Fix: EEVEE-Next: Shadow Ray accumulation

Fix when ray_count > 1.
Regression from 77638a6.
This commit is contained in:
Miguel Pozo
2024-04-15 16:40:59 +02:00
parent 67582ed337
commit 65d9311291

View File

@@ -576,7 +576,7 @@ ShadowEvalResult shadow_eval(LightData light,
}
/* Average samples. */
ShadowEvalResult result;
result.light_visibilty = saturate(1.0 - surface_hit * float(ray_count));
result.light_visibilty = saturate(1.0 - surface_hit / float(ray_count));
result.occluder_distance = 0.0; /* Unused. Could reintroduced if needed. */
return result;
}