OSX/bullet/scons: a better workaround for clang 3.4 issues with actual bullet, according cmake ( less speed penalty )
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16
extern/bullet2/src/SConscript
vendored
16
extern/bullet2/src/SConscript
vendored
@@ -19,8 +19,8 @@ elif env['OURPLATFORM'] in ('linux', 'freebsd4', 'freebsd5'):
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cflags += ['-O2']
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elif sys.platform=='darwin':
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defs += ' NDEBUG'
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bt_cc_flags = env['CCFLAGS'] + ['-O0', '-fPIC', '-msse','-msse2', '-msse3', '-mssse3', '-ffast-math']
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bt_cxx_flags = env['CXXFLAGS'] + ['-O0', '-fPIC', '-msse','-msse2', '-msse3', '-mssse3', '-ffast-math']
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bt_flags = env['CCFLAGS'] + ['-fPIC', '-msse','-msse2', '-msse3', '-mssse3', '-ffast-math'] # basic -O0 optimization
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bt_opt_flags = bt_flags + ['-O3']
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bullet2_src = env.Glob("LinearMath/*.cpp")
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bullet2_src += env.Glob("BulletCollision/BroadphaseCollision/*.cpp")
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@@ -39,6 +39,16 @@ bullet2_src += env.Glob("BulletSoftBody/*.cpp")
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incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
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if sys.platform=='darwin':
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env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], cc_compileflags=bt_cc_flags, cxx_compileflags=bt_cxx_flags )
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if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
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# Due some bugs in bullet, clang 3.4 produces wrong code when optimized below -O0
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# to avoid too much speed penalty compiling whole bullet lib non-optimized,
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# we build a seperate non-optimized/optimized parts and just link together finally
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bullet2_src.remove("BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp")
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bullet2_fix_src = env.Glob("BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp")
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env.BlenderLib ( libname = 'extern_fix_bullet2', sources=bullet2_fix_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], cc_compileflags=bt_flags, cxx_compileflags=bt_flags )
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env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], cc_compileflags=bt_opt_flags, cxx_compileflags=bt_opt_flags )
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else:
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env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], compileflags=cflags )
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env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3'
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