DRW: Fix wrong framebuffer bound after background pass
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@@ -1496,8 +1496,9 @@ void DRW_draw_render_loop_ex(
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}
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}
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GPU_framebuffer_bind(DST.default_framebuffer);
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if (do_bg_image) {
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GPU_framebuffer_bind(DST.default_framebuffer);
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ED_view3d_draw_bgpic_test(scene, depsgraph, ar, v3d, false, true);
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}
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