Congrats to ZanQdo, first script lightwave motion exporter.

We need a way to get worldspace loc/size/rot.
there is currently no simple way to do this. location can be found the the world matrix.
but size and rot arnt that simple...
Maybe worldLocX.. worldRotX etc?
This commit is contained in:
Campbell Barton
2006-04-25 07:25:22 +00:00
parent 5fa5ea352e
commit 5c02b01395

View File

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#!BPY
""" Registration info for Blender menus: <- these words are ignored
Name: 'Lightwave Motion (.mot)...'
Blender: 241
Group: 'Export'
Tip: 'Export Loc Rot Size chanels to a Lightwave .mot file'
"""
__author__ = "Daniel Salazar (ZanQdo)"
__url__ = ("blender", "elysiun",
"e-mail: zanqdo@gmail.com")
__version__ = "24/03/06"
__bpydoc__ = """\
This script exports the selected object's motion channels to a Lightwave
motion file (.mot).
Usage:
Run the script with one or more objects selected (any kind), frames exported
are between Start and End frames in Render buttons.
"""
# $Id$
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Copyright (C) 2003, 2004: A Vanpoucke
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import Blender as B
#------------------------------------
#Declarados:
TotalCanales = 9
#------------------------------------
# Change the extension of the file path
def NuevoNombre(ext):
return B.Get('filename')[: -len(B.Get('filename').split('.', -1)[-1]) -1 ] + ext
ObjSelect = B.Object.GetSelected()
def FuncionPrincipal (Dir):
B.Window.WaitCursor(1)
for O in ObjSelect:
origName= NombreObjeto= O.name
print '----\nExporting Object "%s" motion file...' % origName
SC = B.Scene.getCurrent()
SCR = SC.getRenderingContext()
FrameA = B.Get('curframe')
FrameP = B.Get('staframe')
FrameF = B.Get('endframe')
FrameRate = float(SCR.framesPerSec())
#---------------------------------------------
# Replace danger characters by '_'
for ch in ' /\\~!@#$%^&*()+=[];\':",./<>?\t\r\n':
NombreObjeto = NombreObjeto.replace(ch, '_')
# Check for file path extension
if Dir.lower().endswith('.mot'):
DirN= '%s_%s.mot' % (Dir[:-4], NombreObjeto)
else:
DirN= '%s_%s.mot' % (Dir, NombreObjeto)
# Open the file
File = open(DirN,'w')
File.write ('LWMO\n3\n\n') # 3 is the version number.
# number of channels
File.write ('NumChannels %i\n' % TotalCanales)
# ----------------------------
# Main Cycle
def CicloPrimario(NumCanal):
B.Set('curframe', FrameP)
File.write ('Channel %i\n{ Envelope\n %i\n' % (NumCanal, (FrameF - FrameP + 1)))
FrameA = FrameP
while FrameA < (FrameF + 1):
B.Set('curframe', FrameA)
if NumCanal == 0:
Val = O.LocX
elif NumCanal == 1:
Val = O.LocZ
elif NumCanal == 2:
Val = O.LocY
elif NumCanal == 3:
Val = -O.RotZ
elif NumCanal == 4:
Val = -O.RotX
elif NumCanal == 5:
Val = -O.RotY
elif NumCanal == 6:
Val = O.SizeX
elif NumCanal == 7:
Val = O.SizeZ
elif NumCanal == 8:
Val = O.SizeY
File.write (' Key %f %f 3 0 0 0 0 0 0\n' % (Val, (FrameA/FrameRate)))
FrameA += 1
# Ending Stuff
File.write (' Behaviors 1 1\n}\n')
NumObjetoActual = len(ObjSelect)
Iteraciones = 0
ProgBarVal = 0.0
while Iteraciones < TotalCanales:
CicloPrimario(Iteraciones)
# Start Progress Bar
B.Window.DrawProgressBar(ProgBarVal, origName)
ProgBarVal = (float(Iteraciones) / TotalCanales) * 0.98
Iteraciones += 1
B.Window.DrawProgressBar(1.0, '') # Done
print '\nDone, %s motion file location is:\n%s\n' % (origName, DirN)
# Check if there are selected objects
def main():
if len(ObjSelect) == 0:
B.Draw.PupMenu('Select 1 or more objects, aborting.')
else:
# Call File Selector
B.Window.FileSelector(FuncionPrincipal, "Write .mot File", NuevoNombre('.mot'))
if __name__=='__main__':
main()