Fixup for last commit: flipped logic for disabling SceneLayer render
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@@ -422,7 +422,7 @@ void do_versions_after_linking_280(Main *main)
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SceneLayer *scene_layer = BKE_scene_layer_add(scene, "Viewport");
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/* If we ported all the original render layers, we don't need to make the viewport layer renderable. */
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if (BLI_listbase_is_single(&scene->render_layers)) {
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if (!BLI_listbase_is_single(&scene->render_layers)) {
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scene_layer->flag &= ~SCENE_LAYER_RENDER;
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}
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