Cleanup: Avoid combining signed and unsigned integers
https://wiki.blender.org/wiki/Style_Guide/C_Cpp#Integer_Types
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@@ -57,7 +57,7 @@ class FairingContext {
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float r_adj_prev[3]) = 0;
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/* Get the other vertex index for a loop. */
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virtual int other_vertex_index_from_loop(const int loop, const uint v) = 0;
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virtual int other_vertex_index_from_loop(const int loop, const int v) = 0;
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int vertex_count_get()
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{
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@@ -234,7 +234,7 @@ class MeshFairingContext : public FairingContext {
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copy_v3_v3(r_adj_prev, co_[adjecent_verts[1]]);
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}
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int other_vertex_index_from_loop(const int loop, const uint v) override
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int other_vertex_index_from_loop(const int loop, const int v) override
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{
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const blender::int2 &edge = edges_[corner_edges_[loop]];
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return blender::bke::mesh::edge_other_vert(edge, v);
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@@ -299,7 +299,7 @@ class BMeshFairingContext : public FairingContext {
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copy_v3_v3(r_adj_prev, bmloop_[loop]->prev->v->co);
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}
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int other_vertex_index_from_loop(const int loop, const uint v) override
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int other_vertex_index_from_loop(const int loop, const int v) override
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{
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BMLoop *l = bmloop_[loop];
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BMVert *bmvert = BM_vert_at_index(bm, v);
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