Fixup for last commit: flipped logic for disabling SceneLayer render

This commit is contained in:
Dalai Felinto
2017-11-22 08:53:46 -02:00
parent 5265cfdef5
commit 66c0f041a9

View File

@@ -422,7 +422,7 @@ void do_versions_after_linking_280(Main *main)
SceneLayer *scene_layer = BKE_scene_layer_add(scene, "Viewport");
/* If we ported all the original render layers, we don't need to make the viewport layer renderable. */
if (BLI_listbase_is_single(&scene->render_layers)) {
if (!BLI_listbase_is_single(&scene->render_layers)) {
scene_layer->flag &= ~SCENE_LAYER_RENDER;
}