Fix: VSE initial "fake" retiming keys not displayed

After ce9becae4c the "fake" initial retiming keys were not rendered
properly. Fix this by undoing the part of can_draw_retiming that
added check for SEQ_retiming_keys_count.
This commit is contained in:
Aras Pranckevicius
2024-07-21 13:54:01 +03:00
parent a0068f2b3b
commit 686e22bfe5

View File

@@ -244,10 +244,6 @@ static bool can_draw_retiming(const TimelineDrawContext *timeline_ctx,
return false;
}
if (SEQ_retiming_keys_count(strip_ctx.seq) == 0) {
return false;
}
return true;
}
@@ -305,7 +301,7 @@ static void retime_key_draw(const TimelineDrawContext *timeline_ctx,
void sequencer_retiming_draw_continuity(const TimelineDrawContext *timeline_ctx,
const StripDrawContext &strip_ctx)
{
if (!can_draw_retiming(timeline_ctx, strip_ctx)) {
if (!can_draw_retiming(timeline_ctx, strip_ctx) || SEQ_retiming_keys_count(strip_ctx.seq) == 0) {
return;
}