name != 'Alpha':
|
||||
# If 'R_LAYERS' check if output is used in render pass.
|
||||
# If output is "Alpha", assume it's used. Not available in passes.
|
||||
node_scene = node.scene
|
||||
node_layer = node.layer
|
||||
for rlo in rl_outputs:
|
||||
# Check entries in global 'rl_outputs' variable.
|
||||
if output.name in {rlo.output_name, rlo.exr_output_name}:
|
||||
if not getattr(node_scene.view_layers[node_layer], rlo.render_pass):
|
||||
continue
|
||||
# Output is valid when option is 'all' or when 'loose' output has no links.
|
||||
valid = ((self.option == 'ALL') or
|
||||
(self.option == 'LOOSE' and not output.links) or
|
||||
(self.option == 'LINKED' and output.links))
|
||||
if valid:
|
||||
# Add reroutes only if valid.
|
||||
n = nodes.new('NodeReroute')
|
||||
nodes.active = n
|
||||
for link in output.links:
|
||||
connect_sockets(n.outputs[0], link.to_socket)
|
||||
connect_sockets(output, n.inputs[0])
|
||||
n.location = x, y
|
||||
new_node_reroutes.append(n)
|
||||
post_select.append(n)
|
||||
if valid or not output.hide:
|
||||
# Offset reroutes for all outputs, except hidden ones.
|
||||
reroutes_count += 1
|
||||
y += y_offset
|
||||
|
||||
# Nicer reroutes distribution along y when node.hide.
|
||||
if node.hide:
|
||||
y_translate = reroutes_count * y_offset / 2.0 - y_offset - 35.0
|
||||
for reroute in new_node_reroutes:
|
||||
reroute.location.y -= y_translate
|
||||
|
||||
if post_select:
|
||||
for node in nodes:
|
||||
# Select only newly created nodes.
|
||||
node.select = node in post_select
|
||||
else:
|
||||
# No new nodes were created.
|
||||
return {'CANCELLED'}
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWLinkActiveToSelected(Operator, NWBase):
|
||||
"""Link active node to selected nodes basing on various criteria"""
|
||||
bl_idname = "node.nw_link_active_to_selected"
|
||||
bl_label = "Link Active Node to Selected"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
replace: BoolProperty()
|
||||
use_node_name: BoolProperty()
|
||||
use_outputs_names: BoolProperty()
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (nw_check(cls, context)
|
||||
and nw_check_active(cls, context)
|
||||
and nw_check_selected(cls, context, min=2))
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
replace = self.replace
|
||||
use_node_name = self.use_node_name
|
||||
use_outputs_names = self.use_outputs_names
|
||||
active = nodes.active
|
||||
selected = [node for node in nodes if node.select and node != active]
|
||||
outputs = [] # Only usable outputs of active nodes will be stored here.
|
||||
for out in active.outputs:
|
||||
if active.type != 'R_LAYERS':
|
||||
outputs.append(out)
|
||||
else:
|
||||
# 'R_LAYERS' node type needs special handling.
|
||||
# outputs of 'R_LAYERS' are callable even if not seen in UI.
|
||||
# Only outputs that represent used passes should be taken into account
|
||||
# Check if pass represented by output is used.
|
||||
# global 'rl_outputs' list will be used for that
|
||||
for rlo in rl_outputs:
|
||||
pass_used = False # initial value. Will be set to True if pass is used
|
||||
if out.name == 'Alpha':
|
||||
# Alpha output is always present. Doesn't have representation in render pass. Assume it's used.
|
||||
pass_used = True
|
||||
elif out.name in {rlo.output_name, rlo.exr_output_name}:
|
||||
# example 'render_pass' entry: 'use_pass_uv' Check if True in scene render layers
|
||||
pass_used = getattr(active.scene.view_layers[active.layer], rlo.render_pass)
|
||||
break
|
||||
if pass_used:
|
||||
outputs.append(out)
|
||||
doit = True # Will be changed to False when links successfully added to previous output.
|
||||
for out in outputs:
|
||||
if doit:
|
||||
for node in selected:
|
||||
dst_name = node.name # Will be compared with src_name if needed.
|
||||
# When node has label - use it as dst_name
|
||||
if node.label:
|
||||
dst_name = node.label
|
||||
valid = True # Initial value. Will be changed to False if names don't match.
|
||||
src_name = dst_name # If names not used - this assignment will keep valid = True.
|
||||
if use_node_name:
|
||||
# Set src_name to source node name or label
|
||||
src_name = active.name
|
||||
if active.label:
|
||||
src_name = active.label
|
||||
elif use_outputs_names:
|
||||
src_name = (out.name, )
|
||||
for rlo in rl_outputs:
|
||||
if out.name in {rlo.output_name, rlo.exr_output_name}:
|
||||
src_name = (rlo.output_name, rlo.exr_output_name)
|
||||
if dst_name not in src_name:
|
||||
valid = False
|
||||
if valid:
|
||||
for input in node.inputs:
|
||||
if input.type == out.type or node.type == 'REROUTE':
|
||||
if replace or not input.is_linked:
|
||||
connect_sockets(out, input)
|
||||
if not use_node_name and not use_outputs_names:
|
||||
doit = False
|
||||
break
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWAlignNodes(Operator, NWBase):
|
||||
'''Align the selected nodes neatly in a row/column'''
|
||||
bl_idname = "node.nw_align_nodes"
|
||||
bl_label = "Align Nodes"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
margin: IntProperty(name='Margin', default=50, description='The amount of space between nodes')
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(cls, context) and nw_check_not_empty(cls, context)
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
margin = self.margin
|
||||
|
||||
selection = []
|
||||
for node in nodes:
|
||||
if node.select and node.type != 'FRAME':
|
||||
selection.append(node)
|
||||
|
||||
# If no nodes are selected, align all nodes
|
||||
active_loc = None
|
||||
if not selection:
|
||||
selection = nodes
|
||||
elif nodes.active in selection:
|
||||
active_loc = copy(nodes.active.location) # make a copy, not a reference
|
||||
|
||||
# Check if nodes should be laid out horizontally or vertically
|
||||
# use dimension to get center of node, not corner
|
||||
x_locs = [n.location.x + (n.dimensions.x / 2) for n in selection]
|
||||
y_locs = [n.location.y - (n.dimensions.y / 2) for n in selection]
|
||||
x_range = max(x_locs) - min(x_locs)
|
||||
y_range = max(y_locs) - min(y_locs)
|
||||
mid_x = (max(x_locs) + min(x_locs)) / 2
|
||||
mid_y = (max(y_locs) + min(y_locs)) / 2
|
||||
horizontal = x_range > y_range
|
||||
|
||||
# Sort selection by location of node mid-point
|
||||
if horizontal:
|
||||
selection = sorted(selection, key=lambda n: n.location.x + (n.dimensions.x / 2))
|
||||
else:
|
||||
selection = sorted(selection, key=lambda n: n.location.y - (n.dimensions.y / 2), reverse=True)
|
||||
|
||||
# Alignment
|
||||
current_pos = 0
|
||||
for node in selection:
|
||||
current_margin = margin
|
||||
current_margin = current_margin * 0.5 if node.hide else current_margin # use a smaller margin for hidden nodes
|
||||
|
||||
if horizontal:
|
||||
node.location.x = current_pos
|
||||
current_pos += current_margin + node.dimensions.x
|
||||
node.location.y = mid_y + (node.dimensions.y / 2)
|
||||
else:
|
||||
node.location.y = current_pos
|
||||
current_pos -= (current_margin * 0.3) + node.dimensions.y # use half-margin for vertical alignment
|
||||
node.location.x = mid_x - (node.dimensions.x / 2)
|
||||
|
||||
# If active node is selected, center nodes around it
|
||||
if active_loc is not None:
|
||||
active_loc_diff = active_loc - nodes.active.location
|
||||
for node in selection:
|
||||
node.location += active_loc_diff
|
||||
else: # Position nodes centered around where they used to be
|
||||
locs = ([n.location.x + (n.dimensions.x / 2) for n in selection]
|
||||
) if horizontal else ([n.location.y - (n.dimensions.y / 2) for n in selection])
|
||||
new_mid = (max(locs) + min(locs)) / 2
|
||||
for node in selection:
|
||||
if horizontal:
|
||||
node.location.x += (mid_x - new_mid)
|
||||
else:
|
||||
node.location.y += (mid_y - new_mid)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWSelectParentChildren(Operator, NWBase):
|
||||
bl_idname = "node.nw_select_parent_child"
|
||||
bl_label = "Select Parent or Children"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
option: EnumProperty(
|
||||
name="option",
|
||||
items=(
|
||||
('PARENT', 'Select Parent', 'Select Parent Frame'),
|
||||
('CHILD', 'Select Children', 'Select members of selected frame'),
|
||||
)
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(cls, context) and nw_check_selected(cls, context)
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
option = self.option
|
||||
selected = [node for node in nodes if node.select]
|
||||
if option == 'PARENT':
|
||||
for sel in selected:
|
||||
parent = sel.parent
|
||||
if parent:
|
||||
parent.select = True
|
||||
else: # option == 'CHILD'
|
||||
for sel in selected:
|
||||
children = [node for node in nodes if node.parent == sel]
|
||||
for kid in children:
|
||||
kid.select = True
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWDetachOutputs(Operator, NWBase):
|
||||
"""Detach outputs of selected node leaving inputs linked"""
|
||||
bl_idname = "node.nw_detach_outputs"
|
||||
bl_label = "Detach Outputs"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(cls, context) and nw_check_selected(cls, context)
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
selected = context.selected_nodes
|
||||
bpy.ops.node.duplicate_move_keep_inputs()
|
||||
new_nodes = context.selected_nodes
|
||||
bpy.ops.node.select_all(action="DESELECT")
|
||||
for node in selected:
|
||||
node.select = True
|
||||
bpy.ops.node.delete_reconnect()
|
||||
for new_node in new_nodes:
|
||||
new_node.select = True
|
||||
bpy.ops.transform.translate('INVOKE_DEFAULT')
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWLinkToOutputNode(Operator):
|
||||
"""Link to Composite node or Material Output node"""
|
||||
bl_idname = "node.nw_link_out"
|
||||
bl_label = "Connect to Output"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
"""Disabled for custom nodes as we do not know which nodes are outputs."""
|
||||
return (nw_check(cls, context)
|
||||
and nw_check_space_type(cls, context, {'ShaderNodeTree', 'CompositorNodeTree',
|
||||
'TextureNodeTree', 'GeometryNodeTree'})
|
||||
and nw_check_active(cls, context)
|
||||
and nw_check_visible_outputs(cls, context))
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
active = nodes.active
|
||||
output_index = None
|
||||
tree_type = context.space_data.tree_type
|
||||
shader_outputs = {'OBJECT': 'ShaderNodeOutputMaterial',
|
||||
'WORLD': 'ShaderNodeOutputWorld',
|
||||
'LINESTYLE': 'ShaderNodeOutputLineStyle'}
|
||||
output_type = {
|
||||
'ShaderNodeTree': shader_outputs[context.space_data.shader_type],
|
||||
'CompositorNodeTree': 'CompositorNodeComposite',
|
||||
'TextureNodeTree': 'TextureNodeOutput',
|
||||
'GeometryNodeTree': 'NodeGroupOutput',
|
||||
}[tree_type]
|
||||
for node in nodes:
|
||||
# check whether the node is an output node and,
|
||||
# if supported, whether it's the active one
|
||||
if node.rna_type.identifier == output_type \
|
||||
and (node.is_active_output if hasattr(node, 'is_active_output')
|
||||
else True):
|
||||
output_node = node
|
||||
break
|
||||
else: # No output node exists
|
||||
bpy.ops.node.select_all(action="DESELECT")
|
||||
output_node = nodes.new(output_type)
|
||||
output_node.location.x = active.location.x + active.dimensions.x + 80
|
||||
output_node.location.y = active.location.y
|
||||
|
||||
if active.outputs:
|
||||
for i, output in enumerate(active.outputs):
|
||||
if is_visible_socket(output):
|
||||
output_index = i
|
||||
break
|
||||
for i, output in enumerate(active.outputs):
|
||||
if output.type == output_node.inputs[0].type and is_visible_socket(output):
|
||||
output_index = i
|
||||
break
|
||||
|
||||
out_input_index = 0
|
||||
if tree_type == 'ShaderNodeTree':
|
||||
if active.outputs[output_index].name == 'Volume':
|
||||
out_input_index = 1
|
||||
elif active.outputs[output_index].name == 'Displacement':
|
||||
out_input_index = 2
|
||||
elif tree_type == 'GeometryNodeTree':
|
||||
if active.outputs[output_index].type != 'GEOMETRY':
|
||||
return {'CANCELLED'}
|
||||
connect_sockets(active.outputs[output_index], output_node.inputs[out_input_index])
|
||||
|
||||
force_update(context) # viewport render does not update
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWMakeLink(Operator, NWBase):
|
||||
"""Make a link from one socket to another"""
|
||||
bl_idname = 'node.nw_make_link'
|
||||
bl_label = 'Make Link'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
from_socket: IntProperty()
|
||||
to_socket: IntProperty()
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
|
||||
n1 = nodes[context.scene.NWLazySource]
|
||||
n2 = nodes[context.scene.NWLazyTarget]
|
||||
|
||||
connect_sockets(n1.outputs[self.from_socket], n2.inputs[self.to_socket])
|
||||
|
||||
force_update(context)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWCallInputsMenu(Operator, NWBase):
|
||||
"""Link from this output"""
|
||||
bl_idname = 'node.nw_call_inputs_menu'
|
||||
bl_label = 'Make Link'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
from_socket: IntProperty()
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
|
||||
context.scene.NWSourceSocket = self.from_socket
|
||||
|
||||
n1 = nodes[context.scene.NWLazySource]
|
||||
n2 = nodes[context.scene.NWLazyTarget]
|
||||
if len(n2.inputs) > 1:
|
||||
bpy.ops.wm.call_menu("INVOKE_DEFAULT", name=NWConnectionListInputs.bl_idname)
|
||||
elif len(n2.inputs) == 1:
|
||||
connect_sockets(n1.outputs[self.from_socket], n2.inputs[0])
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWAddSequence(Operator, NWBase, ImportHelper):
|
||||
"""Add an Image Sequence"""
|
||||
bl_idname = 'node.nw_add_sequence'
|
||||
bl_label = 'Import Image Sequence'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
directory: StringProperty(
|
||||
subtype="DIR_PATH"
|
||||
)
|
||||
filename: StringProperty(
|
||||
subtype="FILE_NAME"
|
||||
)
|
||||
files: CollectionProperty(
|
||||
type=bpy.types.OperatorFileListElement,
|
||||
options={'HIDDEN', 'SKIP_SAVE'}
|
||||
)
|
||||
relative_path: BoolProperty(
|
||||
name='Relative Path',
|
||||
description='Set the file path relative to the blend file, when possible',
|
||||
default=True
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (nw_check(cls, context)
|
||||
and nw_check_space_type(cls, context, {'ShaderNodeTree', 'CompositorNodeTree'}))
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.alignment = 'LEFT'
|
||||
|
||||
layout.prop(self, 'relative_path')
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
directory = self.directory
|
||||
filename = self.filename
|
||||
files = self.files
|
||||
tree = context.space_data.node_tree
|
||||
|
||||
# DEBUG
|
||||
# print ("\nDIR:", directory)
|
||||
# print ("FN:", filename)
|
||||
# print ("Fs:", list(f.name for f in files), '\n')
|
||||
|
||||
if tree.type == 'SHADER':
|
||||
node_type = "ShaderNodeTexImage"
|
||||
elif tree.type == 'COMPOSITING':
|
||||
node_type = "CompositorNodeImage"
|
||||
else:
|
||||
self.report({'ERROR'}, "Unsupported Node Tree type!")
|
||||
return {'CANCELLED'}
|
||||
|
||||
if not files[0].name and not filename:
|
||||
self.report({'ERROR'}, "No file chosen")
|
||||
return {'CANCELLED'}
|
||||
elif files[0].name and (not filename or not path.exists(directory + filename)):
|
||||
# User has selected multiple files without an active one, or the active one is non-existent
|
||||
filename = files[0].name
|
||||
|
||||
if not path.exists(directory + filename):
|
||||
self.report({'ERROR'}, filename + " does not exist!")
|
||||
return {'CANCELLED'}
|
||||
|
||||
without_ext = '.'.join(filename.split('.')[:-1])
|
||||
|
||||
# if last digit isn't a number, it's not a sequence
|
||||
if not without_ext[-1].isdigit():
|
||||
self.report({'ERROR'}, filename + " does not seem to be part of a sequence")
|
||||
return {'CANCELLED'}
|
||||
|
||||
extension = filename.split('.')[-1]
|
||||
reverse = without_ext[::-1] # reverse string
|
||||
|
||||
count_numbers = 0
|
||||
for char in reverse:
|
||||
if char.isdigit():
|
||||
count_numbers += 1
|
||||
else:
|
||||
break
|
||||
|
||||
without_num = without_ext[:count_numbers * -1]
|
||||
|
||||
files = sorted(glob(directory + without_num + "[0-9]" * count_numbers + "." + extension))
|
||||
|
||||
num_frames = len(files)
|
||||
|
||||
nodes_list = [node for node in nodes]
|
||||
if nodes_list:
|
||||
nodes_list.sort(key=lambda k: k.location.x)
|
||||
xloc = nodes_list[0].location.x - 220 # place new nodes at far left
|
||||
yloc = 0
|
||||
for node in nodes:
|
||||
node.select = False
|
||||
yloc += node_mid_pt(node, 'y')
|
||||
yloc = yloc / len(nodes)
|
||||
else:
|
||||
xloc = 0
|
||||
yloc = 0
|
||||
|
||||
name_with_hashes = without_num + "#" * count_numbers + '.' + extension
|
||||
|
||||
bpy.ops.node.add_node('INVOKE_DEFAULT', use_transform=True, type=node_type)
|
||||
node = nodes.active
|
||||
node.label = name_with_hashes
|
||||
|
||||
filepath = directory + (without_ext + '.' + extension)
|
||||
if self.relative_path:
|
||||
if bpy.data.filepath:
|
||||
try:
|
||||
filepath = bpy.path.relpath(filepath)
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
img = bpy.data.images.load(filepath)
|
||||
img.source = 'SEQUENCE'
|
||||
img.name = name_with_hashes
|
||||
node.image = img
|
||||
image_user = node.image_user if tree.type == 'SHADER' else node
|
||||
# separate the number from the file name of the first file
|
||||
image_user.frame_offset = int(files[0][len(without_num) + len(directory):-1 * (len(extension) + 1)]) - 1
|
||||
image_user.frame_duration = num_frames
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWAddMultipleImages(Operator, NWBase, ImportHelper):
|
||||
"""Add multiple images at once"""
|
||||
bl_idname = 'node.nw_add_multiple_images'
|
||||
bl_label = 'Open Selected Images'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
directory: StringProperty(
|
||||
subtype="DIR_PATH"
|
||||
)
|
||||
files: CollectionProperty(
|
||||
type=bpy.types.OperatorFileListElement,
|
||||
options={'HIDDEN', 'SKIP_SAVE'}
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (nw_check(cls, context)
|
||||
and nw_check_space_type(cls, context, {'ShaderNodeTree', 'CompositorNodeTree'}))
|
||||
|
||||
def execute(self, context):
|
||||
nodes, links = get_nodes_links(context)
|
||||
|
||||
xloc, yloc = context.region.view2d.region_to_view(context.area.width / 2, context.area.height / 2)
|
||||
|
||||
if context.space_data.node_tree.type == 'SHADER':
|
||||
node_type = "ShaderNodeTexImage"
|
||||
elif context.space_data.node_tree.type == 'COMPOSITING':
|
||||
node_type = "CompositorNodeImage"
|
||||
else:
|
||||
self.report({'ERROR'}, "Unsupported Node Tree type!")
|
||||
return {'CANCELLED'}
|
||||
|
||||
new_nodes = []
|
||||
for f in self.files:
|
||||
fname = f.name
|
||||
|
||||
node = nodes.new(node_type)
|
||||
new_nodes.append(node)
|
||||
node.label = fname
|
||||
node.hide = True
|
||||
node.location.x = xloc
|
||||
node.location.y = yloc
|
||||
yloc -= 40
|
||||
|
||||
img = bpy.data.images.load(self.directory + fname)
|
||||
node.image = img
|
||||
|
||||
# shift new nodes up to center of tree
|
||||
list_size = new_nodes[0].location.y - new_nodes[-1].location.y
|
||||
for node in nodes:
|
||||
if node in new_nodes:
|
||||
node.select = True
|
||||
node.location.y += (list_size / 2)
|
||||
else:
|
||||
node.select = False
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWSaveViewer(bpy.types.Operator, ExportHelper):
|
||||
"""Save the current viewer node to an image file"""
|
||||
bl_idname = "node.nw_save_viewer"
|
||||
bl_label = "Save This Image"
|
||||
filepath: StringProperty(subtype="FILE_PATH")
|
||||
filename_ext: EnumProperty(
|
||||
name="Format",
|
||||
description="Choose the file format to save to",
|
||||
items=(('.bmp', "BMP", ""),
|
||||
('.rgb', 'IRIS', ""),
|
||||
('.png', 'PNG', ""),
|
||||
('.jpg', 'JPEG', ""),
|
||||
('.jp2', 'JPEG2000', ""),
|
||||
('.tga', 'TARGA', ""),
|
||||
('.cin', 'CINEON', ""),
|
||||
('.dpx', 'DPX', ""),
|
||||
('.exr', 'OPEN_EXR', ""),
|
||||
('.hdr', 'HDR', ""),
|
||||
('.tif', 'TIFF', "")),
|
||||
default='.png',
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (nw_check(cls, context)
|
||||
and nw_check_space_type(cls, context, {'CompositorNodeTree'})
|
||||
and nw_check_viewer_node(cls))
|
||||
|
||||
def execute(self, context):
|
||||
fp = self.filepath
|
||||
if fp:
|
||||
formats = {
|
||||
'.bmp': 'BMP',
|
||||
'.rgb': 'IRIS',
|
||||
'.png': 'PNG',
|
||||
'.jpg': 'JPEG',
|
||||
'.jpeg': 'JPEG',
|
||||
'.jp2': 'JPEG2000',
|
||||
'.tga': 'TARGA',
|
||||
'.cin': 'CINEON',
|
||||
'.dpx': 'DPX',
|
||||
'.exr': 'OPEN_EXR',
|
||||
'.hdr': 'HDR',
|
||||
'.tiff': 'TIFF',
|
||||
'.tif': 'TIFF'}
|
||||
basename, ext = path.splitext(fp)
|
||||
old_render_format = context.scene.render.image_settings.file_format
|
||||
context.scene.render.image_settings.file_format = formats[self.filename_ext]
|
||||
context.area.type = "IMAGE_EDITOR"
|
||||
context.area.spaces[0].image = bpy.data.images['Viewer Node']
|
||||
context.area.spaces[0].image.save_render(fp)
|
||||
context.area.type = "NODE_EDITOR"
|
||||
context.scene.render.image_settings.file_format = old_render_format
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class NWResetNodes(bpy.types.Operator):
|
||||
"""Reset Nodes in Selection"""
|
||||
bl_idname = "node.nw_reset_nodes"
|
||||
bl_label = "Reset Nodes"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (nw_check(cls, context)
|
||||
and nw_check_selected(cls, context)
|
||||
and nw_check_active(cls, context))
|
||||
|
||||
def execute(self, context):
|
||||
node_active = context.active_node
|
||||
node_selected = context.selected_nodes
|
||||
node_ignore = ["FRAME", "REROUTE", "GROUP", "SIMULATION_INPUT", "SIMULATION_OUTPUT"]
|
||||
|
||||
active_node_name = node_active.name if node_active.select else None
|
||||
valid_nodes = [n for n in node_selected if n.type not in node_ignore]
|
||||
|
||||
# Create output lists
|
||||
selected_node_names = [n.name for n in node_selected]
|
||||
success_names = []
|
||||
|
||||
# Reset all valid children in a frame
|
||||
node_active_is_frame = False
|
||||
if len(node_selected) == 1 and node_active.type == "FRAME":
|
||||
node_tree = node_active.id_data
|
||||
children = [n for n in node_tree.nodes if n.parent == node_active]
|
||||
if children:
|
||||
valid_nodes = [n for n in children if n.type not in node_ignore]
|
||||
selected_node_names = [n.name for n in children if n.type not in node_ignore]
|
||||
node_active_is_frame = True
|
||||
|
||||
# Check if valid nodes in selection
|
||||
if not (len(valid_nodes) > 0):
|
||||
# Check for frames only
|
||||
frames_selected = [n for n in node_selected if n.type == "FRAME"]
|
||||
if (len(frames_selected) > 1 and len(frames_selected) == len(node_selected)):
|
||||
self.report({'ERROR'}, "Please select only 1 frame to reset")
|
||||
else:
|
||||
self.report({'ERROR'}, "No valid node(s) in selection")
|
||||
return {'CANCELLED'}
|
||||
|
||||
# Report nodes that are not valid
|
||||
if len(valid_nodes) != len(node_selected) and node_active_is_frame is False:
|
||||
valid_node_names = [n.name for n in valid_nodes]
|
||||
not_valid_names = list(set(selected_node_names) - set(valid_node_names))
|
||||
self.report({'INFO'}, "Ignored {}".format(", ".join(not_valid_names)))
|
||||
|
||||
# Deselect all nodes
|
||||
for i in node_selected:
|
||||
i.select = False
|
||||
|
||||
# Run through all valid nodes
|
||||
for node in valid_nodes:
|
||||
|
||||
parent = node.parent if node.parent else None
|
||||
node_loc = [node.location.x, node.location.y]
|
||||
|
||||
node_tree = node.id_data
|
||||
props_to_copy = 'bl_idname name location height width'.split(' ')
|
||||
|
||||
reconnections = []
|
||||
mappings = chain.from_iterable([node.inputs, node.outputs])
|
||||
for i in (i for i in mappings if i.is_linked):
|
||||
for L in i.links:
|
||||
reconnections.append([L.from_socket.path_from_id(), L.to_socket.path_from_id()])
|
||||
|
||||
props = {j: getattr(node, j) for j in props_to_copy}
|
||||
|
||||
new_node = node_tree.nodes.new(props['bl_idname'])
|
||||
props_to_copy.pop(0)
|
||||
|
||||
for prop in props_to_copy:
|
||||
setattr(new_node, prop, props[prop])
|
||||
|
||||
nodes = node_tree.nodes
|
||||
nodes.remove(node)
|
||||
new_node.name = props['name']
|
||||
|
||||
if parent:
|
||||
new_node.parent = parent
|
||||
new_node.location = node_loc
|
||||
|
||||
for str_from, str_to in reconnections:
|
||||
connect_sockets(eval(str_from), eval(str_to))
|
||||
|
||||
new_node.select = False
|
||||
success_names.append(new_node.name)
|
||||
|
||||
# Reselect all nodes
|
||||
if selected_node_names and node_active_is_frame is False:
|
||||
for i in selected_node_names:
|
||||
node_tree.nodes[i].select = True
|
||||
|
||||
if active_node_name is not None:
|
||||
node_tree.nodes[active_node_name].select = True
|
||||
node_tree.nodes.active = node_tree.nodes[active_node_name]
|
||||
|
||||
self.report({'INFO'}, "Successfully reset {}".format(", ".join(success_names)))
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
classes = (
|
||||
NWLazyMix,
|
||||
NWLazyConnect,
|
||||
NWDeleteUnused,
|
||||
NWSwapLinks,
|
||||
NWResetBG,
|
||||
NWAddAttrNode,
|
||||
NWFrameSelected,
|
||||
NWReloadImages,
|
||||
NWMergeNodes,
|
||||
NWBatchChangeNodes,
|
||||
NWChangeMixFactor,
|
||||
NWCopySettings,
|
||||
NWCopyLabel,
|
||||
NWClearLabel,
|
||||
NWModifyLabels,
|
||||
NWAddTextureSetup,
|
||||
NWAddPrincipledSetup,
|
||||
NWAddReroutes,
|
||||
NWLinkActiveToSelected,
|
||||
NWAlignNodes,
|
||||
NWSelectParentChildren,
|
||||
NWDetachOutputs,
|
||||
NWLinkToOutputNode,
|
||||
NWMakeLink,
|
||||
NWCallInputsMenu,
|
||||
NWAddSequence,
|
||||
NWAddMultipleImages,
|
||||
NWSaveViewer,
|
||||
NWResetNodes,
|
||||
)
|
||||
|
||||
|
||||
def register():
|
||||
from bpy.utils import register_class
|
||||
for cls in classes:
|
||||
register_class(cls)
|
||||
|
||||
|
||||
def unregister():
|
||||
from bpy.utils import unregister_class
|
||||
|
||||
for cls in classes:
|
||||
unregister_class(cls)
|
||||
397
scripts/addons_core/node_wrangler/preferences.py
Normal file
397
scripts/addons_core/node_wrangler/preferences.py
Normal file
@@ -0,0 +1,397 @@
|
||||
# SPDX-FileCopyrightText: 2023 Blender Foundation
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
import bpy
|
||||
from bpy.props import EnumProperty, BoolProperty, StringProperty
|
||||
from nodeitems_utils import node_categories_iter
|
||||
|
||||
from . import operators
|
||||
from . import interface
|
||||
|
||||
from .utils.constants import nice_hotkey_name
|
||||
|
||||
|
||||
# Principled prefs
|
||||
class NWPrincipledPreferences(bpy.types.PropertyGroup):
|
||||
base_color: StringProperty(
|
||||
name='Base Color',
|
||||
default='diffuse diff albedo base col color basecolor',
|
||||
description='Naming Components for Base Color maps')
|
||||
metallic: StringProperty(
|
||||
name='Metallic',
|
||||
default='metallic metalness metal mtl',
|
||||
description='Naming Components for metallness maps')
|
||||
specular: StringProperty(
|
||||
name='Specular',
|
||||
default='specularity specular spec spc',
|
||||
description='Naming Components for Specular maps')
|
||||
normal: StringProperty(
|
||||
name='Normal',
|
||||
default='normal nor nrm nrml norm',
|
||||
description='Naming Components for Normal maps')
|
||||
bump: StringProperty(
|
||||
name='Bump',
|
||||
default='bump bmp',
|
||||
description='Naming Components for bump maps')
|
||||
rough: StringProperty(
|
||||
name='Roughness',
|
||||
default='roughness rough rgh',
|
||||
description='Naming Components for roughness maps')
|
||||
gloss: StringProperty(
|
||||
name='Gloss',
|
||||
default='gloss glossy glossiness',
|
||||
description='Naming Components for glossy maps')
|
||||
displacement: StringProperty(
|
||||
name='Displacement',
|
||||
default='displacement displace disp dsp height heightmap',
|
||||
description='Naming Components for displacement maps')
|
||||
transmission: StringProperty(
|
||||
name='Transmission',
|
||||
default='transmission transparency',
|
||||
description='Naming Components for transmission maps')
|
||||
emission: StringProperty(
|
||||
name='Emission',
|
||||
default='emission emissive emit',
|
||||
description='Naming Components for emission maps')
|
||||
alpha: StringProperty(
|
||||
name='Alpha',
|
||||
default='alpha opacity',
|
||||
description='Naming Components for alpha maps')
|
||||
ambient_occlusion: StringProperty(
|
||||
name='Ambient Occlusion',
|
||||
default='ao ambient occlusion',
|
||||
description='Naming Components for AO maps')
|
||||
|
||||
|
||||
# Addon prefs
|
||||
class NWNodeWrangler(bpy.types.AddonPreferences):
|
||||
bl_idname = __package__
|
||||
|
||||
merge_hide: EnumProperty(
|
||||
name="Hide Mix nodes",
|
||||
items=(
|
||||
("ALWAYS", "Always", "Always collapse the new merge nodes"),
|
||||
("NON_SHADER", "Non-Shader", "Collapse in all cases except for shaders"),
|
||||
("NEVER", "Never", "Never collapse the new merge nodes")
|
||||
),
|
||||
default='NON_SHADER',
|
||||
description="When merging nodes with the Ctrl+Numpad0 hotkey (and similar) specify whether to collapse them or show the full node with options expanded")
|
||||
merge_position: EnumProperty(
|
||||
name="Mix Node Position",
|
||||
items=(
|
||||
("CENTER", "Center", "Place the Mix node between the two nodes"),
|
||||
("BOTTOM", "Bottom", "Place the Mix node at the same height as the lowest node")
|
||||
),
|
||||
default='CENTER',
|
||||
description="When merging nodes with the Ctrl+Numpad0 hotkey (and similar) specify the position of the new nodes")
|
||||
|
||||
show_hotkey_list: BoolProperty(
|
||||
name="Show Hotkey List",
|
||||
default=False,
|
||||
description="Expand this box into a list of all the hotkeys for functions in this addon"
|
||||
)
|
||||
hotkey_list_filter: StringProperty(
|
||||
name=" Filter by Name",
|
||||
default="",
|
||||
description="Show only hotkeys that have this text in their name",
|
||||
options={'TEXTEDIT_UPDATE'}
|
||||
)
|
||||
show_principled_lists: BoolProperty(
|
||||
name="Show Principled naming tags",
|
||||
default=False,
|
||||
description="Expand this box into a list of all naming tags for principled texture setup"
|
||||
)
|
||||
principled_tags: bpy.props.PointerProperty(type=NWPrincipledPreferences)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
col = layout.column()
|
||||
col.prop(self, "merge_position")
|
||||
col.prop(self, "merge_hide")
|
||||
|
||||
box = layout.box()
|
||||
col = box.column(align=True)
|
||||
col.prop(
|
||||
self,
|
||||
"show_principled_lists",
|
||||
text='Edit tags for auto texture detection in Principled BSDF setup',
|
||||
toggle=True)
|
||||
if self.show_principled_lists:
|
||||
tags = self.principled_tags
|
||||
|
||||
col.prop(tags, "base_color")
|
||||
col.prop(tags, "metallic")
|
||||
col.prop(tags, "specular")
|
||||
col.prop(tags, "rough")
|
||||
col.prop(tags, "gloss")
|
||||
col.prop(tags, "normal")
|
||||
col.prop(tags, "bump")
|
||||
col.prop(tags, "displacement")
|
||||
col.prop(tags, "transmission")
|
||||
col.prop(tags, "emission")
|
||||
col.prop(tags, "alpha")
|
||||
col.prop(tags, "ambient_occlusion")
|
||||
|
||||
box = layout.box()
|
||||
col = box.column(align=True)
|
||||
hotkey_button_name = "Show Hotkey List"
|
||||
if self.show_hotkey_list:
|
||||
hotkey_button_name = "Hide Hotkey List"
|
||||
col.prop(self, "show_hotkey_list", text=hotkey_button_name, toggle=True)
|
||||
if self.show_hotkey_list:
|
||||
col.prop(self, "hotkey_list_filter", icon="VIEWZOOM")
|
||||
col.separator()
|
||||
for hotkey in kmi_defs:
|
||||
if hotkey[7]:
|
||||
hotkey_name = hotkey[7]
|
||||
|
||||
if self.hotkey_list_filter.lower() in hotkey_name.lower():
|
||||
row = col.row(align=True)
|
||||
row.label(text=hotkey_name)
|
||||
keystr = nice_hotkey_name(hotkey[1])
|
||||
if hotkey[4]:
|
||||
keystr = "Shift " + keystr
|
||||
if hotkey[5]:
|
||||
keystr = "Alt " + keystr
|
||||
if hotkey[3]:
|
||||
keystr = "Ctrl " + keystr
|
||||
row.label(text=keystr)
|
||||
|
||||
|
||||
#
|
||||
# REGISTER/UNREGISTER CLASSES AND KEYMAP ITEMS
|
||||
#
|
||||
addon_keymaps = []
|
||||
# kmi_defs entry: (identifier, key, action, CTRL, SHIFT, ALT, props, nice name)
|
||||
# props entry: (property name, property value)
|
||||
kmi_defs = (
|
||||
# MERGE NODES
|
||||
# NWMergeNodes with Ctrl (AUTO).
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_0', 'PRESS', True, False, False,
|
||||
(('mode', 'MIX'), ('merge_type', 'AUTO'),), "Merge Nodes (Automatic)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'ZERO', 'PRESS', True, False, False,
|
||||
(('mode', 'MIX'), ('merge_type', 'AUTO'),), "Merge Nodes (Automatic)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_PLUS', 'PRESS', True, False, False,
|
||||
(('mode', 'ADD'), ('merge_type', 'AUTO'),), "Merge Nodes (Add)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'EQUAL', 'PRESS', True, False, False,
|
||||
(('mode', 'ADD'), ('merge_type', 'AUTO'),), "Merge Nodes (Add)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_ASTERIX', 'PRESS', True, False, False,
|
||||
(('mode', 'MULTIPLY'), ('merge_type', 'AUTO'),), "Merge Nodes (Multiply)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'EIGHT', 'PRESS', True, False, False,
|
||||
(('mode', 'MULTIPLY'), ('merge_type', 'AUTO'),), "Merge Nodes (Multiply)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_MINUS', 'PRESS', True, False, False,
|
||||
(('mode', 'SUBTRACT'), ('merge_type', 'AUTO'),), "Merge Nodes (Subtract)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'MINUS', 'PRESS', True, False, False,
|
||||
(('mode', 'SUBTRACT'), ('merge_type', 'AUTO'),), "Merge Nodes (Subtract)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_SLASH', 'PRESS', True, False, False,
|
||||
(('mode', 'DIVIDE'), ('merge_type', 'AUTO'),), "Merge Nodes (Divide)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'SLASH', 'PRESS', True, False, False,
|
||||
(('mode', 'DIVIDE'), ('merge_type', 'AUTO'),), "Merge Nodes (Divide)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'COMMA', 'PRESS', True, False, False,
|
||||
(('mode', 'LESS_THAN'), ('merge_type', 'MATH'),), "Merge Nodes (Less than)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'PERIOD', 'PRESS', True, False, False,
|
||||
(('mode', 'GREATER_THAN'), ('merge_type', 'MATH'),), "Merge Nodes (Greater than)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_PERIOD', 'PRESS', True, False, False,
|
||||
(('mode', 'MIX'), ('merge_type', 'ZCOMBINE'),), "Merge Nodes (Z-Combine)"),
|
||||
# NWMergeNodes with Ctrl Alt (MIX or ALPHAOVER)
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_0', 'PRESS', True, False, True,
|
||||
(('mode', 'MIX'), ('merge_type', 'ALPHAOVER'),), "Merge Nodes (Alpha Over)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'ZERO', 'PRESS', True, False, True,
|
||||
(('mode', 'MIX'), ('merge_type', 'ALPHAOVER'),), "Merge Nodes (Alpha Over)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_PLUS', 'PRESS', True, False, True,
|
||||
(('mode', 'ADD'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Add)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'EQUAL', 'PRESS', True, False, True,
|
||||
(('mode', 'ADD'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Add)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_ASTERIX', 'PRESS', True, False, True,
|
||||
(('mode', 'MULTIPLY'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Multiply)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'EIGHT', 'PRESS', True, False, True,
|
||||
(('mode', 'MULTIPLY'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Multiply)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_MINUS', 'PRESS', True, False, True,
|
||||
(('mode', 'SUBTRACT'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Subtract)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'MINUS', 'PRESS', True, False, True,
|
||||
(('mode', 'SUBTRACT'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Subtract)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_SLASH', 'PRESS', True, False, True,
|
||||
(('mode', 'DIVIDE'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Divide)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'SLASH', 'PRESS', True, False, True,
|
||||
(('mode', 'DIVIDE'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Divide)"),
|
||||
# NWMergeNodes with Ctrl Shift (MATH)
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_PLUS', 'PRESS', True, True, False,
|
||||
(('mode', 'ADD'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Add)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'EQUAL', 'PRESS', True, True, False,
|
||||
(('mode', 'ADD'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Add)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_ASTERIX', 'PRESS', True, True, False,
|
||||
(('mode', 'MULTIPLY'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Multiply)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'EIGHT', 'PRESS', True, True, False,
|
||||
(('mode', 'MULTIPLY'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Multiply)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_MINUS', 'PRESS', True, True, False,
|
||||
(('mode', 'SUBTRACT'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Subtract)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'MINUS', 'PRESS', True, True, False,
|
||||
(('mode', 'SUBTRACT'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Subtract)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_SLASH', 'PRESS', True, True, False,
|
||||
(('mode', 'DIVIDE'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Divide)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'SLASH', 'PRESS', True, True, False,
|
||||
(('mode', 'DIVIDE'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Divide)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'COMMA', 'PRESS', True, True, False,
|
||||
(('mode', 'LESS_THAN'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Less than)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'PERIOD', 'PRESS', True, True, False,
|
||||
(('mode', 'GREATER_THAN'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Greater than)"),
|
||||
# BATCH CHANGE NODES
|
||||
# NWBatchChangeNodes with Alt
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'NUMPAD_0', 'PRESS', False, False, True,
|
||||
(('blend_type', 'MIX'), ('operation', 'CURRENT'),), "Batch change blend type (Mix)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'ZERO', 'PRESS', False, False, True,
|
||||
(('blend_type', 'MIX'), ('operation', 'CURRENT'),), "Batch change blend type (Mix)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'NUMPAD_PLUS', 'PRESS', False, False, True,
|
||||
(('blend_type', 'ADD'), ('operation', 'ADD'),), "Batch change blend type (Add)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'EQUAL', 'PRESS', False, False, True,
|
||||
(('blend_type', 'ADD'), ('operation', 'ADD'),), "Batch change blend type (Add)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'NUMPAD_ASTERIX', 'PRESS', False, False, True,
|
||||
(('blend_type', 'MULTIPLY'), ('operation', 'MULTIPLY'),), "Batch change blend type (Multiply)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'EIGHT', 'PRESS', False, False, True,
|
||||
(('blend_type', 'MULTIPLY'), ('operation', 'MULTIPLY'),), "Batch change blend type (Multiply)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'NUMPAD_MINUS', 'PRESS', False, False, True,
|
||||
(('blend_type', 'SUBTRACT'), ('operation', 'SUBTRACT'),), "Batch change blend type (Subtract)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'MINUS', 'PRESS', False, False, True,
|
||||
(('blend_type', 'SUBTRACT'), ('operation', 'SUBTRACT'),), "Batch change blend type (Subtract)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'NUMPAD_SLASH', 'PRESS', False, False, True,
|
||||
(('blend_type', 'DIVIDE'), ('operation', 'DIVIDE'),), "Batch change blend type (Divide)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'SLASH', 'PRESS', False, False, True,
|
||||
(('blend_type', 'DIVIDE'), ('operation', 'DIVIDE'),), "Batch change blend type (Divide)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'COMMA', 'PRESS', False, False, True,
|
||||
(('blend_type', 'CURRENT'), ('operation', 'LESS_THAN'),), "Batch change blend type (Current)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'PERIOD', 'PRESS', False, False, True,
|
||||
(('blend_type', 'CURRENT'), ('operation', 'GREATER_THAN'),), "Batch change blend type (Current)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'DOWN_ARROW', 'PRESS', False, False, True,
|
||||
(('blend_type', 'NEXT'), ('operation', 'NEXT'),), "Batch change blend type (Next)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'UP_ARROW', 'PRESS', False, False, True,
|
||||
(('blend_type', 'PREV'), ('operation', 'PREV'),), "Batch change blend type (Previous)"),
|
||||
# LINK ACTIVE TO SELECTED
|
||||
# Don't use names, don't replace links (K)
|
||||
(operators.NWLinkActiveToSelected.bl_idname, 'K', 'PRESS', False, False, False,
|
||||
(('replace', False), ('use_node_name', False), ('use_outputs_names', False),), "Link active to selected (Don't replace links)"),
|
||||
# Don't use names, replace links (Shift K)
|
||||
(operators.NWLinkActiveToSelected.bl_idname, 'K', 'PRESS', False, True, False,
|
||||
(('replace', True), ('use_node_name', False), ('use_outputs_names', False),), "Link active to selected (Replace links)"),
|
||||
# Use node name, don't replace links (')
|
||||
(operators.NWLinkActiveToSelected.bl_idname, 'QUOTE', 'PRESS', False, False, False,
|
||||
(('replace', False), ('use_node_name', True), ('use_outputs_names', False),), "Link active to selected (Don't replace links, node names)"),
|
||||
# Use node name, replace links (Shift ')
|
||||
(operators.NWLinkActiveToSelected.bl_idname, 'QUOTE', 'PRESS', False, True, False,
|
||||
(('replace', True), ('use_node_name', True), ('use_outputs_names', False),), "Link active to selected (Replace links, node names)"),
|
||||
# Don't use names, don't replace links (;)
|
||||
(operators.NWLinkActiveToSelected.bl_idname, 'SEMI_COLON', 'PRESS', False, False, False,
|
||||
(('replace', False), ('use_node_name', False), ('use_outputs_names', True),), "Link active to selected (Don't replace links, output names)"),
|
||||
# Don't use names, replace links (')
|
||||
(operators.NWLinkActiveToSelected.bl_idname, 'SEMI_COLON', 'PRESS', False, True, False,
|
||||
(('replace', True), ('use_node_name', False), ('use_outputs_names', True),), "Link active to selected (Replace links, output names)"),
|
||||
# CHANGE MIX FACTOR
|
||||
(operators.NWChangeMixFactor.bl_idname, 'LEFT_ARROW', 'PRESS', False,
|
||||
False, True, (('option', -0.1),), "Reduce Mix Factor by 0.1"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'RIGHT_ARROW', 'PRESS', False,
|
||||
False, True, (('option', 0.1),), "Increase Mix Factor by 0.1"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'LEFT_ARROW', 'PRESS', False,
|
||||
True, True, (('option', -0.01),), "Reduce Mix Factor by 0.01"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'RIGHT_ARROW', 'PRESS', False,
|
||||
True, True, (('option', 0.01),), "Increase Mix Factor by 0.01"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'LEFT_ARROW', 'PRESS',
|
||||
True, True, True, (('option', 0.0),), "Set Mix Factor to 0.0"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'RIGHT_ARROW', 'PRESS',
|
||||
True, True, True, (('option', 1.0),), "Set Mix Factor to 1.0"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'NUMPAD_0', 'PRESS',
|
||||
True, True, True, (('option', 0.0),), "Set Mix Factor to 0.0"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'ZERO', 'PRESS', True, True, True, (('option', 0.0),), "Set Mix Factor to 0.0"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'NUMPAD_1', 'PRESS', True, True, True, (('option', 1.0),), "Mix Factor to 1.0"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'ONE', 'PRESS', True, True, True, (('option', 1.0),), "Set Mix Factor to 1.0"),
|
||||
# CLEAR LABEL (Alt L)
|
||||
(operators.NWClearLabel.bl_idname, 'L', 'PRESS', False, False, True, (('option', False),), "Clear node labels"),
|
||||
# MODIFY LABEL (Alt Shift L)
|
||||
(operators.NWModifyLabels.bl_idname, 'L', 'PRESS', False, True, True, None, "Modify node labels"),
|
||||
# Copy Label from active to selected
|
||||
(operators.NWCopyLabel.bl_idname, 'V', 'PRESS', False, True, False,
|
||||
(('option', 'FROM_ACTIVE'),), "Copy label from active to selected"),
|
||||
# DETACH OUTPUTS (Alt Shift D)
|
||||
(operators.NWDetachOutputs.bl_idname, 'D', 'PRESS', False, True, True, None, "Detach outputs"),
|
||||
# LINK TO OUTPUT NODE (O)
|
||||
(operators.NWLinkToOutputNode.bl_idname, 'O', 'PRESS', False, False, False, None, "Link to output node"),
|
||||
# SELECT PARENT/CHILDREN
|
||||
# Select Children
|
||||
(operators.NWSelectParentChildren.bl_idname, 'RIGHT_BRACKET', 'PRESS',
|
||||
False, False, False, (('option', 'CHILD'),), "Select children"),
|
||||
# Select Parent
|
||||
(operators.NWSelectParentChildren.bl_idname, 'LEFT_BRACKET', 'PRESS',
|
||||
False, False, False, (('option', 'PARENT'),), "Select Parent"),
|
||||
# Add Texture Setup
|
||||
(operators.NWAddTextureSetup.bl_idname, 'T', 'PRESS', True, False, False, None, "Add texture setup"),
|
||||
# Add Principled BSDF Texture Setup
|
||||
(operators.NWAddPrincipledSetup.bl_idname, 'T', 'PRESS', True, True, False, None, "Add Principled texture setup"),
|
||||
# Reset backdrop
|
||||
(operators.NWResetBG.bl_idname, 'Z', 'PRESS', False, False, False, None, "Reset backdrop image zoom"),
|
||||
# Delete unused
|
||||
(operators.NWDeleteUnused.bl_idname, 'X', 'PRESS', False, False, True, None, "Delete unused nodes"),
|
||||
# Frame Selected
|
||||
(operators.NWFrameSelected.bl_idname, 'P', 'PRESS', False, True, False, None, "Frame selected nodes"),
|
||||
# Swap Links
|
||||
(operators.NWSwapLinks.bl_idname, 'S', 'PRESS', False, False, True, None, "Swap Links"),
|
||||
# Reload Images
|
||||
(operators.NWReloadImages.bl_idname, 'R', 'PRESS', False, False, True, None, "Reload images"),
|
||||
# Lazy Mix
|
||||
(operators.NWLazyMix.bl_idname, 'RIGHTMOUSE', 'PRESS', True, True, False, None, "Lazy Mix"),
|
||||
# Lazy Connect
|
||||
(operators.NWLazyConnect.bl_idname, 'RIGHTMOUSE', 'PRESS', False, False, True, (('with_menu', False),), "Lazy Connect"),
|
||||
# Lazy Connect with Menu
|
||||
(operators.NWLazyConnect.bl_idname, 'RIGHTMOUSE', 'PRESS', False,
|
||||
True, True, (('with_menu', True),), "Lazy Connect with Socket Menu"),
|
||||
# Align Nodes
|
||||
(operators.NWAlignNodes.bl_idname, 'EQUAL', 'PRESS', False, True,
|
||||
False, None, "Align selected nodes neatly in a row/column"),
|
||||
# Reset Nodes (Back Space)
|
||||
(operators.NWResetNodes.bl_idname, 'BACK_SPACE', 'PRESS', False, False,
|
||||
False, None, "Revert node back to default state, but keep connections"),
|
||||
# MENUS
|
||||
('wm.call_menu', 'W', 'PRESS', False, True, False, (('name', interface.NodeWranglerMenu.bl_idname),), "Node Wrangler menu"),
|
||||
('wm.call_menu', 'SLASH', 'PRESS', False, False, False,
|
||||
(('name', interface.NWAddReroutesMenu.bl_idname),), "Add Reroutes menu"),
|
||||
('wm.call_menu', 'NUMPAD_SLASH', 'PRESS', False, False, False,
|
||||
(('name', interface.NWAddReroutesMenu.bl_idname),), "Add Reroutes menu"),
|
||||
('wm.call_menu', 'BACK_SLASH', 'PRESS', False, False, False,
|
||||
(('name', interface.NWLinkActiveToSelectedMenu.bl_idname),), "Link active to selected (menu)"),
|
||||
('wm.call_menu', 'C', 'PRESS', False, True, False,
|
||||
(('name', interface.NWCopyToSelectedMenu.bl_idname),), "Copy to selected (menu)"),
|
||||
('wm.call_menu', 'S', 'PRESS', False, True, False,
|
||||
(('name', interface.NWSwitchNodeTypeMenu.bl_idname),), "Switch node type menu"),
|
||||
)
|
||||
|
||||
classes = (
|
||||
NWPrincipledPreferences, NWNodeWrangler
|
||||
)
|
||||
|
||||
|
||||
def register():
|
||||
from bpy.utils import register_class
|
||||
for cls in classes:
|
||||
register_class(cls)
|
||||
|
||||
# keymaps
|
||||
addon_keymaps.clear()
|
||||
kc = bpy.context.window_manager.keyconfigs.addon
|
||||
if kc:
|
||||
km = kc.keymaps.new(name='Node Editor', space_type="NODE_EDITOR")
|
||||
for (identifier, key, action, CTRL, SHIFT, ALT, props, nicename) in kmi_defs:
|
||||
kmi = km.keymap_items.new(identifier, key, action, ctrl=CTRL, shift=SHIFT, alt=ALT)
|
||||
if props:
|
||||
for prop, value in props:
|
||||
setattr(kmi.properties, prop, value)
|
||||
addon_keymaps.append((km, kmi))
|
||||
|
||||
|
||||
def unregister():
|
||||
|
||||
# keymaps
|
||||
for km, kmi in addon_keymaps:
|
||||
km.keymap_items.remove(kmi)
|
||||
addon_keymaps.clear()
|
||||
|
||||
from bpy.utils import unregister_class
|
||||
for cls in classes:
|
||||
unregister_class(cls)
|
||||
232
scripts/addons_core/node_wrangler/utils/constants.py
Normal file
232
scripts/addons_core/node_wrangler/utils/constants.py
Normal file
@@ -0,0 +1,232 @@
|
||||
# SPDX-FileCopyrightText: 2023 Blender Foundation
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
from collections import namedtuple
|
||||
|
||||
|
||||
#################
|
||||
# rl_outputs:
|
||||
# list of outputs of Input Render Layer
|
||||
# with attributes determining if pass is used,
|
||||
# and MultiLayer EXR outputs names and corresponding render engines
|
||||
#
|
||||
# rl_outputs entry = (render_pass, rl_output_name, exr_output_name, in_eevee, in_cycles)
|
||||
RL_entry = namedtuple('RL_Entry', ['render_pass', 'output_name', 'exr_output_name', 'in_eevee', 'in_cycles'])
|
||||
rl_outputs = (
|
||||
RL_entry('use_pass_ambient_occlusion', 'AO', 'AO', True, True),
|
||||
RL_entry('use_pass_combined', 'Image', 'Combined', True, True),
|
||||
RL_entry('use_pass_diffuse_color', 'Diffuse Color', 'DiffCol', False, True),
|
||||
RL_entry('use_pass_diffuse_direct', 'Diffuse Direct', 'DiffDir', False, True),
|
||||
RL_entry('use_pass_diffuse_indirect', 'Diffuse Indirect', 'DiffInd', False, True),
|
||||
RL_entry('use_pass_emit', 'Emit', 'Emit', False, True),
|
||||
RL_entry('use_pass_environment', 'Environment', 'Env', False, False),
|
||||
RL_entry('use_pass_glossy_color', 'Glossy Color', 'GlossCol', False, True),
|
||||
RL_entry('use_pass_glossy_direct', 'Glossy Direct', 'GlossDir', False, True),
|
||||
RL_entry('use_pass_glossy_indirect', 'Glossy Indirect', 'GlossInd', False, True),
|
||||
RL_entry('use_pass_indirect', 'Indirect', 'Indirect', False, False),
|
||||
RL_entry('use_pass_material_index', 'IndexMA', 'IndexMA', False, True),
|
||||
RL_entry('use_pass_mist', 'Mist', 'Mist', True, True),
|
||||
RL_entry('use_pass_normal', 'Normal', 'Normal', True, True),
|
||||
RL_entry('use_pass_object_index', 'IndexOB', 'IndexOB', False, True),
|
||||
RL_entry('use_pass_shadow', 'Shadow', 'Shadow', False, True),
|
||||
RL_entry('use_pass_subsurface_color', 'Subsurface Color', 'SubsurfaceCol', True, True),
|
||||
RL_entry('use_pass_subsurface_direct', 'Subsurface Direct', 'SubsurfaceDir', True, True),
|
||||
RL_entry('use_pass_subsurface_indirect', 'Subsurface Indirect', 'SubsurfaceInd', False, True),
|
||||
RL_entry('use_pass_transmission_color', 'Transmission Color', 'TransCol', False, True),
|
||||
RL_entry('use_pass_transmission_direct', 'Transmission Direct', 'TransDir', False, True),
|
||||
RL_entry('use_pass_transmission_indirect', 'Transmission Indirect', 'TransInd', False, True),
|
||||
RL_entry('use_pass_uv', 'UV', 'UV', True, True),
|
||||
RL_entry('use_pass_vector', 'Speed', 'Vector', False, True),
|
||||
RL_entry('use_pass_z', 'Z', 'Depth', True, True),
|
||||
)
|
||||
|
||||
# list of blend types of "Mix" nodes in a form that can be used as 'items' for EnumProperty.
|
||||
# used list, not tuple for easy merging with other lists.
|
||||
blend_types = [
|
||||
('MIX', 'Mix', 'Mix Mode'),
|
||||
('ADD', 'Add', 'Add Mode'),
|
||||
('MULTIPLY', 'Multiply', 'Multiply Mode'),
|
||||
('SUBTRACT', 'Subtract', 'Subtract Mode'),
|
||||
('SCREEN', 'Screen', 'Screen Mode'),
|
||||
('DIVIDE', 'Divide', 'Divide Mode'),
|
||||
('DIFFERENCE', 'Difference', 'Difference Mode'),
|
||||
('DARKEN', 'Darken', 'Darken Mode'),
|
||||
('LIGHTEN', 'Lighten', 'Lighten Mode'),
|
||||
('OVERLAY', 'Overlay', 'Overlay Mode'),
|
||||
('DODGE', 'Dodge', 'Dodge Mode'),
|
||||
('BURN', 'Burn', 'Burn Mode'),
|
||||
('HUE', 'Hue', 'Hue Mode'),
|
||||
('SATURATION', 'Saturation', 'Saturation Mode'),
|
||||
('VALUE', 'Value', 'Value Mode'),
|
||||
('COLOR', 'Color', 'Color Mode'),
|
||||
('SOFT_LIGHT', 'Soft Light', 'Soft Light Mode'),
|
||||
('LINEAR_LIGHT', 'Linear Light', 'Linear Light Mode'),
|
||||
]
|
||||
|
||||
# list of operations of "Math" nodes in a form that can be used as 'items' for EnumProperty.
|
||||
# used list, not tuple for easy merging with other lists.
|
||||
operations = [
|
||||
('ADD', 'Add', 'Add Mode'),
|
||||
('SUBTRACT', 'Subtract', 'Subtract Mode'),
|
||||
('MULTIPLY', 'Multiply', 'Multiply Mode'),
|
||||
('DIVIDE', 'Divide', 'Divide Mode'),
|
||||
('MULTIPLY_ADD', 'Multiply Add', 'Multiply Add Mode'),
|
||||
('SINE', 'Sine', 'Sine Mode'),
|
||||
('COSINE', 'Cosine', 'Cosine Mode'),
|
||||
('TANGENT', 'Tangent', 'Tangent Mode'),
|
||||
('ARCSINE', 'Arcsine', 'Arcsine Mode'),
|
||||
('ARCCOSINE', 'Arccosine', 'Arccosine Mode'),
|
||||
('ARCTANGENT', 'Arctangent', 'Arctangent Mode'),
|
||||
('ARCTAN2', 'Arctan2', 'Arctan2 Mode'),
|
||||
('SINH', 'Hyperbolic Sine', 'Hyperbolic Sine Mode'),
|
||||
('COSH', 'Hyperbolic Cosine', 'Hyperbolic Cosine Mode'),
|
||||
('TANH', 'Hyperbolic Tangent', 'Hyperbolic Tangent Mode'),
|
||||
('POWER', 'Power', 'Power Mode'),
|
||||
('LOGARITHM', 'Logarithm', 'Logarithm Mode'),
|
||||
('SQRT', 'Square Root', 'Square Root Mode'),
|
||||
('INVERSE_SQRT', 'Inverse Square Root', 'Inverse Square Root Mode'),
|
||||
('EXPONENT', 'Exponent', 'Exponent Mode'),
|
||||
('MINIMUM', 'Minimum', 'Minimum Mode'),
|
||||
('MAXIMUM', 'Maximum', 'Maximum Mode'),
|
||||
('LESS_THAN', 'Less Than', 'Less Than Mode'),
|
||||
('GREATER_THAN', 'Greater Than', 'Greater Than Mode'),
|
||||
('SIGN', 'Sign', 'Sign Mode'),
|
||||
('COMPARE', 'Compare', 'Compare Mode'),
|
||||
('SMOOTH_MIN', 'Smooth Minimum', 'Smooth Minimum Mode'),
|
||||
('SMOOTH_MAX', 'Smooth Maximum', 'Smooth Maximum Mode'),
|
||||
('FRACT', 'Fraction', 'Fraction Mode'),
|
||||
('MODULO', 'Modulo', 'Modulo Mode'),
|
||||
('SNAP', 'Snap', 'Snap Mode'),
|
||||
('WRAP', 'Wrap', 'Wrap Mode'),
|
||||
('PINGPONG', 'Pingpong', 'Pingpong Mode'),
|
||||
('ABSOLUTE', 'Absolute', 'Absolute Mode'),
|
||||
('ROUND', 'Round', 'Round Mode'),
|
||||
('FLOOR', 'Floor', 'Floor Mode'),
|
||||
('CEIL', 'Ceil', 'Ceil Mode'),
|
||||
('TRUNCATE', 'Truncate', 'Truncate Mode'),
|
||||
('RADIANS', 'To Radians', 'To Radians Mode'),
|
||||
('DEGREES', 'To Degrees', 'To Degrees Mode'),
|
||||
]
|
||||
|
||||
# Operations used by the geometry boolean node and join geometry node
|
||||
geo_combine_operations = [
|
||||
('JOIN', 'Join Geometry', 'Join Geometry Mode'),
|
||||
('INTERSECT', 'Intersect', 'Intersect Mode'),
|
||||
('UNION', 'Union', 'Union Mode'),
|
||||
('DIFFERENCE', 'Difference', 'Difference Mode'),
|
||||
]
|
||||
|
||||
# in NWBatchChangeNodes additional types/operations. Can be used as 'items' for EnumProperty.
|
||||
# used list, not tuple for easy merging with other lists.
|
||||
navs = [
|
||||
('CURRENT', 'Current', 'Leave at current state'),
|
||||
('NEXT', 'Next', 'Next blend type/operation'),
|
||||
('PREV', 'Prev', 'Previous blend type/operation'),
|
||||
]
|
||||
|
||||
draw_color_sets = {
|
||||
"red_white": (
|
||||
(1.0, 1.0, 1.0, 0.7),
|
||||
(1.0, 0.0, 0.0, 0.7),
|
||||
(0.8, 0.2, 0.2, 1.0)
|
||||
),
|
||||
"green": (
|
||||
(0.0, 0.0, 0.0, 1.0),
|
||||
(0.38, 0.77, 0.38, 1.0),
|
||||
(0.38, 0.77, 0.38, 1.0)
|
||||
),
|
||||
"yellow": (
|
||||
(0.0, 0.0, 0.0, 1.0),
|
||||
(0.77, 0.77, 0.16, 1.0),
|
||||
(0.77, 0.77, 0.16, 1.0)
|
||||
),
|
||||
"purple": (
|
||||
(0.0, 0.0, 0.0, 1.0),
|
||||
(0.38, 0.38, 0.77, 1.0),
|
||||
(0.38, 0.38, 0.77, 1.0)
|
||||
),
|
||||
"grey": (
|
||||
(0.0, 0.0, 0.0, 1.0),
|
||||
(0.63, 0.63, 0.63, 1.0),
|
||||
(0.63, 0.63, 0.63, 1.0)
|
||||
),
|
||||
"black": (
|
||||
(1.0, 1.0, 1.0, 0.7),
|
||||
(0.0, 0.0, 0.0, 0.7),
|
||||
(0.2, 0.2, 0.2, 1.0)
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
def get_texture_node_types():
|
||||
return [
|
||||
"ShaderNodeTexBrick",
|
||||
"ShaderNodeTexChecker",
|
||||
"ShaderNodeTexEnvironment",
|
||||
"ShaderNodeTexGradient",
|
||||
"ShaderNodeTexIES",
|
||||
"ShaderNodeTexImage",
|
||||
"ShaderNodeTexMagic",
|
||||
"ShaderNodeTexMusgrave",
|
||||
"ShaderNodeTexNoise",
|
||||
"ShaderNodeTexPointDensity",
|
||||
"ShaderNodeTexSky",
|
||||
"ShaderNodeTexVoronoi",
|
||||
"ShaderNodeTexWave",
|
||||
"ShaderNodeTexWhiteNoise"
|
||||
]
|
||||
|
||||
|
||||
def nice_hotkey_name(punc):
|
||||
# convert the ugly string name into the actual character
|
||||
nice_name = {
|
||||
'LEFTMOUSE': "LMB",
|
||||
'MIDDLEMOUSE': "MMB",
|
||||
'RIGHTMOUSE': "RMB",
|
||||
'WHEELUPMOUSE': "Wheel Up",
|
||||
'WHEELDOWNMOUSE': "Wheel Down",
|
||||
'WHEELINMOUSE': "Wheel In",
|
||||
'WHEELOUTMOUSE': "Wheel Out",
|
||||
'ZERO': "0",
|
||||
'ONE': "1",
|
||||
'TWO': "2",
|
||||
'THREE': "3",
|
||||
'FOUR': "4",
|
||||
'FIVE': "5",
|
||||
'SIX': "6",
|
||||
'SEVEN': "7",
|
||||
'EIGHT': "8",
|
||||
'NINE': "9",
|
||||
'OSKEY': "Super",
|
||||
'RET': "Enter",
|
||||
'LINE_FEED': "Enter",
|
||||
'SEMI_COLON': ";",
|
||||
'PERIOD': ".",
|
||||
'COMMA': ",",
|
||||
'QUOTE': '"',
|
||||
'MINUS': "-",
|
||||
'SLASH': "/",
|
||||
'BACK_SLASH': "\\",
|
||||
'EQUAL': "=",
|
||||
'NUMPAD_1': "Numpad 1",
|
||||
'NUMPAD_2': "Numpad 2",
|
||||
'NUMPAD_3': "Numpad 3",
|
||||
'NUMPAD_4': "Numpad 4",
|
||||
'NUMPAD_5': "Numpad 5",
|
||||
'NUMPAD_6': "Numpad 6",
|
||||
'NUMPAD_7': "Numpad 7",
|
||||
'NUMPAD_8': "Numpad 8",
|
||||
'NUMPAD_9': "Numpad 9",
|
||||
'NUMPAD_0': "Numpad 0",
|
||||
'NUMPAD_PERIOD': "Numpad .",
|
||||
'NUMPAD_SLASH': "Numpad /",
|
||||
'NUMPAD_ASTERIX': "Numpad *",
|
||||
'NUMPAD_MINUS': "Numpad -",
|
||||
'NUMPAD_ENTER': "Numpad Enter",
|
||||
'NUMPAD_PLUS': "Numpad +",
|
||||
}
|
||||
try:
|
||||
return nice_name[punc]
|
||||
except KeyError:
|
||||
return punc.replace("_", " ").title()
|
||||
219
scripts/addons_core/node_wrangler/utils/draw.py
Normal file
219
scripts/addons_core/node_wrangler/utils/draw.py
Normal file
@@ -0,0 +1,219 @@
|
||||
# SPDX-FileCopyrightText: 2023 Blender Foundation
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
import bpy
|
||||
import gpu
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
from math import cos, sin, pi
|
||||
|
||||
from .nodes import get_nodes_links, prefs_line_width, abs_node_location, dpi_fac
|
||||
|
||||
|
||||
def draw_line(x1, y1, x2, y2, size, colour=(1.0, 1.0, 1.0, 0.7)):
|
||||
shader = gpu.shader.from_builtin('POLYLINE_SMOOTH_COLOR')
|
||||
shader.uniform_float("viewportSize", gpu.state.viewport_get()[2:])
|
||||
shader.uniform_float("lineWidth", size * prefs_line_width())
|
||||
|
||||
vertices = ((x1, y1), (x2, y2))
|
||||
vertex_colors = ((colour[0] + (1.0 - colour[0]) / 4,
|
||||
colour[1] + (1.0 - colour[1]) / 4,
|
||||
colour[2] + (1.0 - colour[2]) / 4,
|
||||
colour[3] + (1.0 - colour[3]) / 4),
|
||||
colour)
|
||||
|
||||
batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": vertices, "color": vertex_colors})
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
def draw_circle_2d_filled(mx, my, radius, colour=(1.0, 1.0, 1.0, 0.7)):
|
||||
radius = radius * prefs_line_width()
|
||||
sides = 12
|
||||
vertices = [(radius * cos(i * 2 * pi / sides) + mx,
|
||||
radius * sin(i * 2 * pi / sides) + my)
|
||||
for i in range(sides + 1)]
|
||||
|
||||
shader = gpu.shader.from_builtin('UNIFORM_COLOR')
|
||||
shader.uniform_float("color", colour)
|
||||
batch = batch_for_shader(shader, 'TRI_FAN', {"pos": vertices})
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
def draw_rounded_node_border(node, radius=8, colour=(1.0, 1.0, 1.0, 0.7)):
|
||||
area_width = bpy.context.area.width
|
||||
sides = 16
|
||||
radius *= prefs_line_width()
|
||||
|
||||
nlocx, nlocy = abs_node_location(node)
|
||||
|
||||
nlocx = (nlocx + 1) * dpi_fac()
|
||||
nlocy = (nlocy + 1) * dpi_fac()
|
||||
ndimx = node.dimensions.x
|
||||
ndimy = node.dimensions.y
|
||||
|
||||
if node.hide:
|
||||
nlocx += -1
|
||||
nlocy += 5
|
||||
if node.type == 'REROUTE':
|
||||
# nlocx += 1
|
||||
nlocy -= 1
|
||||
ndimx = 0
|
||||
ndimy = 0
|
||||
radius += 6
|
||||
|
||||
shader = gpu.shader.from_builtin('UNIFORM_COLOR')
|
||||
shader.uniform_float("color", colour)
|
||||
|
||||
# Top left corner
|
||||
mx, my = bpy.context.region.view2d.view_to_region(nlocx, nlocy, clip=False)
|
||||
vertices = [(mx, my)]
|
||||
for i in range(sides + 1):
|
||||
if (4 <= i <= 8):
|
||||
if mx < area_width:
|
||||
cosine = radius * cos(i * 2 * pi / sides) + mx
|
||||
sine = radius * sin(i * 2 * pi / sides) + my
|
||||
vertices.append((cosine, sine))
|
||||
|
||||
batch = batch_for_shader(shader, 'TRI_FAN', {"pos": vertices})
|
||||
batch.draw(shader)
|
||||
|
||||
# Top right corner
|
||||
mx, my = bpy.context.region.view2d.view_to_region(nlocx + ndimx, nlocy, clip=False)
|
||||
vertices = [(mx, my)]
|
||||
for i in range(sides + 1):
|
||||
if (0 <= i <= 4):
|
||||
if mx < area_width:
|
||||
cosine = radius * cos(i * 2 * pi / sides) + mx
|
||||
sine = radius * sin(i * 2 * pi / sides) + my
|
||||
vertices.append((cosine, sine))
|
||||
|
||||
batch = batch_for_shader(shader, 'TRI_FAN', {"pos": vertices})
|
||||
batch.draw(shader)
|
||||
|
||||
# Bottom left corner
|
||||
mx, my = bpy.context.region.view2d.view_to_region(nlocx, nlocy - ndimy, clip=False)
|
||||
vertices = [(mx, my)]
|
||||
for i in range(sides + 1):
|
||||
if (8 <= i <= 12):
|
||||
if mx < area_width:
|
||||
cosine = radius * cos(i * 2 * pi / sides) + mx
|
||||
sine = radius * sin(i * 2 * pi / sides) + my
|
||||
vertices.append((cosine, sine))
|
||||
|
||||
batch = batch_for_shader(shader, 'TRI_FAN', {"pos": vertices})
|
||||
batch.draw(shader)
|
||||
|
||||
# Bottom right corner
|
||||
mx, my = bpy.context.region.view2d.view_to_region(nlocx + ndimx, nlocy - ndimy, clip=False)
|
||||
vertices = [(mx, my)]
|
||||
for i in range(sides + 1):
|
||||
if (12 <= i <= 16):
|
||||
if mx < area_width:
|
||||
cosine = radius * cos(i * 2 * pi / sides) + mx
|
||||
sine = radius * sin(i * 2 * pi / sides) + my
|
||||
vertices.append((cosine, sine))
|
||||
|
||||
batch = batch_for_shader(shader, 'TRI_FAN', {"pos": vertices})
|
||||
batch.draw(shader)
|
||||
|
||||
# prepare drawing all edges in one batch
|
||||
vertices = []
|
||||
indices = []
|
||||
id_last = 0
|
||||
|
||||
# Left edge
|
||||
m1x, m1y = bpy.context.region.view2d.view_to_region(nlocx, nlocy, clip=False)
|
||||
m2x, m2y = bpy.context.region.view2d.view_to_region(nlocx, nlocy - ndimy, clip=False)
|
||||
if m1x < area_width and m2x < area_width:
|
||||
vertices.extend([(m2x - radius, m2y), (m2x, m2y),
|
||||
(m1x, m1y), (m1x - radius, m1y)])
|
||||
indices.extend([(id_last, id_last + 1, id_last + 3),
|
||||
(id_last + 3, id_last + 1, id_last + 2)])
|
||||
id_last += 4
|
||||
|
||||
# Top edge
|
||||
m1x, m1y = bpy.context.region.view2d.view_to_region(nlocx, nlocy, clip=False)
|
||||
m2x, m2y = bpy.context.region.view2d.view_to_region(nlocx + ndimx, nlocy, clip=False)
|
||||
m1x = min(m1x, area_width)
|
||||
m2x = min(m2x, area_width)
|
||||
vertices.extend([(m1x, m1y), (m2x, m1y),
|
||||
(m2x, m1y + radius), (m1x, m1y + radius)])
|
||||
indices.extend([(id_last, id_last + 1, id_last + 3),
|
||||
(id_last + 3, id_last + 1, id_last + 2)])
|
||||
id_last += 4
|
||||
|
||||
# Right edge
|
||||
m1x, m1y = bpy.context.region.view2d.view_to_region(nlocx + ndimx, nlocy, clip=False)
|
||||
m2x, m2y = bpy.context.region.view2d.view_to_region(nlocx + ndimx, nlocy - ndimy, clip=False)
|
||||
if m1x < area_width and m2x < area_width:
|
||||
vertices.extend([(m1x, m2y), (m1x + radius, m2y),
|
||||
(m1x + radius, m1y), (m1x, m1y)])
|
||||
indices.extend([(id_last, id_last + 1, id_last + 3),
|
||||
(id_last + 3, id_last + 1, id_last + 2)])
|
||||
id_last += 4
|
||||
|
||||
# Bottom edge
|
||||
m1x, m1y = bpy.context.region.view2d.view_to_region(nlocx, nlocy - ndimy, clip=False)
|
||||
m2x, m2y = bpy.context.region.view2d.view_to_region(nlocx + ndimx, nlocy - ndimy, clip=False)
|
||||
m1x = min(m1x, area_width)
|
||||
m2x = min(m2x, area_width)
|
||||
vertices.extend([(m1x, m2y), (m2x, m2y),
|
||||
(m2x, m1y - radius), (m1x, m1y - radius)])
|
||||
indices.extend([(id_last, id_last + 1, id_last + 3),
|
||||
(id_last + 3, id_last + 1, id_last + 2)])
|
||||
|
||||
# now draw all edges in one batch
|
||||
if len(vertices) != 0:
|
||||
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
def draw_callback_nodeoutline(self, context, mode):
|
||||
if self.mouse_path:
|
||||
gpu.state.blend_set('ALPHA')
|
||||
|
||||
nodes, _links = get_nodes_links(context)
|
||||
|
||||
if mode == "LINK":
|
||||
col_outer = (1.0, 0.2, 0.2, 0.4)
|
||||
col_inner = (0.0, 0.0, 0.0, 0.5)
|
||||
col_circle_inner = (0.3, 0.05, 0.05, 1.0)
|
||||
elif mode == "LINKMENU":
|
||||
col_outer = (0.4, 0.6, 1.0, 0.4)
|
||||
col_inner = (0.0, 0.0, 0.0, 0.5)
|
||||
col_circle_inner = (0.08, 0.15, .3, 1.0)
|
||||
elif mode == "MIX":
|
||||
col_outer = (0.2, 1.0, 0.2, 0.4)
|
||||
col_inner = (0.0, 0.0, 0.0, 0.5)
|
||||
col_circle_inner = (0.05, 0.3, 0.05, 1.0)
|
||||
|
||||
m1x = self.mouse_path[0][0]
|
||||
m1y = self.mouse_path[0][1]
|
||||
m2x = self.mouse_path[-1][0]
|
||||
m2y = self.mouse_path[-1][1]
|
||||
|
||||
n1 = nodes[context.scene.NWLazySource]
|
||||
n2 = nodes[context.scene.NWLazyTarget]
|
||||
|
||||
if n1 == n2:
|
||||
col_outer = (0.4, 0.4, 0.4, 0.4)
|
||||
col_inner = (0.0, 0.0, 0.0, 0.5)
|
||||
col_circle_inner = (0.2, 0.2, 0.2, 1.0)
|
||||
|
||||
draw_rounded_node_border(n1, radius=6, colour=col_outer) # outline
|
||||
draw_rounded_node_border(n1, radius=5, colour=col_inner) # inner
|
||||
draw_rounded_node_border(n2, radius=6, colour=col_outer) # outline
|
||||
draw_rounded_node_border(n2, radius=5, colour=col_inner) # inner
|
||||
|
||||
draw_line(m1x, m1y, m2x, m2y, 5, col_outer) # line outline
|
||||
draw_line(m1x, m1y, m2x, m2y, 2, col_inner) # line inner
|
||||
|
||||
# circle outline
|
||||
draw_circle_2d_filled(m1x, m1y, 7, col_outer)
|
||||
draw_circle_2d_filled(m2x, m2y, 7, col_outer)
|
||||
|
||||
# circle inner
|
||||
draw_circle_2d_filled(m1x, m1y, 5, col_circle_inner)
|
||||
draw_circle_2d_filled(m2x, m2y, 5, col_circle_inner)
|
||||
|
||||
gpu.state.blend_set('NONE')
|
||||
288
scripts/addons_core/node_wrangler/utils/nodes.py
Normal file
288
scripts/addons_core/node_wrangler/utils/nodes.py
Normal file
@@ -0,0 +1,288 @@
|
||||
# SPDX-FileCopyrightText: 2023 Blender Foundation
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
import bpy
|
||||
from bpy_extras.node_utils import connect_sockets
|
||||
from math import hypot, inf
|
||||
|
||||
|
||||
def force_update(context):
|
||||
context.space_data.node_tree.update_tag()
|
||||
|
||||
|
||||
def dpi_fac():
|
||||
prefs = bpy.context.preferences.system
|
||||
return prefs.dpi / 72
|
||||
|
||||
|
||||
def prefs_line_width():
|
||||
prefs = bpy.context.preferences.system
|
||||
return prefs.pixel_size
|
||||
|
||||
|
||||
def node_mid_pt(node, axis):
|
||||
if axis == 'x':
|
||||
d = node.location.x + (node.dimensions.x / 2)
|
||||
elif axis == 'y':
|
||||
d = node.location.y - (node.dimensions.y / 2)
|
||||
else:
|
||||
d = 0
|
||||
return d
|
||||
|
||||
|
||||
def autolink(node1, node2, links):
|
||||
available_inputs = [inp for inp in node2.inputs if inp.enabled]
|
||||
available_outputs = [outp for outp in node1.outputs if outp.enabled]
|
||||
for outp in available_outputs:
|
||||
for inp in available_inputs:
|
||||
if not inp.is_linked and inp.name == outp.name:
|
||||
connect_sockets(outp, inp)
|
||||
return True
|
||||
|
||||
for outp in available_outputs:
|
||||
for inp in available_inputs:
|
||||
if not inp.is_linked and inp.type == outp.type:
|
||||
connect_sockets(outp, inp)
|
||||
return True
|
||||
|
||||
# force some connection even if the type doesn't match
|
||||
if available_outputs:
|
||||
for inp in available_inputs:
|
||||
if not inp.is_linked:
|
||||
connect_sockets(available_outputs[0], inp)
|
||||
return True
|
||||
|
||||
# even if no sockets are open, force one of matching type
|
||||
for outp in available_outputs:
|
||||
for inp in available_inputs:
|
||||
if inp.type == outp.type:
|
||||
connect_sockets(outp, inp)
|
||||
return True
|
||||
|
||||
# do something!
|
||||
for outp in available_outputs:
|
||||
for inp in available_inputs:
|
||||
connect_sockets(outp, inp)
|
||||
return True
|
||||
|
||||
print("Could not make a link from " + node1.name + " to " + node2.name)
|
||||
return False
|
||||
|
||||
|
||||
def abs_node_location(node):
|
||||
abs_location = node.location
|
||||
if node.parent is None:
|
||||
return abs_location
|
||||
return abs_location + abs_node_location(node.parent)
|
||||
|
||||
|
||||
def node_at_pos(nodes, context, event):
|
||||
nodes_under_mouse = []
|
||||
target_node = None
|
||||
|
||||
store_mouse_cursor(context, event)
|
||||
x, y = context.space_data.cursor_location
|
||||
|
||||
# Make a list of each corner (and middle of border) for each node.
|
||||
# Will be sorted to find nearest point and thus nearest node
|
||||
node_points_with_dist = []
|
||||
for node in nodes:
|
||||
skipnode = False
|
||||
if node.type != 'FRAME': # no point trying to link to a frame node
|
||||
dimx = node.dimensions.x / dpi_fac()
|
||||
dimy = node.dimensions.y / dpi_fac()
|
||||
locx, locy = abs_node_location(node)
|
||||
|
||||
if not skipnode:
|
||||
node_points_with_dist.append([node, hypot(x - locx, y - locy)]) # Top Left
|
||||
node_points_with_dist.append([node, hypot(x - (locx + dimx), y - locy)]) # Top Right
|
||||
node_points_with_dist.append([node, hypot(x - locx, y - (locy - dimy))]) # Bottom Left
|
||||
node_points_with_dist.append([node, hypot(x - (locx + dimx), y - (locy - dimy))]) # Bottom Right
|
||||
|
||||
node_points_with_dist.append([node, hypot(x - (locx + (dimx / 2)), y - locy)]) # Mid Top
|
||||
node_points_with_dist.append([node, hypot(x - (locx + (dimx / 2)), y - (locy - dimy))]) # Mid Bottom
|
||||
node_points_with_dist.append([node, hypot(x - locx, y - (locy - (dimy / 2)))]) # Mid Left
|
||||
node_points_with_dist.append([node, hypot(x - (locx + dimx), y - (locy - (dimy / 2)))]) # Mid Right
|
||||
|
||||
nearest_node = sorted(node_points_with_dist, key=lambda k: k[1])[0][0]
|
||||
|
||||
for node in nodes:
|
||||
if node.type != 'FRAME' and skipnode == False:
|
||||
locx, locy = abs_node_location(node)
|
||||
dimx = node.dimensions.x / dpi_fac()
|
||||
dimy = node.dimensions.y / dpi_fac()
|
||||
if (locx <= x <= locx + dimx) and \
|
||||
(locy - dimy <= y <= locy):
|
||||
nodes_under_mouse.append(node)
|
||||
|
||||
if len(nodes_under_mouse) == 1:
|
||||
if nodes_under_mouse[0] != nearest_node:
|
||||
target_node = nodes_under_mouse[0] # use the node under the mouse if there is one and only one
|
||||
else:
|
||||
target_node = nearest_node # else use the nearest node
|
||||
else:
|
||||
target_node = nearest_node
|
||||
return target_node
|
||||
|
||||
|
||||
def store_mouse_cursor(context, event):
|
||||
space = context.space_data
|
||||
v2d = context.region.view2d
|
||||
tree = space.edit_tree
|
||||
|
||||
# convert mouse position to the View2D for later node placement
|
||||
if context.region.type == 'WINDOW':
|
||||
space.cursor_location_from_region(event.mouse_region_x, event.mouse_region_y)
|
||||
else:
|
||||
space.cursor_location = tree.view_center
|
||||
|
||||
|
||||
def get_nodes_links(context):
|
||||
tree = context.space_data.edit_tree
|
||||
return tree.nodes, tree.links
|
||||
|
||||
|
||||
def get_internal_socket(socket):
|
||||
# get the internal socket from a socket inside or outside the group
|
||||
node = socket.node
|
||||
if node.type == 'GROUP_OUTPUT':
|
||||
iterator = node.id_data.interface.items_tree
|
||||
elif node.type == 'GROUP_INPUT':
|
||||
iterator = node.id_data.interface.items_tree
|
||||
elif hasattr(node, "node_tree"):
|
||||
iterator = node.node_tree.interface.items_tree
|
||||
else:
|
||||
return None
|
||||
|
||||
for s in iterator:
|
||||
if s.identifier == socket.identifier:
|
||||
return s
|
||||
return iterator[0]
|
||||
|
||||
|
||||
def get_group_output_node(tree, output_node_type='GROUP_OUTPUT'):
|
||||
for node in tree.nodes:
|
||||
if node.type == output_node_type and node.is_active_output:
|
||||
return node
|
||||
|
||||
|
||||
def get_output_location(tree):
|
||||
# get right-most location
|
||||
sorted_by_xloc = (sorted(tree.nodes, key=lambda x: x.location.x))
|
||||
max_xloc_node = sorted_by_xloc[-1]
|
||||
|
||||
# get average y location
|
||||
sum_yloc = 0
|
||||
for node in tree.nodes:
|
||||
sum_yloc += node.location.y
|
||||
|
||||
loc_x = max_xloc_node.location.x + max_xloc_node.dimensions.x + 80
|
||||
loc_y = sum_yloc / len(tree.nodes)
|
||||
return loc_x, loc_y
|
||||
|
||||
|
||||
def nw_check(cls, context):
|
||||
space = context.space_data
|
||||
if space.type != 'NODE_EDITOR':
|
||||
cls.poll_message_set("Current editor is not a node editor.")
|
||||
return False
|
||||
if space.node_tree is None:
|
||||
cls.poll_message_set("No node tree was found in the current node editor.")
|
||||
return False
|
||||
if space.node_tree.library is not None:
|
||||
cls.poll_message_set("Current node tree is linked from another .blend file.")
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
def nw_check_not_empty(cls, context):
|
||||
if not context.space_data.edit_tree.nodes:
|
||||
cls.poll_message_set("Current node tree does not contain any nodes.")
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
def nw_check_active(cls, context):
|
||||
if context.active_node is None or not context.active_node.select:
|
||||
cls.poll_message_set("No active node.")
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
def nw_check_selected(cls, context, min=1, max=inf):
|
||||
num_selected = len(context.selected_nodes)
|
||||
if num_selected < min:
|
||||
if min > 1:
|
||||
cls.poll_message_set(f"At least {min} nodes must be selected.")
|
||||
else:
|
||||
cls.poll_message_set(f"At least {min} node must be selected.")
|
||||
return False
|
||||
if num_selected > max:
|
||||
cls.poll_message_set(f"{num_selected} nodes are selected, but this operator can only work on {max}.")
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
def nw_check_space_type(cls, context, types):
|
||||
if context.space_data.tree_type not in types:
|
||||
tree_types_str = ", ".join(t.split('NodeTree')[0].lower() for t in sorted(types))
|
||||
cls.poll_message_set("Current node tree type not supported.\n"
|
||||
"Should be one of " + tree_types_str + ".")
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
def nw_check_node_type(cls, context, type, invert=False):
|
||||
if invert and context.active_node.type == type:
|
||||
cls.poll_message_set(f"Active node should be not of type {type}.")
|
||||
return False
|
||||
elif not invert and context.active_node.type != type:
|
||||
cls.poll_message_set(f"Active node should be of type {type}.")
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
def nw_check_visible_outputs(cls, context):
|
||||
if not any(is_visible_socket(out) for out in context.active_node.outputs):
|
||||
cls.poll_message_set("Current node has no visible outputs.")
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
def nw_check_viewer_node(cls):
|
||||
for img in bpy.data.images:
|
||||
# False if not connected or connected but no image
|
||||
if (img.source == 'VIEWER'
|
||||
and len(img.render_slots) == 0
|
||||
and sum(img.size) > 0):
|
||||
return True
|
||||
cls.poll_message_set("Viewer image not found.")
|
||||
return False
|
||||
|
||||
|
||||
def get_first_enabled_output(node):
|
||||
for output in node.outputs:
|
||||
if output.enabled:
|
||||
return output
|
||||
else:
|
||||
return node.outputs[0]
|
||||
|
||||
|
||||
def is_visible_socket(socket):
|
||||
return not socket.hide and socket.enabled and socket.type != 'CUSTOM'
|
||||
|
||||
|
||||
class NWBase:
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(cls, context)
|
||||
|
||||
|
||||
class NWBaseMenu:
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
space = context.space_data
|
||||
return (space.type == 'NODE_EDITOR'
|
||||
and space.node_tree is not None
|
||||
and space.node_tree.library is None)
|
||||
169
scripts/addons_core/node_wrangler/utils/paths.py
Normal file
169
scripts/addons_core/node_wrangler/utils/paths.py
Normal file
@@ -0,0 +1,169 @@
|
||||
# SPDX-FileCopyrightText: 2023 Blender Foundation
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
from os import path
|
||||
import re
|
||||
|
||||
|
||||
def split_into_components(fname):
|
||||
"""
|
||||
Split filename into components
|
||||
'WallTexture_diff_2k.002.jpg' -> ['Wall', 'Texture', 'diff', 'k']
|
||||
"""
|
||||
# Remove extension
|
||||
fname = path.splitext(fname)[0]
|
||||
# Remove digits
|
||||
fname = "".join(i for i in fname if not i.isdigit())
|
||||
# Separate CamelCase by space
|
||||
fname = re.sub(r"([a-z])([A-Z])", r"\g<1> \g<2>", fname)
|
||||
# Replace common separators with SPACE
|
||||
separators = ["_", ".", "-", "__", "--", "#"]
|
||||
for sep in separators:
|
||||
fname = fname.replace(sep, " ")
|
||||
|
||||
components = fname.split(" ")
|
||||
components = [c.lower() for c in components]
|
||||
return components
|
||||
|
||||
|
||||
def remove_common_prefix(names_to_tag_lists):
|
||||
"""
|
||||
Accepts a mapping of file names to tag lists that should be used for socket
|
||||
matching.
|
||||
|
||||
This function modifies the provided mapping so that any common prefix
|
||||
between all the tag lists is removed.
|
||||
|
||||
Returns true if some prefix was removed, false otherwise.
|
||||
"""
|
||||
if not names_to_tag_lists:
|
||||
return False
|
||||
sample_tags = next(iter(names_to_tag_lists.values()))
|
||||
if not sample_tags:
|
||||
return False
|
||||
|
||||
common_prefix = sample_tags[0]
|
||||
for tag_list in names_to_tag_lists.values():
|
||||
if tag_list[0] != common_prefix:
|
||||
return False
|
||||
|
||||
for name, tag_list in names_to_tag_lists.items():
|
||||
names_to_tag_lists[name] = tag_list[1:]
|
||||
return True
|
||||
|
||||
|
||||
def remove_common_suffix(names_to_tag_lists):
|
||||
"""
|
||||
Accepts a mapping of file names to tag lists that should be used for socket
|
||||
matching.
|
||||
|
||||
This function modifies the provided mapping so that any common suffix
|
||||
between all the tag lists is removed.
|
||||
|
||||
Returns true if some suffix was removed, false otherwise.
|
||||
"""
|
||||
if not names_to_tag_lists:
|
||||
return False
|
||||
sample_tags = next(iter(names_to_tag_lists.values()))
|
||||
if not sample_tags:
|
||||
return False
|
||||
|
||||
common_suffix = sample_tags[-1]
|
||||
for tag_list in names_to_tag_lists.values():
|
||||
if tag_list[-1] != common_suffix:
|
||||
return False
|
||||
|
||||
for name, tag_list in names_to_tag_lists.items():
|
||||
names_to_tag_lists[name] = tag_list[:-1]
|
||||
return True
|
||||
|
||||
|
||||
def files_to_clean_file_names_for_sockets(files, sockets):
|
||||
"""
|
||||
Accepts a list of files and a list of sockets.
|
||||
|
||||
Returns a mapping from file names to tag lists that should be used for
|
||||
classification.
|
||||
|
||||
A file is something that we can do x.name on to figure out the file name.
|
||||
|
||||
A socket is a tuple containing:
|
||||
* name
|
||||
* list of tags
|
||||
* a None field where the selected file name will go later. Ignored by us.
|
||||
"""
|
||||
|
||||
names_to_tag_lists = {}
|
||||
for file in files:
|
||||
names_to_tag_lists[file.name] = split_into_components(file.name)
|
||||
|
||||
all_tags = set()
|
||||
for socket in sockets:
|
||||
socket_tags = socket[1]
|
||||
all_tags.update(socket_tags)
|
||||
|
||||
while len(names_to_tag_lists) > 1:
|
||||
something_changed = False
|
||||
|
||||
# Common prefixes / suffixes provide zero information about what file
|
||||
# should go to which socket, but they can confuse the mapping. So we get
|
||||
# rid of them here.
|
||||
something_changed |= remove_common_prefix(names_to_tag_lists)
|
||||
something_changed |= remove_common_suffix(names_to_tag_lists)
|
||||
|
||||
# Names matching zero tags provide no value, remove those
|
||||
names_to_remove = set()
|
||||
for name, tag_list in names_to_tag_lists.items():
|
||||
match_found = False
|
||||
for tag in tag_list:
|
||||
if tag in all_tags:
|
||||
match_found = True
|
||||
|
||||
if not match_found:
|
||||
names_to_remove.add(name)
|
||||
|
||||
for name_to_remove in names_to_remove:
|
||||
del names_to_tag_lists[name_to_remove]
|
||||
something_changed = True
|
||||
|
||||
if not something_changed:
|
||||
break
|
||||
|
||||
return names_to_tag_lists
|
||||
|
||||
|
||||
def match_files_to_socket_names(files, sockets):
|
||||
"""
|
||||
Given a list of files and a list of sockets, match file names to sockets.
|
||||
|
||||
A file is something that you can get a file name out of using x.name.
|
||||
|
||||
After this function returns, all possible sockets have had their file names
|
||||
filled in. Sockets without any matches will not get their file names
|
||||
changed.
|
||||
|
||||
Sockets list format. Note that all file names are initially expected to be
|
||||
None. Tags are strings, as are the socket names: [
|
||||
[
|
||||
socket_name, [tags], Optional[file_name]
|
||||
]
|
||||
]
|
||||
"""
|
||||
|
||||
names_to_tag_lists = files_to_clean_file_names_for_sockets(files, sockets)
|
||||
|
||||
for sname in sockets:
|
||||
for name, tag_list in names_to_tag_lists.items():
|
||||
if sname[0] == "Normal":
|
||||
# Blender wants GL normals, not DX (DirectX) ones:
|
||||
# https://www.reddit.com/r/blender/comments/rbuaua/texture_contains_normaldx_and_normalgl_files/
|
||||
if 'dx' in tag_list:
|
||||
continue
|
||||
if 'directx' in tag_list:
|
||||
continue
|
||||
|
||||
matches = set(sname[1]).intersection(set(tag_list))
|
||||
if matches:
|
||||
sname[2] = name
|
||||
break
|
||||
290
scripts/addons_core/node_wrangler/utils/paths_test.py
Executable file
290
scripts/addons_core/node_wrangler/utils/paths_test.py
Executable file
@@ -0,0 +1,290 @@
|
||||
#!/usr/bin/env python3
|
||||
# SPDX-FileCopyrightText: 2023 Blender Foundation
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# pylint: disable=missing-function-docstring
|
||||
# pylint: disable=missing-class-docstring
|
||||
|
||||
import unittest
|
||||
from dataclasses import dataclass
|
||||
|
||||
# XXX Not really nice, but that hack is needed to allow execution of that test
|
||||
# from both automated CTest and by directly running the file manually.
|
||||
if __name__ == "__main__":
|
||||
from paths import match_files_to_socket_names
|
||||
else:
|
||||
from .paths import match_files_to_socket_names
|
||||
|
||||
|
||||
# From NWPrincipledPreferences 2023-01-06
|
||||
TAGS_DISPLACEMENT = "displacement displace disp dsp height heightmap".split(" ")
|
||||
TAGS_BASE_COLOR = "diffuse diff albedo base col color basecolor".split(" ")
|
||||
TAGS_METALLIC = "metallic metalness metal mtl".split(" ")
|
||||
TAGS_SPECULAR = "specularity specular spec spc".split(" ")
|
||||
TAGS_ROUGHNESS = "roughness rough rgh".split(" ")
|
||||
TAGS_GLOSS = "gloss glossy glossiness".split(" ")
|
||||
TAGS_NORMAL = "normal nor nrm nrml norm".split(" ")
|
||||
TAGS_BUMP = "bump bmp".split(" ")
|
||||
TAGS_TRANSMISSION = "transmission transparency".split(" ")
|
||||
TAGS_EMISSION = "emission emissive emit".split(" ")
|
||||
TAGS_ALPHA = "alpha opacity".split(" ")
|
||||
TAGS_AMBIENT_OCCLUSION = "ao ambient occlusion".split(" ")
|
||||
|
||||
|
||||
@dataclass
|
||||
class MockFile:
|
||||
name: str
|
||||
|
||||
|
||||
def sockets_fixture():
|
||||
return [
|
||||
["Displacement", TAGS_DISPLACEMENT, None],
|
||||
["Base Color", TAGS_BASE_COLOR, None],
|
||||
["Metallic", TAGS_METALLIC, None],
|
||||
["Specular", TAGS_SPECULAR, None],
|
||||
["Roughness", TAGS_ROUGHNESS + TAGS_GLOSS, None],
|
||||
["Normal", TAGS_NORMAL + TAGS_BUMP, None],
|
||||
["Transmission Weight", TAGS_TRANSMISSION, None],
|
||||
["Emission Color", TAGS_EMISSION, None],
|
||||
["Alpha", TAGS_ALPHA, None],
|
||||
["Ambient Occlusion", TAGS_AMBIENT_OCCLUSION, None],
|
||||
]
|
||||
|
||||
|
||||
def assert_sockets(asserter, sockets, expected):
|
||||
checked_sockets = set()
|
||||
errors = []
|
||||
for socket_name, expected_path in expected.items():
|
||||
if isinstance(expected_path, str):
|
||||
expected_path = [expected_path]
|
||||
|
||||
socket_found = False
|
||||
for socket in sockets:
|
||||
if socket[0] != socket_name:
|
||||
continue
|
||||
socket_found = True
|
||||
|
||||
actual_path = socket[2]
|
||||
if actual_path not in expected_path:
|
||||
errors.append(
|
||||
f"{socket_name:12}: Got {actual_path} but expected {expected_path}"
|
||||
)
|
||||
checked_sockets.add(socket_name)
|
||||
break
|
||||
asserter.assertTrue(socket_found)
|
||||
asserter.assertCountEqual([], errors)
|
||||
|
||||
for socket in sockets:
|
||||
if socket[0] in checked_sockets:
|
||||
continue
|
||||
asserter.assertEqual(socket[2], None)
|
||||
|
||||
|
||||
class TestPutFileNamesInSockets(unittest.TestCase):
|
||||
def test_no_files_selected(self):
|
||||
sockets = sockets_fixture()
|
||||
match_files_to_socket_names([], sockets)
|
||||
|
||||
assert_sockets(self, sockets, {})
|
||||
|
||||
def test_weird_filename(self):
|
||||
sockets = sockets_fixture()
|
||||
match_files_to_socket_names(
|
||||
[MockFile(""), MockFile(".jpg"), MockFile(" .png"), MockFile("...")],
|
||||
sockets,
|
||||
)
|
||||
|
||||
assert_sockets(self, sockets, {})
|
||||
|
||||
def test_poliigon(self):
|
||||
"""Texture from: https://www.poliigon.com/texture/metal-spotty-discoloration-001/3225"""
|
||||
|
||||
# NOTE: These files all have directory prefixes. That's on purpose. Files
|
||||
# without directory prefixes are tested in test_ambientcg_metal().
|
||||
files = [
|
||||
MockFile("d/MetalSpottyDiscoloration001_COL_2K_METALNESS.jpg"),
|
||||
MockFile("d/MetalSpottyDiscoloration001_Cube.jpg"),
|
||||
MockFile("d/MetalSpottyDiscoloration001_DISP16_2K_METALNESS.tif"),
|
||||
MockFile("d/MetalSpottyDiscoloration001_DISP_2K_METALNESS.jpg"),
|
||||
MockFile("d/MetalSpottyDiscoloration001_Flat.jpg"),
|
||||
MockFile("d/MetalSpottyDiscoloration001_METALNESS_2K_METALNESS.jpg"),
|
||||
MockFile("d/MetalSpottyDiscoloration001_NRM16_2K_METALNESS.tif"),
|
||||
MockFile("d/MetalSpottyDiscoloration001_NRM_2K_METALNESS.jpg"),
|
||||
MockFile("d/MetalSpottyDiscoloration001_ROUGHNESS_2K_METALNESS.jpg"),
|
||||
MockFile("d/MetalSpottyDiscoloration001_Sphere.jpg"),
|
||||
]
|
||||
sockets = sockets_fixture()
|
||||
match_files_to_socket_names(files, sockets)
|
||||
|
||||
assert_sockets(
|
||||
self,
|
||||
sockets,
|
||||
{
|
||||
"Base Color": "d/MetalSpottyDiscoloration001_COL_2K_METALNESS.jpg",
|
||||
"Displacement": [
|
||||
"d/MetalSpottyDiscoloration001_DISP16_2K_METALNESS.tif",
|
||||
"d/MetalSpottyDiscoloration001_DISP_2K_METALNESS.jpg",
|
||||
],
|
||||
"Metallic": "d/MetalSpottyDiscoloration001_METALNESS_2K_METALNESS.jpg",
|
||||
"Normal": [
|
||||
"d/MetalSpottyDiscoloration001_NRM16_2K_METALNESS.tif",
|
||||
"d/MetalSpottyDiscoloration001_NRM_2K_METALNESS.jpg",
|
||||
],
|
||||
"Roughness": "d/MetalSpottyDiscoloration001_ROUGHNESS_2K_METALNESS.jpg",
|
||||
},
|
||||
)
|
||||
|
||||
def test_ambientcg(self):
|
||||
"""Texture from: https://ambientcg.com/view?id=MetalPlates003"""
|
||||
|
||||
# NOTE: These files have no directory prefix. That's on purpose. Files
|
||||
# with directory prefixes are tested in test_poliigon_metal().
|
||||
files = [
|
||||
MockFile("MetalPlates001_1K-JPG.usda"),
|
||||
MockFile("MetalPlates001_1K-JPG.usdc"),
|
||||
MockFile("MetalPlates001_1K_Color.jpg"),
|
||||
MockFile("MetalPlates001_1K_Displacement.jpg"),
|
||||
MockFile("MetalPlates001_1K_Metalness.jpg"),
|
||||
MockFile("MetalPlates001_1K_NormalDX.jpg"),
|
||||
MockFile("MetalPlates001_1K_NormalGL.jpg"),
|
||||
MockFile("MetalPlates001_1K_Roughness.jpg"),
|
||||
MockFile("MetalPlates001_PREVIEW.jpg"),
|
||||
]
|
||||
sockets = sockets_fixture()
|
||||
match_files_to_socket_names(files, sockets)
|
||||
|
||||
assert_sockets(
|
||||
self,
|
||||
sockets,
|
||||
{
|
||||
"Base Color": "MetalPlates001_1K_Color.jpg",
|
||||
"Displacement": "MetalPlates001_1K_Displacement.jpg",
|
||||
"Metallic": "MetalPlates001_1K_Metalness.jpg",
|
||||
# Blender wants GL normals:
|
||||
# https://www.reddit.com/r/blender/comments/rbuaua/texture_contains_normaldx_and_normalgl_files/
|
||||
"Normal": "MetalPlates001_1K_NormalGL.jpg",
|
||||
"Roughness": "MetalPlates001_1K_Roughness.jpg",
|
||||
},
|
||||
)
|
||||
|
||||
def test_3dtextures_me(self):
|
||||
"""Texture from: https://3dtextures.me/2022/05/13/metal-006/"""
|
||||
|
||||
files = [
|
||||
MockFile("Material_2079.jpg"),
|
||||
MockFile("Metal_006_ambientOcclusion.jpg"),
|
||||
MockFile("Metal_006_basecolor.jpg"),
|
||||
MockFile("Metal_006_height.png"),
|
||||
MockFile("Metal_006_metallic.jpg"),
|
||||
MockFile("Metal_006_normal.jpg"),
|
||||
MockFile("Metal_006_roughness.jpg"),
|
||||
]
|
||||
sockets = sockets_fixture()
|
||||
match_files_to_socket_names(files, sockets)
|
||||
|
||||
assert_sockets(
|
||||
self,
|
||||
sockets,
|
||||
{
|
||||
"Ambient Occlusion": "Metal_006_ambientOcclusion.jpg",
|
||||
"Base Color": "Metal_006_basecolor.jpg",
|
||||
"Displacement": "Metal_006_height.png",
|
||||
"Metallic": "Metal_006_metallic.jpg",
|
||||
"Normal": "Metal_006_normal.jpg",
|
||||
"Roughness": "Metal_006_roughness.jpg",
|
||||
},
|
||||
)
|
||||
|
||||
def test_polyhaven(self):
|
||||
"""Texture from: https://polyhaven.com/a/rusty_metal_02"""
|
||||
|
||||
files = [
|
||||
MockFile("rusty_metal_02_ao_1k.jpg"),
|
||||
MockFile("rusty_metal_02_arm_1k.jpg"),
|
||||
MockFile("rusty_metal_02_diff_1k.jpg"),
|
||||
MockFile("rusty_metal_02_disp_1k.png"),
|
||||
MockFile("rusty_metal_02_nor_dx_1k.exr"),
|
||||
MockFile("rusty_metal_02_nor_gl_1k.exr"),
|
||||
MockFile("rusty_metal_02_rough_1k.exr"),
|
||||
MockFile("rusty_metal_02_spec_1k.png"),
|
||||
]
|
||||
sockets = sockets_fixture()
|
||||
match_files_to_socket_names(files, sockets)
|
||||
|
||||
assert_sockets(
|
||||
self,
|
||||
sockets,
|
||||
{
|
||||
"Ambient Occlusion": "rusty_metal_02_ao_1k.jpg",
|
||||
"Base Color": "rusty_metal_02_diff_1k.jpg",
|
||||
"Displacement": "rusty_metal_02_disp_1k.png",
|
||||
"Normal": "rusty_metal_02_nor_gl_1k.exr",
|
||||
"Roughness": "rusty_metal_02_rough_1k.exr",
|
||||
"Specular": "rusty_metal_02_spec_1k.png",
|
||||
},
|
||||
)
|
||||
|
||||
def test_texturecan(self):
|
||||
"""Texture from: https://www.texturecan.com/details/67/"""
|
||||
|
||||
files = [
|
||||
MockFile("metal_0010_ao_1k.jpg"),
|
||||
MockFile("metal_0010_color_1k.jpg"),
|
||||
MockFile("metal_0010_height_1k.png"),
|
||||
MockFile("metal_0010_metallic_1k.jpg"),
|
||||
MockFile("metal_0010_normal_directx_1k.png"),
|
||||
MockFile("metal_0010_normal_opengl_1k.png"),
|
||||
MockFile("metal_0010_roughness_1k.jpg"),
|
||||
]
|
||||
sockets = sockets_fixture()
|
||||
match_files_to_socket_names(files, sockets)
|
||||
|
||||
assert_sockets(
|
||||
self,
|
||||
sockets,
|
||||
{
|
||||
"Ambient Occlusion": "metal_0010_ao_1k.jpg",
|
||||
"Base Color": "metal_0010_color_1k.jpg",
|
||||
"Displacement": "metal_0010_height_1k.png",
|
||||
"Metallic": "metal_0010_metallic_1k.jpg",
|
||||
"Normal": "metal_0010_normal_opengl_1k.png",
|
||||
"Roughness": "metal_0010_roughness_1k.jpg",
|
||||
},
|
||||
)
|
||||
|
||||
def test_single_file_good(self):
|
||||
"""Regression test for https://projects.blender.org/blender/blender-addons/issues/104573"""
|
||||
|
||||
files = [
|
||||
MockFile("banana-color.webp"),
|
||||
]
|
||||
sockets = sockets_fixture()
|
||||
match_files_to_socket_names(files, sockets)
|
||||
|
||||
assert_sockets(
|
||||
self,
|
||||
sockets,
|
||||
{
|
||||
"Base Color": "banana-color.webp",
|
||||
},
|
||||
)
|
||||
|
||||
def test_single_file_bad(self):
|
||||
"""Regression test for https://projects.blender.org/blender/blender-addons/issues/104573"""
|
||||
|
||||
files = [
|
||||
MockFile("README-banana.txt"),
|
||||
]
|
||||
sockets = sockets_fixture()
|
||||
match_files_to_socket_names(files, sockets)
|
||||
|
||||
assert_sockets(
|
||||
self,
|
||||
sockets,
|
||||
{},
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main(verbosity=2)
|
||||
Reference in New Issue
Block a user