Cycles: Don't show "Sharp" distribution in the Anisotropic node.
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@@ -2953,6 +2953,13 @@ static EnumPropertyItem node_glossy_items[] = {
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{0, NULL, 0, NULL, NULL}
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};
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static EnumPropertyItem node_anisotropic_items[] = {
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{SHD_GLOSSY_BECKMANN, "BECKMANN", 0, "Beckmann", ""},
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{SHD_GLOSSY_GGX, "GGX", 0, "GGX", ""},
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{SHD_GLOSSY_ASHIKHMIN_SHIRLEY, "ASHIKHMIN_SHIRLEY", 0, "Ashikhmin-Shirley", ""},
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{0, NULL, 0, NULL, NULL}
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};
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static EnumPropertyItem node_glass_items[] = {
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{SHD_GLOSSY_SHARP, "SHARP", 0, "Sharp", ""},
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{SHD_GLOSSY_BECKMANN, "BECKMANN", 0, "Beckmann", ""},
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@@ -3718,6 +3725,17 @@ static void def_glass(StructRNA *srna)
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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}
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static void def_anisotropic(StructRNA *srna)
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{
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PropertyRNA *prop;
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prop = RNA_def_property(srna, "distribution", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "custom1");
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RNA_def_property_enum_items(prop, node_anisotropic_items);
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RNA_def_property_ui_text(prop, "Distribution", "");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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}
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static void def_toon(StructRNA *srna)
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{
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PropertyRNA *prop;
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@@ -77,7 +77,7 @@ DefNode( ShaderNode, SH_NODE_ATTRIBUTE, def_sh_attribute, "AT
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DefNode( ShaderNode, SH_NODE_AMBIENT_OCCLUSION, 0, "AMBIENT_OCCLUSION", AmbientOcclusion, "Ambient Occlusion", "" )
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DefNode( ShaderNode, SH_NODE_BACKGROUND, 0, "BACKGROUND", Background, "Background", "" )
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DefNode( ShaderNode, SH_NODE_HOLDOUT, 0, "HOLDOUT", Holdout, "Holdout", "" )
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DefNode( ShaderNode, SH_NODE_BSDF_ANISOTROPIC, def_glossy, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Anisotropic BSDF", "" )
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DefNode( ShaderNode, SH_NODE_BSDF_ANISOTROPIC, def_anisotropic, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Anisotropic BSDF", "" )
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DefNode( ShaderNode, SH_NODE_BSDF_DIFFUSE, 0, "BSDF_DIFFUSE", BsdfDiffuse, "Diffuse BSDF", "" )
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DefNode( ShaderNode, SH_NODE_BSDF_GLOSSY, def_glossy, "BSDF_GLOSSY", BsdfGlossy, "Glossy BSDF", "" )
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DefNode( ShaderNode, SH_NODE_BSDF_GLASS, def_glass, "BSDF_GLASS", BsdfGlass, "Glass BSDF", "" )
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