Merge branch 'blender-v4.2-release'
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@@ -194,6 +194,15 @@ static void extract_lines_bm(const MeshRenderData &mr,
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no_loose_wire = visible_loose_edges.is_empty();
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if (DRW_ibo_requested(lines_loose) && !DRW_ibo_requested(lines)) {
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GPUIndexBufBuilder builder;
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GPU_indexbuf_init(&builder, GPU_PRIM_LINES, visible_loose_edges.size(), max_index);
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MutableSpan<uint2> data = GPU_indexbuf_get_data(&builder).cast<uint2>();
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fill_loose_lines_ibo(mr, visible_loose_edges, data);
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GPU_indexbuf_build_in_place_ex(&builder, 0, max_index, false, lines_loose);
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return;
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}
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const IndexMask all_loose_edges = IndexMask::from_indices(mr.loose_edges, memory);
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const IndexMask non_loose_edges = all_loose_edges.complement(IndexRange(bm.totedge), memory);
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const IndexMask visible_non_loose_edges = IndexMask::from_predicate(
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