Tomato Cycles: resolve slowdown introduced by interactive samples view commit
Update samples displayign in the interface once in a whiel only (currently once in 1 sec). This still keeps rendering interactive enough for artists and it eliminates slowdown caused by constant uploading sampels from GPU to host. This also allowed to get rid of hack with storing render result in render buffers, due to it's not so big overhead ow to create render result when sample needs to be updated. Tests made with different files shows that now render speed is really close to oroginal speed from before we started hackign into this stuff. There still some issues with interactive update when rendering several render layers, but that seems to be irrelivant to all this sampels commtis, so woudl look into this as a separate patch.
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@@ -176,31 +176,17 @@ static PassType get_pass_type(BL::RenderPass b_pass)
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return PASS_NONE;
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}
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static BL::RenderResult begin_render_result(BL::RenderEngine b_engine, int x, int y, int w, int h, const char *layername, BufferParams *params)
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static BL::RenderResult begin_render_result(BL::RenderEngine b_engine, int x, int y, int w, int h, const char *layername)
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{
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RenderResult *rrp = NULL;
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if (params)
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rrp = (RenderResult *) params->render_result;
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if (!rrp) {
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rrp = RE_engine_begin_result((RenderEngine*)b_engine.ptr.data, x, y, w, h, layername);
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if (params)
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params->render_result = rrp;
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}
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RenderResult *rrp = RE_engine_begin_result((RenderEngine*)b_engine.ptr.data, x, y, w, h, layername);
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PointerRNA rrptr;
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RNA_pointer_create(NULL, &RNA_RenderResult, rrp, &rrptr);
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return BL::RenderResult(rrptr);
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}
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static void end_render_result(BL::RenderEngine b_engine, BL::RenderResult b_rr, BufferParams *params, bool cancel = false)
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static void end_render_result(BL::RenderEngine b_engine, BL::RenderResult b_rr, bool cancel = false)
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{
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RE_engine_end_result((RenderEngine*)b_engine.ptr.data, (RenderResult*)b_rr.ptr.data, (int)cancel);
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if (params)
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params->render_result = NULL;
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}
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void BlenderSession::do_write_update_render_buffers(RenderBuffers *buffers, bool do_update_only)
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@@ -212,7 +198,7 @@ void BlenderSession::do_write_update_render_buffers(RenderBuffers *buffers, bool
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int h = params.height;
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/* get render result */
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BL::RenderResult b_rr = begin_render_result(b_engine, x, y, w, h, b_rlay_name.c_str(), ¶ms);
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BL::RenderResult b_rr = begin_render_result(b_engine, x, y, w, h, b_rlay_name.c_str());
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/* can happen if the intersected rectangle gives 0 width or height */
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if (b_rr.ptr.data == NULL) {
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@@ -226,11 +212,12 @@ void BlenderSession::do_write_update_render_buffers(RenderBuffers *buffers, bool
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if (do_update_only) {
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/* update only needed */
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update_render_result(b_rr, b_rlay, buffers);
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end_render_result(b_engine, b_rr, true);
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}
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else {
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/* write result */
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write_render_result(b_rr, b_rlay, buffers);
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end_render_result(b_engine, b_rr, ¶ms);
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end_render_result(b_engine, b_rr);
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}
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}
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@@ -262,13 +249,13 @@ void BlenderSession::render()
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b_rlay_name = b_iter->name();
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/* temporary render result to find needed passes */
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BL::RenderResult b_rr = begin_render_result(b_engine, 0, 0, 1, 1, b_rlay_name.c_str(), NULL);
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BL::RenderResult b_rr = begin_render_result(b_engine, 0, 0, 1, 1, b_rlay_name.c_str());
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BL::RenderResult::layers_iterator b_single_rlay;
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b_rr.layers.begin(b_single_rlay);
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/* layer will be missing if it was disabled in the UI */
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if(b_single_rlay == b_rr.layers.end()) {
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end_render_result(b_engine, b_rr, NULL, true);
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end_render_result(b_engine, b_rr, true);
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continue;
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}
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@@ -295,7 +282,7 @@ void BlenderSession::render()
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}
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/* free result without merging */
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end_render_result(b_engine, b_rr, NULL, true);
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end_render_result(b_engine, b_rr, true);
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buffer_params.passes = passes;
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scene->film->tag_passes_update(scene, passes);
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@@ -167,7 +167,7 @@ public:
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}
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}
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task.update_tile_sample(tile);
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task.update_progress(tile);
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}
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}
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else
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@@ -189,7 +189,7 @@ public:
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}
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}
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task.update_tile_sample(tile);
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task.update_progress(tile);
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}
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}
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@@ -842,7 +842,7 @@ public:
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}
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path_trace(tile, sample);
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task->update_tile_sample(tile);
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task->update_progress(tile);
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}
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task->release_tile(tile);
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@@ -22,6 +22,7 @@
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#include "device_task.h"
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#include "util_algorithm.h"
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#include "util_time.h"
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CCL_NAMESPACE_BEGIN
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@@ -33,6 +34,7 @@ DeviceTask::DeviceTask(Type type_)
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shader_input(0), shader_output(0),
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shader_eval_type(0), shader_x(0), shader_w(0)
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{
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last_update_time = time_dt();
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}
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void DeviceTask::split_max_size(list<DeviceTask>& tasks, int max_size)
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@@ -88,5 +90,21 @@ void DeviceTask::split(list<DeviceTask>& tasks, int num)
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}
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}
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void DeviceTask::update_progress(RenderTile &rtile)
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{
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if (type != PATH_TRACE)
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return;
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if (update_tile_sample) {
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double current_time = time_dt();
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if (current_time - last_update_time >= 1.0f) {
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update_tile_sample(rtile);
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last_update_time = current_time;
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}
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}
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}
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CCL_NAMESPACE_END
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@@ -57,10 +57,15 @@ public:
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void split(list<DeviceTask>& tasks, int num);
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void split_max_size(list<DeviceTask>& tasks, int max_size);
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void update_progress(RenderTile &rtile);
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boost::function<bool(Device *device, RenderTile&)> acquire_tile;
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boost::function<void(RenderTile&)> update_tile_sample;
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boost::function<void(RenderTile&)> release_tile;
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boost::function<bool(void)> get_cancel;
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protected:
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double last_update_time;
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};
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CCL_NAMESPACE_END
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@@ -44,8 +44,6 @@ BufferParams::BufferParams()
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full_width = 0;
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full_height = 0;
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render_result = NULL;
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Pass::add(PASS_COMBINED, passes);
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}
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@@ -52,8 +52,6 @@ public:
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/* passes */
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vector<Pass> passes;
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void *render_result;
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/* functions */
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BufferParams();
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