Fix for bug #12334: the Disable Tex option didn't disable
textures for the Texface material option.
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@@ -2525,6 +2525,8 @@ void render_realtime_texture(ShadeInput *shi, Image *ima)
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ShadeInputUV *suv= &shi->uv[shi->actuv];
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int a;
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if(R.r.scemode & R_NO_TEX) return;
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if(firsttime) {
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BLI_lock_thread(LOCK_IMAGE);
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if(firsttime) {
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