OSX/bullet/scons: a better workaround for clang 3.4 issues with actual bullet, according cmake ( less speed penalty )

This commit is contained in:
Jens Verwiebe
2014-03-19 11:21:24 +01:00
parent 28c1a860e2
commit 67f0290382

View File

@@ -19,8 +19,8 @@ elif env['OURPLATFORM'] in ('linux', 'freebsd4', 'freebsd5'):
cflags += ['-O2']
elif sys.platform=='darwin':
defs += ' NDEBUG'
bt_cc_flags = env['CCFLAGS'] + ['-O0', '-fPIC', '-msse','-msse2', '-msse3', '-mssse3', '-ffast-math']
bt_cxx_flags = env['CXXFLAGS'] + ['-O0', '-fPIC', '-msse','-msse2', '-msse3', '-mssse3', '-ffast-math']
bt_flags = env['CCFLAGS'] + ['-fPIC', '-msse','-msse2', '-msse3', '-mssse3', '-ffast-math'] # basic -O0 optimization
bt_opt_flags = bt_flags + ['-O3']
bullet2_src = env.Glob("LinearMath/*.cpp")
bullet2_src += env.Glob("BulletCollision/BroadphaseCollision/*.cpp")
@@ -39,6 +39,16 @@ bullet2_src += env.Glob("BulletSoftBody/*.cpp")
incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
if sys.platform=='darwin':
env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], cc_compileflags=bt_cc_flags, cxx_compileflags=bt_cxx_flags )
if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
# Due some bugs in bullet, clang 3.4 produces wrong code when optimized below -O0
# to avoid too much speed penalty compiling whole bullet lib non-optimized,
# we build a seperate non-optimized/optimized parts and just link together finally
bullet2_src.remove("BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp")
bullet2_fix_src = env.Glob("BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp")
env.BlenderLib ( libname = 'extern_fix_bullet2', sources=bullet2_fix_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], cc_compileflags=bt_flags, cxx_compileflags=bt_flags )
env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], cc_compileflags=bt_opt_flags, cxx_compileflags=bt_opt_flags )
else:
env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], compileflags=cflags )
env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3'