2.5
- Make sure shader, composit and texture ntrees have an id.name. This is to ensure that node trees in Material, Scene and Texture are properly identified through RNA
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@@ -8436,9 +8436,30 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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if (main->versionfile < 250) {
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bScreen *screen;
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Material *ma;
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Scene *sce;
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Tex *tx;
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for(screen= main->screen.first; screen; screen= screen->id.next)
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do_versions_windowmanager_2_50(screen);
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/* shader, composit and texture node trees have id.name empty, put something in
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* to have them show in RNA viewer and accessible otherwise.
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*/
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for(ma= main->mat.first; ma; ma= ma->id.next) {
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if(ma->nodetree && strlen(ma->nodetree->id.name)==0)
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strcpy(ma->nodetree->id.name, "NTShader Nodetree");
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}
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/* and composit trees */
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for(sce= main->scene.first; sce; sce= sce->id.next) {
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if(sce->nodetree && strlen(sce->nodetree->id.name)==0)
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strcpy(sce->nodetree->id.name, "NTComposit Nodetree");
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}
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/* and texture trees */
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for(tx= main->tex.first; tx; tx= tx->id.next) {
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if(tx->nodetree && strlen(tx->nodetree->id.name)==0)
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strcpy(tx->nodetree->id.name, "NTTexture Nodetree");
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}
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}
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