Vulkan: Set Geometry Shader Capability
Vulkan already used geometry stages, but it wasn't set as backend capability. This resulted that the shader builder didn't validate shaders that uses geometry stages. Pull Request: https://projects.blender.org/blender/blender/pulls/111139
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@@ -217,6 +217,7 @@ void VKBackend::capabilities_init(VKDevice &device)
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/* Reset all capabilities from previous context. */
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GCaps = {};
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GCaps.compute_shader_support = true;
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GCaps.geometry_shader_support = true;
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GCaps.shader_storage_buffer_objects_support = true;
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GCaps.shader_image_load_store_support = true;
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