@@ -56,7 +56,7 @@ class ShaderCache {
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StaticShader shadow_[2 /*depth_pass*/][2 /*manifold*/][2 /*cap*/];
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StaticShader volume_[2 /*smoke*/][3 /*interpolation*/][2 /*slice*/][2 /*coba*/];
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StaticShader volume_[2 /*smoke*/][3 /*interpolation*/][2 /*coba*/][2 /*slice*/];
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public:
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static ShaderCache &get();
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@@ -77,7 +77,7 @@ ShaderCache::ShaderCache()
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}
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}
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std::string smoke[] = {"_smoke", "_object"};
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std::string smoke[] = {"_object", "_smoke"};
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std::string interpolation[] = {"_linear", "_cubic", "_closest"};
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std::string coba[] = {"_no_coba", "_coba"};
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std::string slice[] = {"_no_slice", "_slice"};
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