GPUMaterial: Use GPU_MAT_CREATED as a default

This commit is contained in:
Clément Foucault
2022-04-20 14:50:39 +02:00
parent c6ce2be496
commit 676198f57f

View File

@@ -656,6 +656,7 @@ GPUMaterial *GPU_material_from_nodetree(Scene *scene,
mat->scene = scene;
mat->uuid = shader_uuid;
mat->flag = GPU_MATFLAG_UPDATED;
mat->status = GPU_MAT_CREATED;
mat->is_volume_shader = is_volume_shader;
mat->graph.used_libraries = BLI_gset_new(
BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "GPUNodeGraph.used_libraries");
@@ -690,9 +691,6 @@ GPUMaterial *GPU_material_from_nodetree(Scene *scene,
mat->status = GPU_MAT_SUCCESS;
gpu_node_graph_free_nodes(&mat->graph);
}
else {
mat->status = GPU_MAT_CREATED;
}
}
}