Tag update when using particle edit brushes
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@@ -1315,6 +1315,8 @@ void PE_update_object(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer
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if (edit->psys)
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edit->psys->flag &= ~PSYS_HAIR_UPDATED;
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DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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}
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/************************************************/
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