Camera tracking integration

===========================

Moved tweak from "Cursor To Active" to "Cursor To Selection".
It's more logical due to this operator already works with midpoints.
This commit is contained in:
Sergey Sharybin
2011-07-20 09:27:17 +00:00
parent 1063fc44f1
commit 5d978f1e87

View File

@@ -750,6 +750,32 @@ void VIEW3D_OT_snap_cursor_to_grid(wmOperatorType *ot)
/* **************************************************** */
static void bundle_midpoint(Scene *scene, float vec[3])
{
MovieTrackingTrack *track;
int ok= 0;
float min[3], max[3], mat[4][4], pos[3];
BKE_get_tracking_mat(scene, mat);
INIT_MINMAX(min, max);
track= scene->clip->tracking.tracks.first;
while(track) {
if(track->flag&TRACK_HAS_BUNDLE && TRACK_SELECTED(track)) {
ok= 1;
mul_v3_m4v3(pos, mat, track->bundle_pos);
DO_MINMAX(pos, min, max);
}
track= track->next;
}
if(ok) {
interp_v3_v3v3(vec, min, max, 0.5);
}
}
static int snap_curs_to_sel(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit= CTX_data_edit_object(C);
@@ -814,6 +840,15 @@ static int snap_curs_to_sel(bContext *C, wmOperator *UNUSED(op))
else {
CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
VECCOPY(vec, ob->obmat[3]);
/* special case for camera -- snap to bundles */
if(obact->type==OB_CAMERA) {
/* snap to bundles should happen only when bundles are visible */
if(scene->clip && v3d->flag2&V3D_SHOW_RECONSTRUCTION) {
bundle_midpoint(scene, vec);
}
}
add_v3_v3(centroid, vec);
DO_MINMAX(vec, min, max);
count++;
@@ -853,32 +888,6 @@ void VIEW3D_OT_snap_cursor_to_selected(wmOperatorType *ot)
/* ********************************************** */
static void snap_to_bundle(Scene *scene, float *curs)
{
MovieTrackingTrack *track;
int ok= 0;
float min[3], max[3], mat[4][4], pos[3];
BKE_get_tracking_mat(scene, mat);
INIT_MINMAX(min, max);
track= scene->clip->tracking.tracks.first;
while(track) {
if(track->flag&TRACK_HAS_BUNDLE && TRACK_SELECTED(track)) {
ok= 1;
mul_v3_m4v3(pos, mat, track->bundle_pos);
DO_MINMAX(pos, min, max);
}
track= track->next;
}
if(ok) {
interp_v3_v3v3(curs, min, max, 0.5);
}
}
static int snap_curs_to_active(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit= CTX_data_edit_object(C);
@@ -905,14 +914,6 @@ static int snap_curs_to_active(bContext *C, wmOperator *UNUSED(op))
else {
if (obact) {
VECCOPY(curs, obact->obmat[3]);
/* special case for camera -- snap to bundles */
if(obact->type==OB_CAMERA) {
/* snap to bundles should happen only when bundles are visible */
if(scene->clip && v3d->flag2&V3D_SHOW_RECONSTRUCTION) {
snap_to_bundle(scene, curs);
}
}
}
}