2.5
cleanup image window apsect ratio correction mess (still disabled, this just cleans fonction call locations and name)
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@@ -273,10 +273,8 @@ void projectFloatView(TransInfo *t, float *vec, float *adr)
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}
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}
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void convertVecToDisplayNum(float *vec, float *num)
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void applyAspectRatio(TransInfo *t, float *vec)
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{
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VECCOPY(num, vec);
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#if 0 // TRANSFORM_FIX_ME
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TransInfo *t = BIF_GetTransInfo();
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@@ -287,24 +285,20 @@ void convertVecToDisplayNum(float *vec, float *num)
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int width, height;
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transform_width_height_tface_uv(&width, &height);
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num[0] *= width;
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num[1] *= height;
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vec[0] *= width;
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vec[1] *= height;
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}
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transform_aspect_ratio_tface_uv(&aspx, &aspy);
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num[0] /= aspx;
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num[1] /= aspy;
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vec[0] /= aspx;
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vec[1] /= aspy;
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}
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#endif
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}
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void convertDisplayNumToVec(float *num, float *vec)
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void removeAspectRatio(TransInfo *t, float *vec)
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{
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VECCOPY(vec, num);
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#if 0 // TRANSFORM_FIX_ME
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TransInfo *t = BIF_GetTransInfo();
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if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
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float aspx, aspy;
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@@ -2828,16 +2822,18 @@ static void headerTranslation(TransInfo *t, float vec[3], char *str) {
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char tvec[60];
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char distvec[20];
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char autoik[20];
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float dvec[3];
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float dist;
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convertVecToDisplayNum(vec, dvec);
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if (hasNumInput(&t->num)) {
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outputNumInput(&(t->num), tvec);
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dist = VecLength(t->num.val);
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}
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else {
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float dvec[3];
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VECCOPY(dvec, vec);
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applyAspectRatio(t, dvec);
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dist = VecLength(vec);
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sprintf(&tvec[0], "%.4f", dvec[0]);
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sprintf(&tvec[20], "%.4f", dvec[1]);
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@@ -2965,6 +2961,11 @@ int Translation(TransInfo *t, short mval[2])
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applyNDofInput(&t->ndof, t->values);
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snapGrid(t, t->values);
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applyNumInput(&t->num, t->values);
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if (hasNumInput(&t->num))
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{
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removeAspectRatio(t, t->values);
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}
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applySnapping(t, t->values);
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headerTranslation(t, t->values, str);
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}
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@@ -352,8 +352,8 @@ void convertViewVec(TransInfo *t, float *vec, short dx, short dy);
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void projectIntView(TransInfo *t, float *vec, int *adr);
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void projectFloatView(TransInfo *t, float *vec, float *adr);
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void convertVecToDisplayNum(float *vec, float *num);
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void convertDisplayNumToVec(float *num, float *vec);
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void applyAspectRatio(TransInfo *t, float *vec);
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void removeAspectRatio(TransInfo *t, float *vec);
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void initWarp(TransInfo *t);
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int handleEventWarp(TransInfo *t, struct wmEvent *event);
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@@ -132,8 +132,6 @@ void applyNumInput(NumInput *n, float *vec)
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float val[3];
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if (hasNumInput(n)) {
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convertDisplayNumToVec(n->val, val);
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for (j=0; j<=n->idx_max; j++) {
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/* if AFFECTALL and no number typed and cursor not on number, use first number */
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if (n->flag & NUM_AFFECT_ALL && n->idx != j && n->ctrl[j] == 0)
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