Cloth: Bugfix for goals, rotations could let them go wrong (reported by nudelZ, #blendercoders)

This commit is contained in:
Daniel Genrich
2008-02-28 18:57:14 +00:00
parent 34fbc56c1c
commit 5f3e8c3fb6

View File

@@ -1317,20 +1317,18 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
mul_fvector_S(tvect, tvect, time);
VECADD(tvect, tvect, verts[s->ij].xold);
VECSUB(extent, tvect, X[s->ij]);
VECSUB(extent, X[s->ij], tvect);
dot = INPR(extent, extent);
length = sqrt(dot);
if(length > ALMOST_ZERO)
mul_fvector_S(dir, extent, 1.0f/length);
else
mul_fvector_S(dir, extent, 0.0f);
k = clmd->sim_parms->goalspring;
k /= (clmd->sim_parms->avg_spring_len + FLT_EPSILON);
k *= verts [s->ij].goal;
VECADDS(s->f, s->f, extent, k);
scaling = k + s->stiffness * ABS(clmd->sim_parms->max_struct-k);
k = verts [s->ij].goal * scaling / (clmd->sim_parms->avg_spring_len + FLT_EPSILON);
VECADDS(s->f, s->f, extent, -k);
mul_fvector_S(damping_force, dir, MIN2(1.0, (clmd->sim_parms->goalfrict/100.0)) * INPR(vel,dir));
VECADD(s->f, s->f, damping_force);
@@ -1349,9 +1347,6 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
scaling = k + s->stiffness * ABS(clmd->sim_parms->max_bend-k);
cb = k = scaling / (20.0*(clmd->sim_parms->avg_spring_len + FLT_EPSILON));
if(G.rt>3)
printf("bend scaling: %f\n", k);
mul_fvector_S(bending_force, dir, fbstar(length, L, k, cb));
VECADD(s->f, s->f, bending_force);
@@ -1557,22 +1552,41 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
if(verts [i].flags & CLOTH_VERT_FLAG_PINNED)
{
VECSUB(id->V[i], verts[i].xconst, verts[i].xold);
// VecMulf(id->V[i], 1.0 / dt);
// VecMulf(id->V[i], clmd->sim_parms->stepsPerFrame);
}
}
}
while(step < tf)
{
{
effectors= pdInitEffectors(ob,NULL);
// calculate
// calculate forces
cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step, id->M);
// calculate new velocity
simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv, id->M, id->bigI);
// advance positions
add_lfvector_lfvectorS(id->Xnew, id->X, id->Vnew, dt, numverts);
// clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_ENABLED;
/* move pinned verts to correct position */
for(i = 0; i < numverts; i++)
{
if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL)
{
if(verts [i].flags & CLOTH_VERT_FLAG_PINNED)
{
float tvect[3] = {.0,.0,.0};
VECSUB(tvect, verts[i].xconst, verts[i].xold);
mul_fvector_S(tvect, tvect, step+dt);
VECADD(tvect, tvect, verts[i].xold);
VECCOPY(id->Xnew[i], tvect);
}
}
VECCOPY(verts[i].txold, id->X[i]);
}
if(clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED)
{
@@ -1581,21 +1595,7 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
// update verts to current positions
for(i = 0; i < numverts; i++)
{
if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL)
{
if(verts [i].flags & CLOTH_VERT_FLAG_PINNED)
{
float tvect[3] = {.0,.0,.0};
// VECSUB(tvect, id->Xnew[i], verts[i].xold);
mul_fvector_S(tvect, id->V[i], step+dt);
VECADD(tvect, tvect, verts[i].xold);
VECCOPY(id->Xnew[i], tvect);
}
}
{
VECCOPY(verts[i].tx, id->Xnew[i]);
VECSUB(verts[i].tv, verts[i].tx, verts[i].txold);
@@ -1619,19 +1619,9 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
}
}
// VECADD(verts[i].tx, verts[i].txold, verts[i].tv);
VECCOPY(verts[i].txold, verts[i].tx);
VECCOPY(id->Xnew[i], verts[i].tx);
VECCOPY(id->Vnew[i], verts[i].tv);
VecMulf(id->Vnew[i], 1.0f / dt);
}
else
{
VECCOPY(verts[i].txold, id->Xnew[i]);
VecMulf(id->Vnew[i], clmd->sim_parms->stepsPerFrame);
}
}
@@ -1639,15 +1629,17 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
cp_lfvector(id->X, id->Xnew, numverts);
// if there were collisions, advance the velocity from v_n+1/2 to v_n+1
if(result)
{
// V = Vnew;
cp_lfvector(id->V, id->Vnew, numverts);
// calculate
cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step, id->M);
cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step+dt, id->M);
simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt / 2.0f, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv, id->M, id->bigI);
}
}
else
{
@@ -1660,7 +1652,7 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
// V = Vnew;
cp_lfvector(id->V, id->Vnew, numverts);
step += dt;
if(effectors) pdEndEffectors(effectors);
@@ -1669,20 +1661,11 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
for(i = 0; i < numverts; i++)
{
if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL)
if((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) && (verts [i].flags & CLOTH_VERT_FLAG_PINNED))
{
if(!(verts [i].flags & CLOTH_VERT_FLAG_PINNED))
{
VECCOPY(verts[i].txold, id->X[i]);
VECCOPY(verts[i].x, id->X[i]);
VECCOPY(verts[i].v, id->V[i]);
}
else
{
VECCOPY(verts[i].txold, verts[i].xconst);
VECCOPY(verts[i].x, verts[i].xconst);
VECCOPY(verts[i].v, id->V[i]);
}
VECCOPY(verts[i].txold, verts[i].xconst); // TODO: test --> should be .x
VECCOPY(verts[i].x, verts[i].xconst);
VECCOPY(verts[i].v, id->V[i]);
}
else
{