Cleanup: avoid variable shadowing

This commit is contained in:
Campbell Barton
2024-11-26 12:08:20 +11:00
parent 600f803922
commit 5ef9b93d2a

View File

@@ -2998,7 +2998,6 @@ void Armatures::draw_armature_pose(Armatures::DrawContext *ctx)
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene = draw_ctx->scene;
bArmature *arm = static_cast<bArmature *>(ob->data);
bPoseChannel *pchan;
int index = -1;
const bool show_text = DRW_state_show_text();
bool draw_locked_weights = false;
@@ -3058,7 +3057,7 @@ void Armatures::draw_armature_pose(Armatures::DrawContext *ctx)
continue;
}
pchan = BKE_pose_channel_find_name(ob->pose, dg->name);
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, dg->name);
if (!pchan) {
continue;
}
@@ -3076,7 +3075,7 @@ void Armatures::draw_armature_pose(Armatures::DrawContext *ctx)
eArmature_Drawtype(arm->drawtype));
const ArmatureBoneDrawStrategyCustomShape draw_strat_custom;
for (pchan = static_cast<bPoseChannel *>(ob->pose->chanbase.first); pchan;
for (bPoseChannel *pchan = static_cast<bPoseChannel *>(ob->pose->chanbase.first); pchan;
pchan = pchan->next, index += 0x10000)
{
Bone *bone = pchan->bone;