Fix building on Windows and blenderplayer linking after weightpaint engine

Those problems were introduced on 20f95de6ba.
This commit is contained in:
Dalai Felinto
2017-05-03 20:22:48 +02:00
parent 62189a5ab7
commit 628dad4f01
2 changed files with 3 additions and 9 deletions

View File

@@ -49,20 +49,14 @@ typedef struct PAINT_WEIGHT_PassList {
struct DRWPass *vert_overlay;
} PAINT_WEIGHT_PassList;
typedef struct PAINT_WEIGHT_FramebufferList {
} PAINT_WEIGHT_FramebufferList;
typedef struct PAINT_WEIGHT_TextureList {
} PAINT_WEIGHT_TextureList;
typedef struct PAINT_WEIGHT_StorageList {
struct PAINT_WEIGHT_PrivateData *g_data;
} PAINT_WEIGHT_StorageList;
typedef struct PAINT_WEIGHT_Data {
void *engine_type;
PAINT_WEIGHT_FramebufferList *fbl;
PAINT_WEIGHT_TextureList *txl;
DRWViewportEmptyList *fbl;
DRWViewportEmptyList *txl;
PAINT_WEIGHT_PassList *psl;
PAINT_WEIGHT_StorageList *stl;
} PAINT_WEIGHT_Data;
@@ -210,7 +204,6 @@ void PAINT_WEIGHT_collection_settings_create(IDProperty *properties)
BKE_collection_engine_property_add_bool(properties, "use_wire", false);
}
static const DrawEngineDataSize PAINT_WEIGHT_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_WEIGHT_Data);
DrawEngineType draw_engine_paint_weight_type = {

View File

@@ -701,6 +701,7 @@ void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, s
void OBJECT_collection_settings_create(struct IDProperty *properties) RET_NONE
void EDIT_MESH_collection_settings_create(struct IDProperty *properties) RET_NONE
void EDIT_ARMATURE_collection_settings_create(struct IDProperty *properties) RET_NONE
void PAINT_WEIGHT_collection_settings_create(struct IDProperty *properties) RET_NONE
void DRW_object_engine_data_free(struct Object *ob) RET_NONE
/* python */