Windows ARM64: GPU Subdivision: Re-enable on Qualcomm GPUs

In light of recent changes by Jeroen, #124515 seems to have been resolved properly, rather then using this workaround.

This also sidesteps the issue seen in #136633 which only happens when GPU sibdiv is disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/136678
This commit is contained in:
Anthony Roberts
2025-03-28 17:24:31 +00:00
committed by Gitea
parent bf4418bc8d
commit 5dfb005cd0

View File

@@ -88,12 +88,6 @@ static bool is_subdivision_evaluation_possible_on_gpu()
return false;
}
/* Now that we know it is OpenGL, check for Qualcomm GPUs,
* which GPU subdiv is broken on some of (#124515) */
if (GPU_type_matches_ex(GPU_DEVICE_QUALCOMM, GPU_OS_WIN, GPU_DRIVER_ANY, GPU_BACKEND_OPENGL)) {
return false;
}
if (GPU_max_compute_shader_storage_blocks() < MAX_GPU_SUBDIV_SSBOS) {
return false;
}